a few of my helpers are slightly indisposed at the moment, but i assure you we can be up and running anytime you wish us to be. Also if there is other crew interested in aiding please contact me so i can set you up properly.
As for the aid and agenda I know a lot of this is repeat, but it was written well the first time, so here you go.
right now i have:
Cryxus (Captain, faction organizer, jack of all trades)
Ailith (diplomacy leader)
Adiallinda (First mate, teacher in multiple fields)
Unbelievable Power (fighting and training)
Jester (Strategist)
Czez (general aid to new players)
Keith Moon (Roleplay assistance)
Kala (aid in helping artists and teaching)
Bill/Jinta Shook (general aid)
Cutler (havent talked to him a bit but he seemed interested as a strategist and quests)
teachers for subjects not mentioned, i.e. art and others to facillitate ease in the realm
~Agenda~
Furthering the crew in a light, casual, but informative style, and a lot of enjoyable lessons to help advance...
<how the latter is formatted>
Field of Study (the titles they earn, as they get proficient, so as to seperate them for ease of learning, as we will all work together)...
Roleplay and diplomacy (number of titles based on what they do)
fighting(swashbucklers, perhaps another title)
Stories/Lore/Song/Poem and other writing, such as lore (Bards)
Quests/intellectual endeavors (strategists)
Information gatherers (they will be lumped into another categoy, on account of running around with an "informant" title would kind of, well ruin this)
Acts of Piracy (again, not expected, and no title, but something that is looked favorably on, especially if they can form the act of their own volition)
..all mp2s will be taught in all fields, as well as how to work well through teamwork. Moving on will be based on the whole of the character, and his ability to work with others, not just in one specific field. Special focus characters will occasionally be moved on.
~Other Benefits~
I will hold random events, parties, ect. for moral
I will invite characters of interest (especially ones who can teach something to the new players) in often to serve as models for the new characters.
titles (even if just on a faction list as they advance in particular fields), and other rewards as they advance.
I will write and tell stories
I will hold lectures
I can aid with papers
There will be pirate specific quests made (i.e. treasure quests, things of the sort)
I will advance those already skilled to work with their fellow pirates to advance them more quickly, so it won't fall ~entirely~ on the teachers, although teachers will ideally be most advanced in their field
Players will be allowed more personal freedom, on account of pirates not being a very cut and dry thing, i.e. some could be healers, some could be teachers, some could be fighters
Other rewards that will be discussed as the time for new rewards is needed, even if it costs me as captain, or some crew based system
Officers and Captain will vote together... no single person determines the progress of a character
Officers will get a solid vote, and will be given the chance to out-vote captain if needed with a majoirty vote
~Completion~
As they complete the faction I give them the freedom to do as they wish, but ideally they will choose to remain with the crew, but keeping the bonds and loyalty gained there no matter what choice it is, perhaps even come back as a teacher. Also they get recogised as being a capable, well informed person within the crew, and will often get leniency based on bonds they formed within the faction.
oh, and one last thing... yay