Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Muratus del Mur
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Minted Coins Stack Weirdly
I have no clue whats going on with the treasury issue or how this is related, if its this or something else.
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Minted Coins Stack Weirdly
I used as sample one of my coins and it was probably a broken one. Its an easy fix , marketitems/forkedcombiner/coinmint needs unique set to 0.. but i am not near a pc and i get back in a couple of days.. so, Chew if you see this and can help pls do. Thanks
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Formal Exchange Request
There are a couple reasons why i made this item. There are not enough active people to have such a service happen naturally, and having Chew provide a public service exchanging notes and coins makes no sense. Instead, this item could be regulated, provided access as part of a quest, or do whatever you consider needed, but in a way that will take this kind of activity away from Chew, and provide a way for anyone to split notes into coins regardless of number of online people. Gold coins and such, are not resources, so they should not behave as resources. If you have 10 gold note and wish to give 1g, you should be able to exchange these. Also, i noticed that also due to lack of activity, the chat got flooded by notices. Having notices of same type reduced is also good. When things change and there will be more likely to have such an exchange service able to be supported by the community and not by one person, the coin mint might be taken back, but for now i think its at least a good tool to have.
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To hide or not to hide A25 announcements
A25 related announcements are very technicall, and in general speak of things only very few have access to. However, they represent clues for what things are possible and what new features will impact the gameplay later. I realize that many have no clue whats all that on the "Dev" announcements tab, and initially i wanted to stop announcing things entirely, but A25 tool holders need that info. The others might need it out of curiosity, or just to know whats going on. Lets see what the majority wants
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i am angry
Ok, more time for the enchanted items thing , afterall its summer and i plan for a vacation, so there is time. The MB land weapon was not restricted to citizens, it was/is open to all, and knowing what "the enemy" could do, is in the advantage of any land. Especially because there are not many people active, i made the weapon accessible to all, and playable as a sort of quest.
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Items to give magical powers
To clarify. Post here what you consider to be approved , or with high chances of being approved, after discussing this on the other topic. I am replying there to tell if one thing has chances to be approved or not, not here. The other topic should contain the ideeas, discussions, debate etc, and here just the conclusions in the requested format. You can post here any time, not after the other topic closes. I get it that some thought the discussion needs to end there first in order to post here... not the case. Many items will make sense only when knowing what other items compete for similar functionality, so the final picture of what gets approved or not will be here. Kyph is collecting ideas for the shop items, but personal unique items can also be enchanted as i said, and they will have more casts/power than common items.
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Spell Focus Items
ignite! yes that sounds good for the harp anyway, i would like to clarify that i will not be able to follow this discussion from the moment i start it to the moment i implement it, so in the end, when i get buzi coding these, i will check the info provided on the other topic. I am sure at that time i will see things from a different perspective too.
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Spell Focus Items
they certainly have potential, but not that. Unfinished Treasure Map - i see it only if used in conjunction with something else, otherwise its just a fragment of a map at most. Red suspenders i see it trigger an illusion mode related spell, Contess of Chroma related maybe. I can accept such a proposal if well documented. If provided art i can probably set something more custom to match exactly this item. I warn you however, setting up illusions was a difficult task even years ago, i am not sure i remember how, but @Chewett might Yang's Fortune cookie #9 sounds like the perfect candidate for a curse related spell, or severe weaken. Where you see dead army in this i have no clue. Acorn Whistle ...hich is used by its owner to call his loyal war-steed to his side.. This talks clearly about a possible fight intervention, maybe this one could use otherarmy set to something interesting. .. Or could be a heat vein traveling spell...not sure. Mithril Autoharp ..this musical instrument can stir any emotion in the heart of the listener.. It talks about an action, items that talk about something they can do, these are the ones to look for. Its hard to decide what such an action should do, maybe earfocus... or maybe prevent combat, freeze creatures...or what other effects could a heart full of emotion have?
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i am angry
Out of compassion for the people that can't read that much, summary: Mur angry on you being lazy. Many important announcements on my part will be skipped, if you want to discover the good stuff from now on, for a while, you will have to discover them on your own.
