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Muratus del Mur

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Everything posted by Muratus del Mur

  1. Dev edition - will probably be reset later when complete This is how it is supposed to work: Santa in slot 6 gets attack based on how healthy the caster is and how many kills the santa has. Santa has obviously no kills, and also has nothing to do with the attack as it can not attack.. but the attack bonus will become meaningful when an other shard will really piss off Santa and make him viciously attack. Targeting slot 6 makes it possible to use all other crits to place enhancements and modify behaviour of this slot. Using slot 6 because if crits attack in order, 6 will be last, but you can use any slot when creating shards. Of course, the caster crit gets marked as Sinner for a number of fights, and sinners might later be exceptionally vulnerable to certain crits. I plan for several Santa related abilities in a series, to have the first set of shard abilities meant to be used as a sort of set. The plan is to add countering effects for every powerful shard created. Using sinner mark might be a good way to mark overpowered or not so natural abilities like making a healer do damage. Later on i can do overpowered abilities to affect sinner marks, to balance all the things that cause the mark to be set. Known issues: log is confusing, sinner mark is not yet set, the code only once, probably the shards are currently completely broken. Note: Problem with the formula calculations if using npctalk vars (not needed here), because when not set the noctalk vars are just empty fields, not zero. Let me know what you think, if you tested it, anything
  2. Initially i wrote an answer here, but due to obvious reasons i decided to pm it to the quest creator inststead Ps: I'm not the anonymous judge, just a silent observer interested in this subject.
  3. I must say the print in this picture is nothing compared to the details on the 3d model, really really well done. We made a deal me and Seigheart, he gets to print and sell the models of the md world he creates (i understand there are more to come), and MD gets to use these models in any way we need. I am thinking how many people in this community have access to a 3d printer, or at least how many would be motivated by a quest that involves learning 3d editing and/or printing. Over the years many people learned stuff due to MD that helped them later in life, why not 3d skills. ..I have to think about this well, my response will be proportional to Seigh's involvement, its up to him if this remains just with this awesome drach model, or expands into something else. I will be open to future collaboration. If someone can bring a skill he has in RL and use it in MD, i will always support it. This quest was about getting you to DO something, and make you understand that this rare creature can be obtained if YOU create it, with your own efforts, and in your own way, because in life, only your own way is important and you must learn that the things you do and put passion into, have power and create your reality. I am seriously thinking of extending this "build yourself" quest to a majority of things in md, but i will think about it some more. Opinions about this from all of you are welcome, send me PM, lets not flood this topic.
  4. Now this is something impressive! Reward fully deserved. I'll send it shortly. Share the .stl or whatever format it has, i would like o try to print it too.
  5. I am thinking maybe you find A25 update not interesting, so here is a poll about this
  6. looking forward to see an original 3d printed drach, its always useful to learn new stuff
  7. While i appreciate anyone doing this quest, and i also know its not an easy task to make a 3d printer work (took me a while first time), i don't think that just printing a dragon you found somewhere, means that you built it. If you come up with your own design, regardless how horrible it comes out, and you print that, or at least considerably modify an existing model and personalize it, then print it properly, then i can consider this a valid entry, otherwise, not.
  8. How about the most extreme option, i do a score from all sorts of factors such as active days, consecutive, wishpoints, credits, medals, etc, and calculate a voting power based on that? Question is, should less evolved characters be able to count significantly in this popularity score? Or older players will always have the strongest vote?
  9. I was thinking to change vote power based on consecutive days in the past 30 days. Someone with 15 consec, will vite with 100% poser, someone with 30 days or more will vote with 200% power and someone with 3 days will vote with 20% power. An alternative...with different implications, would be to consider fight based honor score for voting power. Other ideeas are welcome, what would make a player more important than an other when it comes to vote this? How about a vote based on wishpoints obtained in the last 6mo? @I am Bored for now voting is mandatory. Maybe later i will add additional checks to prevent alts voting.
  10. What we can see here, is that the top 3 positions are far above the rest, Fang reached the last position, and Ledah is a very controversial character, as he has a lot of votes but his overall score does not go to much above or below zero. Iashtal and Lazarus are in a similar situation, i wonder is it a coincidence that all these 3 are somehow "dark" roles? Fyrd lost the perfect score just this last round, he had 18/18 not too long ago, i am impressed that someone managed to get so many positive votes, i guess the garden was very popular Half of the people voted for Chew, one way or an other, so he wins the top position for most received votes of any kind followed by Fyrd (obviously) ...and..Ledah (3rd most voted person) Your comments on all this are most welcome.
