Images
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Petal Elucid I
Petal Elucid I
By Chewett ·
Winner of the auction will have this exclusivity for this creature for at least 60 days
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tldWPhu.png
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First Bug Achievement?
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Muratus del Mur
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Unable to Build Shm Fenth
Yes i can confirm this is going on. I will try to check what happened . Can anyone confirm if the combiner is working in other places for other things?
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Of the words of the mind of artifice
I am actually working with this AI, i implwmwnted its API just days ago into the new browsermmorpg.com site, to help with writing game articles based just on some basic ideeas. As a curious person myself, i have experimented with possible ways to drive it mad, and i found some it will never assume that whatever it sais could be false. If you get it to say contradictory statements, ut considers both true, and leads to some insane absurdity, lot of fun. you can ask it to create a riddle or story scenario around a given ideea. You can ask it to rephrase text in shaekspearian style, or give it a detective story and ask it to solve the mistery. It can evwn remember stuff and act acordingly..just crazy. I have the api ready for implementation into md, was supposed to be a new version for Darvin but right now i am super busy with the new bmmo site, and after this i die a couple of days and rest.. i've been working 14h a day lately We shall see what happens of this. there is an option to create custom models and train them or your own data, for example i could train it on md history, that would be insane.. maybe if Chew helps this could be done I could just replace myself in md lol
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Of a changing interface and Announcement #5828
here is a small preview of something i worked on today... Be advised, you should turn back from the preview and not keep it activated, because wild things might happen in there, and i will not spend any second to fix accounts that get broken due to this. to activate the experimental fullscreen theme: https://magicduel.com/layout_test.php?test=fullscreen to go back to normal: https://magicduel.com/layout_test.php?test=default Use it together with the "Frosty" snow mode (lower left snow controls) . All pages are affected not just scene navigation. If might look just as a page without the border and the background, but in addition to that, its also a fullscreen iframe, meaning that this time the entire content area is a single page, and eventually elements could be placed in any part of the screen. Its far from ready, and i don't know if it will ever be ready, but its an interesting view. I want to experiment more in this design direction, your feedback is most important.
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Of a changing interface and Announcement #5828
I was hoping someone will share their setup eventually, thanks @Aia del Mana There are indeed lots of bugs with this. In general if it is a feature i can not finish the same day, i need to announce it as it is or forget about it (otherwise who knows what i will do next day), and this one was too interesting to give up on it, but it requires a lot more time fixing. The central area needs to remain the same, due to the legacy way this is created (iframe), so the elements inside that one can not be changed. However, if i see feedback on this, and see that this would be something you would like to see, i have some ideas on how to make the interface a lot ore configurable. The only thing that is not yet clear for me if its possible or not, is the "responsiveness" of the page. But for this, i plan to make the palcements stored per resolution, so you will be able to edit the layout of the fullscreen window , but also half screen and whatever other versions you might be needing. This feature will be moved in "settings" under a new section for experimental features. Of course, entire md is experimental anyway, but by experimental feature i understand features released in a very unstable way, that i might just remove one day, if i decide they take us nowhere. Its equally possible that experimental features become permanent, and will be removed from the experimental section.
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Coin Minter Bug
pure gold is a resource and not an individual item, so it is used as a resources, stack by stack. To fix this 'bug' i can remove pure gold from the coin mint, and later on create a converting facility that proces unique items from pure gold resource, based on quantity or so.
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Integrating existing tags
I was hoping to merge these two, from one direction only (right join :P) .. i want ideally all tags to be somehow functional, even if just a bit, including personal, so that "personal", in the future, will actually mean just "so rare that only i could get it"
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Integrating existing tags
I don't want a distinction between 'mechanical' and personal tags, because many times its too hard to make a difference, and also because many times, what was initially made as a "personal coding session" for a single person, became a widely used thing. Also, maybe i am wring, but you can carry two tags, but just one is considered the active/main one , and thats the one that unlocks things. It would OK to have both active tags unlock what each tag unlocks but it might be a lot more complicated to do than it might look, i have to look into that at some point... for now, just one tag is 'in action'. the secondary is just for show.
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Integrating existing tags
illusion tags? you mean they are on abandoned mp2 accounts? Its actually good news it means we don;t have too many to sort.
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Integrating existing tags
not really... ok its a vanity sort of tag, but any tag could be used right. "Pickle Meister" could for example allow access to a shared pickles jar, and could be obtained by someone having enough points. Remember the tags can be placed under same parent, so multiple similar powerup item producing tags/tools could be placed under same parent, and someone could only pick one of them.
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Integrating existing tags
The bad news is that because not many care to get involved apparently, i need to lockdown _ALL_ tags and start unlocking only those that we get to discuss about here. The good news is that because there are not so many people in the realm, i accept anyone and any number of people getting involved on this, so if you have a pertinent opinion, talk to me.
