FRAC Version 0 (First version where I start counting :P)
[spoiler]
Freeze will always target a slot containing a creature and will target slots containing frozen creatures with a lower priority than slots that contain frozen creatures
A random slot containing a nonfrozen creature set to damage, weaken, or lifesteal
A random slot containing a nonfrozen creature
If there are no more slots containing a nonfrozen creature then the aura will stop searching for targets
Antifreeze will always target a slot containing a creature and will target slots containing frozen creatures with a higher priority than slots that do not contain frozen creatures, if a creature with antifreeze is frozen it will unfreeze itself before unfreezing other creatures. A creature's antifreeze aura will always trigger, even if that creature is not frozen.
A random slot containing a frozen creature set to damage, weaken, or lifesteal
A random slot containing frozen creature
A random slot containing a creature
If there are no more slots containing creatures then the aura will stop searching for targets
Auras will be applied in following order:
All freeze auras
All antifreeze auras
All of the auras from whichever player has more stats invested in the fight except for freeze, antifreeze, skillvampire, and vampiricaura
All skillvampire and vampiricaura auras
All of the auras from whichever player has the least stats invested in the fight
A player's invested stats would be the sum of all stats on their player profile related to combat multiplied by the percent of influence they have in the fight.
A creature's auras will still be applied if it is frozen.
[/spoiler]
SW should not have a stronger skillvampire aura than a TS.
SW should have higher base stats than TS but should affect influence in the same manner.