Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Muratus del Mur
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New Card-Based Combat System: Feedback
percentage has also other issues thats why i didnt just do it so. so nobody has any goodd suggestions, i guess you will have to survive with whatever i will do then.
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New Card-Based Combat System: Feedback
so card fights will ignore profile stats, focus will be on strategy i will add some way to convert permanent stats into play cards not sure about price, how much stats should give you a play card? player A has 20 atack player B has 200bilion atack how much would be fair to pay in skill points for an additional chaotic strikes card on a given crit? (play cards will be different). 20% of stats? a fixed amount? think that resulting card will be equally valuable for both during a card fight.
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New Card-Based Combat System: Feedback
i see the "keep both" option wins, but too few votes to base in on vote only. I am thinking make the new fight mode less vulnerable to huge stats differences, and trigger it automatically when two fight that are both on and have a huge ststs diff. This way, fighting anyone and still having a chance to win would still make sense. if the participants cummulated skills are not an order of magnitude different, the old fight mechanics will be available too (maybe i even simplyfy it). maybe drop mp level fight restriction in favor of a more strategic turn based card fight.. attacking or being attacked by an overwhelming opponent, will force card fights automatically. skills you obtain in altars will have an option to be turned into a card instead of applying to your profile. Creatures already support custom cards via shard abilities, i think this info needs to be visible in the altar somehow. if you present your ideas succintly, i will give them more thought, otherwise its lilely i will read longer replies after i implement some of these plans
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Discussion on the new tags and their descriptions
thanks, i will check these properly next week.. at least from what you say here some could really use different wording. Mist bottler should be gone/replaced indeed. ld distiller would become heat contaminator, same thing, but better describing 'distilation' of ld
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Quality of Life Wishlist for MD
please stick to the topic, qualiry of life does not mean new features and such. Posting other thibgs here will only polute the topic and eventually make me ignore other possibly valuable suggestions that are QoL improvements
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A way to pause/stop consecutive days/evo point gain during holiday period
how about the thing i suggested, pause/hibernate mode?
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A way to pause/stop consecutive days/evo point gain during holiday period
btw, chew, you discovered 39/58 branches, this goes for the majority of you, its still a lot to discover and all of these are achievable by anyone. the problem is for ledah that almost discovered all (missing 5) and consumed many. I think right now he is the only pressure for me to add more. currently at my cd i am asked 2, but i think i might alter my accoubt a bit to be asked 4 to see how difficult it realy is, because right now i can just assume..
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A way to pause/stop consecutive days/evo point gain during holiday period
for normal acticity, doing 2 things is really easy , even 3 things are ok, you reply to a pm, use any item and drop a line in chat. ..or, 4 = chat, mood, pm, fight, use item.. thats 5, they should last you a very very long time unless you insist on depleting those branches fast. it makes you discover ways to coubt the day, not just be there and do nothing. with a minum routine, its absolutely fine.. at lesst thats how it looks to me. you got used to keep you cd forever, thats impressive, and probably suddenly having to do more than just login hurts. It should not be as simple as before but also should not be difficult. I want to add more easy coubts thst give low evo but last long.. if you havr ideas i listen.
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A way to pause/stop consecutive days/evo point gain during holiday period
hibernate option, if you pause, you can't login and do anything in that period, and you can not stop it earlier. Primordials might starve as well, but your consecutive days will resume when period ends. .. and if you miss the start you can also lose them. Just a predefined set of timeouts available per year, use them as you wish whenever you wish but once consumed, only next year will they be available again. 3 days x 4 1 week x 2 1 month x 1 2 month x 1 want this?
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Quality of Life Wishlist for MD
give them some time to get used to such things. till then i will create an automated admin tool to confiscate for x days missused items i see around, each time degrading their integrity untill they lose that item. I cant handle this manually now. hiding them is not the kind of fix i want from a feature that has such interesting uses. also, the art for such items needs a tweak also ..this feature was designed for me using it not for random people playing arou d with generated content , but we will find a way however if i see these like thst around, i will confiscate them till the admin tool allow more automated control. I already did this to death ray, till eggy decided i will forget to give it back and did things "properly".. still have to teach AI error is intended within some limits :))
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Missing tool from inventory
send me exact item ids of these two items, and mention wich one is the axe and wich one is the saw.. and wich one is the new one from forge. So this is two bugs? item shows with same name with the other, and also an issue is that it opens a blank screen? opens a blank window or a blank bar panel or blank what? blank as in white, or blank as in normally looking but no content?