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Integrating existing tags
Abyss Knight (??) 114 Angien Guardian (??) 108 Blessed Soul (??) 107 Benevolent Breacher (??) 107 Glorious Smiter (??) 105 The Charmed (??) 103 Dripping Juggernaut (??) 102 Cleansing Practitioner (??) 100 Ilum Tribesman (?? wtf is this) 99 Shadow Slayer (??) 97 Unballanced Entity (??) 96 Dark Rider (??) 94 Shade Guard (??) 93 Dark Knight (??) 92 Servant of Necrovion (decide tools these could have, but also how one could still get this tag in an automated way) 91 Servant of Light (??) 89 Steadfast Reconciliator (??) 89 White Knight (???) 88 Shade Warrior (?) 87 Luminous Lacerator (? too manyyy) 85 Guardian of Light (?) 84 Tainted Soul (?) 73 Tiny Man (bots in gg. Could be interesting to have a way to become one of these) 39 Empty Aramor (bots in gg. Could be interesting to have a way to become one of these) 39 Woodcutter's Apprentice (experimental new tag) 26 Shade (?) 21 Resource Merchant (experimental new tag) 21 Bringers of Light (?) 20 Death Guard (this should be interesting, assigne current dg tools to this tag, and assign the tag to whoever dies enough times?) 17 Guardian of Tools (??) 10 Silvan Watch (??) 9 Automaton (??) 8 Veteran (decide a number of active days to consider someone a veteran, or other factors. Veterans could get additional access) 7 Embers of Kelle'tha (??) 6 Sky Scouter (needs access to sky related trackers and tools and obtained for setting x scene sky view settings) 6 Quest Rangers (too generic) 4 Pirate (..) 3 Fighter (way too general!) 3 Heat Contriver (first functional tag of the tagdispatcher, gg tools related) Live Support (maybe a tag that can be obtained at will and grants access to gateway island tools for helping noobs, then later levels that are based on merit) Guardian of Bob (water the tree and have an insane location wait time ?) Knators Mercenary Guard (travel easier between gg and lr, boat) Junior Loreroot Librarian (sounds to me like a good role for initial role in LR, but i want to hear an opinion from someone in LR) Judge (judges are high level administrative levels with decision power, but they can be given to anyone that deserves and wants such a role. I imagine it as a last branch where you can pick between judge and king, with a ultra high loyalty check) Co Leader of the Treasure Keepers (what is this co leader? two people with same leader tag makes more sense i think) Golemus Golemicarum Rebel (rebel tag is given automaticall? in any case it should unlock specific tools and info about this should be somehow be made available to them) Avatar Manager (this is administrative function, but i want to creatge a path to it somehow, as part of releasing more admin tools automatically for whoever deserves them) Avatars (is this different from the above? or from MD Artworks? lets clear this) Water Dowser's Leader (guilds should have an alternate way in, that will allow people that actually deserver the role, compete with the people that can obtain it through political moves) Garden Keeper (gardening activities are now more interesting than ever) Gardener of MDA Garden (same as above? one single gardener role should remain) Advanced Empty Aramor (this is a bot, i left it on this list, maybe someone has a creative ideea about how this tag could become publicly accessible and what it should do) Glass Expert (could be generalized for different resources, but maybe its too much and should be grouped into a general Resource Expert tag) High Lord Inquisitor (need to recheck all religious activities and reglement them ) High Savelite Priest (same as above) Item Enchanter (new experimental tag) Highly Esteemed Treasurer of Marind Bell (treasurer, like guild leader roles, should have an alternate way in, based on achievements of some sort) Master Assassin (match with the killing history and capability?) Warden (would be awesome to talk to the owner of this tag, but probably impossible, so i want a suggestion on how one could become prison warden) MD Artist (maybe if the artist medal is owned?) (All leadership roles have a special status. There will be a path to unlock candidacy first of all. This path needs to prove loyalty to the land, and some advanced ability to use game mechanics. We do not have presidents here, we have kings, queens, dictators.. you get my point i hope. After nameing a leader, regardless how, the actual king tag, will be responsible of access to super powerful tools. Add here any i missed) MDA Land Leader Loreroot Consul Queen of Loreroot Demon of the East Demon of the Labyrinth King of Golemus Golemicarum King of Marind Bell
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Integrating existing tags
There are 280 unique tags right now, some are really unique, some are unusable, and some are common. I want to do some cleanup and organize these first, before creating new ones. I want to focus more on the tags that are used many times, so lets start with these. Please comment what you consider, and i shall update the list accordingly. Any tag that has more than ~20 people holding it, including alliance related tags, should have a set of rules on how you could obtain it from a tag dispatcher, and it would be good to discuss this with the people currently holding that tag, to try to implement the way they consider it should be dispatched. Tags that don't get integrated in a tag dispatcher now, will be less likely to have any other later functionality. I left some tags out, that are really personal and can not create any confusion, and i included some automated tags, or single use tags (including mine), that could have a bigger mechanism behind. I will write under the tag name, the number of accounts that currently own it, and in brackets, my comments. List follows next
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Of additional characters in tags and tag descriptors
@Chewett I found lots of tags saved with slash \' directly in the db, not sure how this happend but i changed it so they are the string without slashes in the db. Any adding or stripping of slashes should happen only at runtime, not saved. right now i have other plans i want to focus on, but eventually i will have to test with the Woodcutter's Apprentice tag, and see there how the \' happens and why. I suspect there are multiple places where this happens the wrong way and the tag is escaped using the db_escape function that seems to be adding unnecessary slashes to an already slashed form input. Since i don't want to change a func that i am not fully aware where else its used, i plan to take it out and use mysqli_ related escape funcs, or otherwise clean the string... but again..not sure when i will, depends how much time i get today.. If its not done today, feel free to fix it Thanks
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Tag Dispatchers - A new era begins
Tag dispatchers are a "glue" that should connect existing features , not something to invent new ones. When making suggestions of what things the tags should unlock, please refer to existing things.
