Get ready for a long one...
[b][i]Aeo:
Would you make a list of your weaknesses in your pages? I lied, as part of the RP. DUHH!! you would hide your weaknesses as well. actually i don't think i've ever seen a list of weak spots in ANY PLAYER PAGE.[/i][/b]
In general Role Play games, your character description (in MD, that’s your papers for the most part) is there so that people playing with you are aware of what they see visually and potentially what they are or are not able to interact with in regards to you. That doesn’t mean you make a list of weaknesses you are correct. However, it does mean that your story should at the very least allude to them. Especially if you are playing something irregular that people won’t be able to draw conclusions from, because they arn’t inside your brain to see what you feel is obvious. Your papers are not your RP, so writing lies in them, in my opinion, is a terrible thing to do. Your papers/description are/is there for ooc informational purposes in order for those playing with you to be more well informed. If you don’t want someone to know something, then of course don’t put it there. Anything visual should be there because their character could see it anyway, other than that, it’s down to how well you interact with others in game as to whether you can pull something off or not.
[b][i]Aeo:
and no, RP shouldn't be based off game mechanics. it will simply spawn some gods into this world and trillions of weaklings crawling around.that would utterly squash the creativity of new players and make them leave the game before they even get a taste of it
Udgard:
It's a bit hard with stats and trying to *hit* people that *dodge*, but I found my way around that and just cast a frog spell if necessary. They can't *resisted the spell with magical dragon scale armor* when they're clearly saying *ribbit*
Burns:
There are limits imposed by the game such as illusions[/i][/b] - (not a quote, but my summary of a post)
This isn’t like any other live text based role play game. It isn’t a free world, there is a world built around you. That’s the confusing thing. You are born into Magic Duel as whatever age you choose, but no matter what age you are, you are still a new born. At least that’s how I see it. You worry about spawning gods....but you have no issue with god-modding...seems odd to me. Ud demonstrates the game mechanics in play there, so does Burns, I would have thought that that would be an adequate explanation no?
[b][i]Aeo:
you can't just make a program that stops you from saying *kills Mur*[/i][/b]
No one suggested that. They just suggested that that was a very dull thing to do, and I’ll explain my view on that at the end of this post.
[b][i]Aeo:
Godmodders will always be here.[/i][/b]
As long as you are happy for people to act in a certain way, they will. I could say...thieves will always be around, but I doubt that would stop you from installing an alarm system in your house. So you are correct, they will always be around , but I fail to see your point?
[b][i]Aeo:
Oh, and Udgard, asuming you were a new player, would you play this game for a year and a half, striving everyday to rise your stats, getting beaten up by older players, just to be allowed to say *attempts to kick X or Y*?!
and then to be answered *dodges*!?[/i][/b]
Have you considered why role play should be an attempt and not an act? As you said earlier, not all your information is likely in your papers. Only you truly know the limits and strengths of a well thought out character. As such, only you could say how they would or would not react, what they could or could not dodge. I could not just walk up to your character and hit him, for all I know your character might have the ability to dodge me very easily. I can go to hit you, I can try to hit you, but then you say whether I do or not. I give you that freedom and trust. I give you the freedom to show me what and who your character is, and in turn you give me the same respect and freedom. As a result we build both a knowledge of one another’s character and also a respect for each other’s actions. Sometimes I realise I will get hit, because you write the RP in a clear enough way, and I know my character well enough. It’s a story we build after all. One argument I hear often is “everyone wants to win though”, of course, and if you understand that properly, then sometimes you will allow yourself to get hit, sometimes you will lose. That’s called mutual respect. Of course sometimes enforced action will happen, more often than not when it is a friendly gesture, because the point is for everyone to feel involved, understood, and respected, and of course for the story to progress and build. The latter is a bit of a complicated one, but I think I've explained what I mean.
[b][i]Tarq
roleplaying should consider what a character cannot do as much as what s/he can do.[/i][/b]
Couldn’t agree more.
[b][i]Aeo:
you are trying to manipulate us, by using your influence in this game and what you have best here. Not like anything's wrong with that, but it's just the most annoying, self centered thing I can think of.
the more you try to deny or forbid something, the more everybody will try to do it[/i][/b]
It’s not about trying to deny or forbid you. It’s about making interaction just that, and not some grab for power or to demonstrate the girth, or lack of, in a certain area of your anatomy. It’s about making role play viable. When you say “you” are trying to manipulate “us”, could you clarify precisely what it is you mean by that?
[b][i]Jester
I don't play MD to fight. I play MD to interact with friends[/i][/b]
This is the main thing really isn’t it. People role play... to play. If you choose to god-mod and you meet another god-modder then...no one will ever win or lose, there will be no story just a big bash up with very little of any interest for anyone else involved. Role play gets cut short so quickly because someone decides to just walk in somewhere, hack everyone to death, and walk out again. Is it really such a surprise then that people either ignore that sort of thing or argue with the person who did it? The god-modder has just walked into a piece of game play they don’t understand and have no part in (yet), then decide to obliterate it, ruining the game for everyone involved instead of adding to it. It is the same on a one on one basis too. Coming up to me and saying you chop Bob down accomplishes nothing, it doesn’t move the game forward, it doesn’t seem realistic and it doesn’t make me want to play with you. How about creeping along against the wall trying so Z doesn’t see you? Then Z might or might not see you. If he doesn’t see you, creep some more, then get to Bob, then get your axe out, run your thumb across it...do you see where I’m going with this? You elongate your actions, you make the game, you create the story, you make people want to play. For me, Burns (yes, shock horror, Burns, supposedly a grinder) is a very good example of someone who does this extremely well.
Anyway, that's my two cents as you guys like to say.
Z