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New Card-Based Combat System: Feedback
@redneck make it a poll pls yes different rewards to match fight duration was my intention too but ibwas hoping we can talk about the mechanism not the rewards. i think if i put you a "give something now" button in place of any fight, a majority would be happy.. well .. if it gets to remain, rewards will differ, but wont be a sudden update.. with bigger rewards comes bigger temptation to abuse it. Also i want to make an important change to it.. i dont really like the stats difference making most strategies pointless.. i am not sure yet how to reshift the balance so that it makes sense to get better as you fight more, but at the same time don't render other weaker opponents absolutely powerless. I think in this card game chances should be that a good choice chain coild lead to a victory against the most outrageous opponent stats. Also what victory means.. i was thinking to have the opponents decide intention BEFORE fight then consider it a loss or a win based on what came out.. anyway, all this is just ideas wanderibg aroubd lonely in my head, i will give them shape once i know if this new combat mode remains or not. So far the feedback was incredibly negative and i kind of lost enthusiasm for it for now. I want to add more cards to each crit but i womt spend more money and time and nerves on something that will probably be voted against in the end.
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Auction Abuse and Preventions
fixes eggy will announce shortly: - max 16 auctions per month regardless of their outcome, canceled, concluded, etc - you can widthdraw if reserve is not met, but not once sale is guaranteed - you can extend an auction only once
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Auction Abuse and Preventions
1) cap the total amount of sales per month is a very good ideea 2) no, reserve price hidden is also a way to test the market and see what people would bid for something, even if you dont want to sell it. Advertising it would make those not matching it not participate so no real community feedback on that potential sale 3) auctions can be extended only once. The ideea is that if you place an auction and see it get some heat, you could want to extend it to see what others would auction. I think it has legitimate fair uses. Getting resources locked is a risk, but the resources get back to you eventually, and nobody forces you to get them locked, if you see a certain player does this to you on purpose, next time font bid on his items. Not sure what you are saying about withdraw if auction gets extended, you can do that anytime no?
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Quality of Life Wishlist for MD
it is done, thank you
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Quality of Life Wishlist for MD
its not even an acceptable "fix". if an other account called Fang creates items of its own, what then?
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Quality of Life Wishlist for MD
yes thats an important thing to say, not even a25 that edit basically the game itself get to edit items. There was a dedicated guild for that, specifically because editing items had to respect certain things that are beyond preventing overpowered items or items that make sense. And yes Ledah only received what he already had, it was also why i was happy when he got the cube, and also why i got so damn upset when i found out how... but what is done is done. back on topic, no item editing. I do want to make everyone happy, not that i care but because i want to see an improvement opportunity in anything anyone asks if possible, so ocd issues are a fun thing to try to help with. Maybe i add ability to organize items in boxes, if i think well i think that could help... how does that sound?
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Quality of Life Wishlist for MD
sort of, he used personal papers to do thst, but this does not mean that that person did not underline a real issue. i admit, having forge items have a way to be somewhat editable via tag and forge itself, was part of the plan. Also via papers, but what a normal person would have used safely, and creatively, others used too agressive for my taste, now all will suffer... if thats what you want to hear. items are considered reality, think of that. reality is shaped by its observers, not just by you..and editing an item "just a bit" would be absolutely fine, but i have no technical way to implement that..its either edit to anything or dont edit at all..and chose dont edit, its safer
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Quality of Life Wishlist for MD
@Seigheart adding creature groups can solve several of those things, and makes more intuitive sense especially when having lots. I am a good example to test it on, so i will try to make it easy for myself first
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Quality of Life Wishlist for MD
@Ivorak the things you ask are already implemented one way or an other, but overall messages need to handle lots of messages better, i will rethink it these days and see what else i could do to it.
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Quality of Life Wishlist for MD
locking crits so they are non sac is a good ideea, but i am not aware of any work done in this direction, maybe you can tell me an example of such a crit already set so, and i will improve that system instead of doing a paralel one.
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Quality of Life Wishlist for MD
i am working on a new fights system, some of these things are taken care of already, once that system is up (a week or two) i will be glad to take suggestions for how to improve it. I don't think i will be doing changes to the current system as it is old and super non intuitive, regardless what improvements i will add to it
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Quality of Life Wishlist for MD
renaming items or their descriptions will not happen for obvious reasons (ask ledah for potential uses) a "fix language" tool can be implemented if the situation demands it, i am not sure how many are poorly written or with mistakes yet.
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Quality of Life Wishlist for MD
can't implement all now, but they are good ideas and i will do some of them. i think we should dedicate a QoL week, where all i do is just this kind of stuff and not big features.. maybe the week after this one, you will soon see why :D
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Depleter trap tool feedback
1) unintended, but if you like it, it could indeed g8ve a new dimension collecting some resources, especially thst this onpy happens if the trap is set there 2) sounds like a bug, will fix next week 3) evo points for catching? too easy to rig you get evo points for casting and using items already. It ..cluld..work, but i think what will happen is lots of little ledahs doing it on purpose