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i am angry
I can not get angry on you, MD population, because your actions are a mirror of my actions. If you fail to do something, it is because i have failed to provide a path for that something to happen. I understand that A25 team is overwhelmed by the amount of changes that happened recently...that i can fully understand, even if it makes me absolutely sad and depressed to see major features getting ignored entirely, not even a little feedback... but i understand where i failed with that... so i can live with it. I will probably need to slow things down, present important stuff better, not in a technical way but in applied and documented examples ..i get it... but in my excuse i have to say that the amount of effort to do that is a couple of times more than i need to code those features, and doing it alone, code, documentation, examples, quest implementation...its ..well.. too much. The only thing i could do for now was to continue making improvements, documenting hundreds of features, and so on, without flooding the announcements with what i did. I start to get the feeling that too many announcements was what made most of you ignore the entire thing. What i am really angry on, is the MD land weapon. I don't care about it so much anymore, so i can spoil things a bit (warning). It was designed for team work. You got all the details, tested and functional, you even got copy/paste spell words, and stupid-proof clues, but you are not told a single thing, namely, that you need to assemble a team to make it functional. It is not told, but its is damn obvious. If you follow the clues, there is no other way to do it but to do it in a team. You all play solitary even if you pretend you are not. If i give you one thing, you expect it to be for you, and if its a group effort, you let others do the first step, wait and see what happens. I am so angry on this ignorance. Yes, i am judging all, and probably this is totally unfair, i know, but in the end, i don't know any of you that at least tried to get something organized to complete this challenge. How else could i feel when a major thing in the realm, that is the outcome of years of code that finally came together, is completely ignored, or superficially tried. There was no reward at the end, and that was on purpose. I wanted something so powerful not to be motivated by a selfish reward, but by a more elevated thing, a thing that the md community once knew to value... knowledge. I remember the times when land wars happened without the benefits of a coded and flexible land weapon, and it was more fun than now. I continue to dream of a md realm that is open to anyone that follows the clues. It is far from being that kind of realm, but in the past couple of years it got incredibly closer to that concept.... but the md people remained stuck.... and i don't know how to unstuck you. This will eventually fix itself probably. Having really motivated and passionate people with access to A25 (that btw is easy to get by anyone passionate about it enough), things i code now will slowly be discovered and put to good use at some point. I know i am unfair to expect a reaction to things i do "now" but require probably months if not years to be properly integrated... but i also think its fair to you to know how i feel about all this... because knowing this will explain my next actions. I had a wrong image of how the relation me/chew towards md population is. I imagined a sort of partnership between me and you, i do what i do best, create tools, code, and you enjoy using these, put them to good use. I was delusional. The way things work are that i/chew code, A25 plays with the results of this coding, and the rest should be kept in the dark and provided only the path to the candy. I will start to shut down, care less, do more drastic changes without much explaining to anyone that is not directly involved with development. I will start by doing the next major things in md un announced. If you feel you care about md, or consider yourself a veteran, or an active youngling, be advised, i am turning you all in fossils but at the same time i will open the path for anyone that really cares, through actions and involvement, to do and achieve a lot more. You are used now to be told what doors get open, and you are so lazy that you don't even visit those doors announced open... well this is hurting me, so i will start opening doors only for those that look for them, not for those that expect md to be revealed in the daily morning newspaper. -- Mur
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Items to give magical powers
the topic is still open as you can see, you can reply to it, until you can't
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Items to give magical powers
true, i only expected things in proper format here, but its been nearly a week and not even one item was posted here, not even the one i said it can be done. I enchanted one item indeed.
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Spell Focus Items
I would really like to see item spells other than kill, bringin and chase. Its really boring to see these asked for over and over again, you fail to understand that not being able to do these specific things easy, is part of what puts things in motion. I don't mind having an other kill item, if its done in a way that really makes sense, like for example mixing together player named rp items with something fancy like cause fights. In other words, several players attack AND DEFEAT a third player, and then use an item with his name on it, like a drop of blood, to kill him ..that would be OK, ..why are you so lazy to think one step ahead and ask something really nice, and you get stuck asking the usual 'kill','summon' bla bla. its a bit of a stretch, the item is about the wine, not the bottle that could be used for a fight. I am open to make all bottles and bar items able to start a bar fight, if anyone asks with a specific item as initial sample. If nobody asks, i will leave it untouched and maybe one day in the future an other use will fit in this place.
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Items to give magical powers
since nobody seems interested in getting free magical items, i will close this post, and will focus on making magical items from the existing shop items.
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So... I'm getting married on Saturday
Beautiful wedding!
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So... I'm getting married on Saturday
Congratulations! wish you all the best!
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Spell Focus Items
I got about 100 spells documented, i will continue next time. Kyphis contact me about these when you can, you need access to the docs, if you want to (i dont know if you want since you did not reply anything yet). If i hijacked your topic and you don't intend to help with it, its ok, just let me know. I realize it might be too much.
