nc and gg are same land, but at different times. they occupy the same "space" but not at the same time
island of seculsion is mt kelletha
cave under NC is cave under gg
deathmarrow is ivory lighthouse
neither happened after the other one, they are both at opposite "timepoints" in the same "cycle" and both need to exist for "balance"
all of GG deteriorating showing entropy, nearing complete destruction big shift happening soon in cycle?
but fixing lighthouse would disrupt cycle? powerful enough use of imagination can cause the cycle itself to change and create a new land?
is the lighthouse being fixed a planned part of the cycle? maybe this cycle didn't know, but there is a cycle of cycles independent of each other
escape the cycles and reach the next level one step closer to the inner sun?
all lands are the same space just different times
mb wall nc wall
wasp totem, misteltoe bridge, ravenhold == lighthouse, bridge of chosen, kelle'tha
paper cabin, weird cave in nml == defensive quarters, hollow en
[log i drew lines on the map] [/log]
there is line between lr capital and gg capitall
mb capital to nc capital
none from mb to gg capital
lr capital and nc cappital connect (but barely, probably mistake on my part)
mb to lr yes
gg to nc yes
remove any lines with intersections that aren't on scenes, most of them just barely "miss" a few scenes and don't work
start to see pattern in the lines, how the lands mirror each other
lands are transpositions of each other over time, but then if time is an axis why not other principles?
md is 10 dimensional world?
maybe not... time is a "circular" axis becauste of cyclicity and can be bent by imagination
entropy and syntropy pushes time along the cyce
the GoE is somewhere at the "MIDDLE" of the cycle
shape of MD is more like concentric circles....? I need to draw a new map
new map...?
cycle 1 has one element aka nml
GoE at middle
cycle 2 has four five elements
gg, nc, mb, lr, lote
cycle 3 has ?? elements (maybe 13?)
mda, maze, lote, west, ug... what about others?
the lands are spinning around in circles/cycles but appear to be still because there is no reference to time and as the four lands shift around NML NML will spin around to match them
the further away from GoE you are the faster you are going
this spinning makes anticentifugal force... why? idk
is why grasans migrate from hollow den to Aramory
archers from LR and from MB have common ancestor in archives? maybe not... probably form passage opposite of maze at split path spot
elemental egg came from same place but it is not "human" so there was no need to "evolve/adapt" for them
maybe bird egg is 'evolved' elemental egg...? makes some sense keeps weaken and gains different targeting options at higher levels but also different based on land
LR toxicodendrite is evolved elemental? idk never raised one
it's why empty aramors came on ship from west to gg, they felt the "pull" of the anticentrifugal force and it brought them to GG
how to prove that lands are spinning? could we demonstrate Coriolis effect in MD?
this is all wrong... but it's less wrong than my dodecahedronal map
the cycles rule scales terribly. if you rotate a dodecahedron around a line perpendicular to two of its faces so that it passes through the center point of the faces then the faces will end up in same spot... MD is still a dodecahedron more or less...