  11. Laaadiiiess and gentlemen , the results of the votes so far:
  12. I am not sure where this will lead... This way, popular people will have more voting power, keeping themselves more popular, while the others will have less influence on the final score. The concept of weighted voting power i like, but i am not sure it will be good for this vote, that influences in turn the voting power itself. I think this mechanism will be great for whatever OTHER things, the popularity score will allow you to vote. For example, if we have to vote for a public event or feature, i prefer people that are more appreciated by the community (with positive score), to vote with higher power than people that are not so involved or well accepted the community. But for the same purpose, i could just use the final score as the voting power, meaning you vote with a power equal to positive-negative votes you received. This would achieve same power distribution as Aia's mechanism. Also, i could make the score CONSUMABLE, so you gather score over time, and use it to vote whenever you want with that cummulated power, or a fraction of it. This way, staying "popular" longer time allows you more involvement in decision taking.
  13. vote results will be published again later this week, you could start placing your bets
  14. you mean, to adjust the vote power to be the popularity score? So someone with -100, when they vote, they burry anyone else?
  15. life hurts your feelings all the time, I know its "better" just to give everyone the impression it all evolves around positive feelings and such, but i'm not like that, so md is not like that.
  16. yes, exactly, and thats why i didn't publish the recent votes. I don't want people to vote just to "adjust" whatever results they see. Its so tempting, the new results are very very interesting.. but i will publish them later as Ledah suggested.
  17. Actually what i get by this method is to increase the sensitivity of the extremes. I lose the entire middle range votes, indeed, but the ends of the spectrum become more highlighted. In a version where everyone could sort everyone by numbers, all wpuld get some sort of vote/rating. In this version, only the people that made someone vote them in place of everyone else will show up on the list, completely eliminating the middle range. Obviously its not the only wau to achieve the desired result, but right now i think that voting too much too often is not a good thing. Having to vote two people only (up and down) keeps things simple and less annoying.
  18. Think of it this way. One person can mess with 2 votes, one good, one bad. Two votes mean a lot if there are few total, but mean nothing if there are more. If a group of people act together, then its more than just a personal hate issue.
  19. voting repeatedly for same person is not a problem. On each round others vote too, and getting constant negative votes, or positive votes, its a sign you still have that sort of influence on those people. Imagine, if your haters get bored hating you and find better people to hate, they move on, but if they don't, then you are someones obsession..and that needs to reflect in your score somehow. Just some people are "haters" by nature, not so many. Sad thing is that with just a few people, the power of the crowd will be less obvious.. but with a fair amount, having someone obsessed downvoting you will not be noticeable. If you have several people downvoting you constantly, then its you having a problem, not them. Voting yourself negatively is not an option and never will be. The ideea of this mechanism is to force all to decide in terms of good and bad. You can only vote two people, so your area of influence is limited to your own good&bad. I will be careful not to consider the negative votes as a sign of "really bad" because they are often just a sign of "really don't know much about that guy" (that actually means just 'unpopular', not 'bad') Of course someone could risk creating an alt just for dumping bad votes of others (don't), but then, the good votes will still mean what they mean, and thats what i am after actually. After eliminating alts, several possible problems got solved, but there is still a problem of "too popular" , i have a plan for that too, when the situation demands it. There are many things still experimental with this feature, but i will see over time if it makes sense using it for what i had in mind or not. The more votes it has, the more accurate this will become... but i will still give it room for absolute error. So far it looks good.
  20. These are not final, there might be others that could vote but didn't logged in yet. Also, there will be no decision made based on these results, maybe when there will be enough votes, over a longer period, i will do something about it. I plan to work on integrating these results into role dispatchers and shared item rules.
  21. Here are the voting results of the first "popularity" voting. Only those with minimum 3 consecutive days got to vote or to be voted. Please don't ask who voted who because those details will not become public. I am thinking to create a page, maybe in log room, where you will be able to see such stats monthly, or realtime.
  22. Are you still getting this? Maybe you tried while it was in work
  23. try it out, its a small map 9x9 but with 1 human and 3 ai players. The small map makes it more fun i think.
  24. First kingdom map is ready. currently the fights are limited to a couple of variations, no AI difficulty change and no landscape change, but you can play smaller and larger maps and mostinteresting is the 1 vs 3 ai fights There is nothing at the end of winning the kingdom map yet, but i'll be working on that soon. Next step is to make AI players use different/configurable ai, so the kingdom map makes sense and areas are harder and harder to defeat. Right now, the AI, even in 1 vs 3 mode, is super easy to beat once you understand how it works. It lacks the aggressiveness and its not taking advantage of obvious opportunties. This won't change too soon, i don't want AI really difficult to beat, its supposed to be just a replacement when there are no players to fight.
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