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Tag Dispatchers - A new era begins
The Tag Dispatchers have new features, that will completely reshape the future of things in MD. Roles can be unlocked sequentially, you need to open them in order. You can only follow a single branch and once you picked one direction, the other options get locked. Absolutely any data that exists in md can be used as unlock rule for a tag. We will be able to use all those fancy things such as the daily voting and a lot of other stuff that was there but was never used for anything. At the "end" of the "tree", there will probably be insane rewards, such as god mode powers (you know them as A25 , but god-mode sounds a lot better right? 😛 ) Multiple option trees for multiple dispatchers are possible, so its not just a single one and a single path. The tag structure editor is done and functional, its a super powerful tool that now needs to be put to good use. I intend to collect the best of your suggestions and make them real in md .. so let me know what you think and what sort of tag structures do you can think of. What i need: - tag names and descriptions and a vague ideea of what they are supposed to unlock - images 150x150px hand drawn md style - tag structure suggestions, for example what sort of tags would a merchant role imply, and what choices (names to be picked after) - places for tag dispatchers, where do you think they should be in the realm. Sample tag dispatcher 'trees', the names are kind of random, just so you understand visually how these will look.
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imagination challenge
None of these, he decided to do some ultrarealistic thing, completely not the symbolic things we discussed here. Its not anyone's fault, i liked the answers here a lot more
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error message after making tea for cauldron user
to me it looks ok, no errors (but i can not confirm if the tea is actually made, the items i used where forcefully created in the db and i did't track existing stock first.) I fixed an issue with brewing it autonomously that i missed previously.
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Items Correlations Error
Its fixed now. This is a very valuable page btw, thanks for reporting it
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New unit types
Now each unit has its own distinct attack and move patterns, so ranged units are a possibility, and a lot more. Chess like units can be created if wanted. Ranged attacks only destroy the target if a target is there, and will not move the unit to the attacked place. Ranged attacks can not conquer land. Units are now created as distinct modules and their code is no longer mixed with the rest. Like this, it will be easy to create new units later, on events, custom units, etc .. (in a way like crits in md) This change is just released so its possible you may encounter issues with it, if so, please help by reporting Thanks to anyone reading this ;)(
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Enchanted Item lost "use" button
(excuse me i am not fully focused on this so i will answer just some things that might be useful, for Chew mainly) The "magic" items, add a predefined spell in your spell inventory, with fixed words, that can be used just like any other spell. Item functionality is not connected to the new magic thing. An item could have its own functionality, but also add magic words and have a magic functionality that you trigger in chat, independently from whatever the item does otherwise (usabel, consumable, etc) I don't know what to say about this item, if it lost functionality or not. When i checked it, it had no other functionality , if it was erased somehow, it should be a much bigger problem that we will notice on other occasions. @Chew. feel free to fix it as you consider, but be careful if its not a misunderstanding about how the new magic items work.
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Enchanted Item lost "use" button
After investigating this, i can not find any issue with magical items combined with usable functionality. The problem is with this item, it has no functionality so of course it can't be used and the "use" button is not showing. If it used to have functionality, tell me what it was and if you can thinbk of any action you did that could have caused the item to lose its functionality. It could be a bug in the edit item code, or elsewhere, but i need your help to investigate, if so. Magical items add a spell to your spell inventory, with predefined words. It does not have a functionality and a use button on its own. i moved the item back
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Enchanted Item lost "use" button
moving item from 187066 to myself for testing. I will return it undamaged once issue is fixed.
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imagination challenge
Fyrd Argentus, lashtal, Kyphis the Bard, Valoryn, Ailith, Rona managed to describe a coherent overall image. Some of you where more creative than others, and some put more focus on the symbol meaning and i appreciate that a lot. However, you all put effort into imagining something difficult, so you will all get the same reward, a wishpoint. In a couple of days when i will be less stressed with work, i want to read your entries again and pick one, or two, that i consider to create the most powerful image, but also the most realistic. Some things you described are not that easy to represent, while other descriptions are less abstract, so more usable. The end "beneficiary" of this contest is not a MD-er , so i will write on his behalf and tell you what he considers the best entry to be Else - just one point detailed (1 Gold) Handy Pockets - skipped (no reward) Thank you all for participating!
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imagination challenge
HP, should i still wait or you gave up?
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imagination challenge
Thanks for using placeholders. If nobody else wants to write an entry (or a placeholder for writing it later), i will start reviewing the entries as soon as HP completes hers.