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Spell Focus Items
bringin and chase spells, and other admin spells will not be added to items , except if you have an item that is incredibly well suited to such a spell, via its name or description. As i promised long ago, and i keep to promises, items description equivalete reality, so whatever the item name or description said, if that functionality is available, it will do that. Items like "big red button" could be used for "emergency meeting" but this is just a possible use, the button could very well do other things, it is not bound to such a function, and since such a function is admin stuff, it will not do that. I will keep an open mind to allow it one time use of a massive summon spell or something, ..i am not sure if a one time use will be a problem or not. Other items like "secret ingredient" could have a better use as a wildcard item in cauldron mixers. Many items suggested here, like "super glue","Smoke grenade", etc , do not exist, so PLEASE only suggest items that do exist ONLY Going through the replies so far, i could pick only these possible enhancements: Blue Silk Boxer Shorts - boostbriskness
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givevital spell not working
givevital spell updated, new functionality is this 20% from own vit per level, not divided to number of targets. Each target gets the amount you lose. I wasn't able to see anything wrong with it, so if its still not working let me know
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Spell Focus Items
barfight could be a good one for the alcohol bottles
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Spell Focus Items
@Kyphis the Bard here is the topic, i will spend my next many hours trying to document existing spells on the A25 forum, so you can all know how to use this topic.
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Items to give magical powers
DO NOT POST ON THIS TOPIC UNLESS YOU GOT CONFIRMATION FROM HERE THAT YOU CAN: What i am interested in, are EXISTING ITEMS that could be turned into magical items, based on spells that are already existing. Currently there are 165 different KINDS of spells (i will not code any new unless i find it interesting myself, not on request). Some of these kinds, are configurable into lots of other subversions, other spells are completely unique, but still there are more spell kinds than players. So if you have an item that looks as if made for a specific , existing, spell, discuss it on @Kyphis the Bard topic, then post it here in the requested format. Any item is accepted, regardless if its common, shop roleplay item, rare, tool, already functional, etc, any item goes. Shared items need a special treatment and suggestions involving shared items will be analyzed later. THE RULES I will keep turning normal items into magical items until i stop and get busy with something else. This is a one time event, probably a later role opportunity, or a major md feature, i don't know. Once i stop, you will notice, or i will close this thread. First people posting are more likely to get their items done. - If you post items that are based on spells that are non existing, or the spell exists but the item doesn't, or you provide the wrong format, or suggest new spells or functionality, they will be rejected and you will be blacklisted from this post (all future items posted by you here get ignored) - You may only post items that you currently have in your inventory. If i look for the item by item name and your id and can't find it, you get blacklisted from this topic. - Items will be granted a limited number of casts. The item remains "depleted magical" once consumed, this will not affect whatever the item functionality currently is, and still has a chance to benefit from later ways of recharging magical items later. - you will not be asked, and i will not reply to your post if anything does not fit or is unacceptable. Instead, i will mark your post as denied or approved and continue to the next one. Anything that is not clear or you wish to discuss, please post on Kyph topic for clarification, but be advised he does not know more than you do about the subject currently. I will reply there if needed, and update him accordingly. THE FORMAT Post only in this format, anything else you post, or any question you post, you get blacklisted. Use the other topic for this. Item name: Item ID: Your ID: Current functionality: Current functionality if the item is a tool or otherwise functional Spell: (ask for the correct spell name and available options on the other topic, Kyph will be able to help you identify it) Number of casts: Suggested minimal number of casts and why ("because its cool to have" is a valid answer too, but more sustained arguments can help creating an item with a higher number of casts) Casting words: These words will be required to be spoken in chat to cast the spell, and unlike spells you currently own, they can not be customized. If two people suggest same item, the one with better casting words (according to my own opinion), will be selected. Keep it clear, themed, nicely formulated, and without punctuation dependent meaning.
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Spell Focus Items
you read my mind i was about to post something similar. then i will focus on documenting the spells properly and build auxiliary tools for this feature, because there are plenty that are needed, and you can help filter the info in this topic. I will create an other topic where the results of this topic should be posted, like this i can skip reading too much, and i can make some items magical. I will post the link shortly
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magic.re
The domain magic.re was finally recovered, after such a long time. Considering the trouble i went through with it, and how uncertain things are with this extension , i am not confident enough to move forum back to it. Instead, magic.re redirects to the forum, in case anyone finds it easier to use it than the current one. I am not sure what plans i have with this domain on the long term, maybe sell it, or use it for other purpose, or keep it for the forum, i don't know. If i find a more trust worthy registrar for it i will try to move the forum to it again, but right now, no.
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Value of Wishpoint Discussion
Is me being you still a theory? If so, this entire story sounds very trippy :)))