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Aeoshattr

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  1. Upvote
    Aeoshattr reacted to Chewett in The "Lost Island" possible names.   
    The DoC (dominion of Chew)
  2. Upvote
    Aeoshattr reacted to Ivorak in Handling new players   
    I really like this idea, and I want to see it developed further, whether it receives official support or not.
    I like Aeoshattr's idea of this being a function of the LHO or a similar group. That wouldn't prevent others from creating small quests for new players, but it does create some accountability for (and organization among) those who would be able to give out points. And this group could enlist the help of others (generating mini-quest ideas, or helping out enacting those mini-quests).
    For reference, here's @Assira the Black's initiative is called the Masks of the Mist Booth, and there's some info on the topic linked below and in her personal papers at http://magicduel.com/players/Assira_the_Black
    @Aethon also had a similar initiative:
    Both are good resources for further ideas on how to implement @Ungod's idea.
  3. Upvote
    Aeoshattr got a reaction from lashtal in Handling new players   
    In a way, I like the concept. I wouldn't automate it too much,because that might restrict the tasks that can be given and I think there is much more of a "wow" factor to realising an old/powerful player can actually make stuff happen in-game, rather than viewing the progression through MD as purely mechanical.
    Maybe a role would be best for this, with a few tools? Or a function, like LHO, that old players can apply for.
    I think @Assira the Black was running a similar thing, with heat stones as rewards, among other things.
  4. Upvote
    Aeoshattr reacted to lashtal in Molima lv3 forgot its ability   
    Hi,
    I noticed that Molima lv 3 has a very unusual ability named "drain darkness".
    Tried fighting with it and here's what happened: 
    lashtal's Putrefied Molima [...] has forgotten its ability, skipping turn.
    I guess "drain darkness" should be replaced with "lifesteal"?
    Thank you.
  5. Upvote
    Aeoshattr got a reaction from Sephirah Caelum in Plushie apology request   
    Not really my business to butt into this thread, but I do want to point out a couple of things relating to the above.
    I never got any sort of apology for the incident with the hollow warrior plushies (which involved essentially outing one of my alts and publicly slandering me) in spite of it being subsequently announced that nothing wrong was done.
    Furthermore, not only did it involve you alt-checking the account that you thought was suspicious, but also all my other alts and then extending the accusation to farming and abusing my alts as a whole, without me even doing anything on those alts. I didn't get any sort of apology for that either. If it had been all in PMs, I would not have cared too much, but it was all done at GoE, with many people around.
    Log attached.
    dst plushies log.txt
  6. Downvote
    Aeoshattr got a reaction from dst in Plushie apology request   
    Not really my business to butt into this thread, but I do want to point out a couple of things relating to the above.
    I never got any sort of apology for the incident with the hollow warrior plushies (which involved essentially outing one of my alts and publicly slandering me) in spite of it being subsequently announced that nothing wrong was done.
    Furthermore, not only did it involve you alt-checking the account that you thought was suspicious, but also all my other alts and then extending the accusation to farming and abusing my alts as a whole, without me even doing anything on those alts. I didn't get any sort of apology for that either. If it had been all in PMs, I would not have cared too much, but it was all done at GoE, with many people around.
    Log attached.
    dst plushies log.txt
  7. Downvote
    Aeoshattr reacted to dst in Request for my citizens   
    Says the bitter putty who lost his ally cause of Eon and now bites his fingers cause he's incapable of doing anything to get it back.
     
    On topic : it's sad to see that people don't see beyond words. What Eon wanted to do was to unite a bit the land although that is almost an impossible job as long as the green with envy phantasm still lurks the game.
     
    LE: I removed the grido part after reading Chewett's post. I am not one that hides under the rug when making a mistake. So I assume it and correct. So yes, grido, the great god of spam DIDN'T remove/hide my post.
  8. Upvote
    Aeoshattr reacted to Jubaris in New creature ability idea - revive   
    A creature ability which would attempt to revive one (or multi) of your fallen creatures at a certain (let's say 10) percentage of their max VE, of course only if the target creature is dead in combat.
    The creature with this ability should also have some auras so that it would be sensible to use it in combat, revive itself is not useful enough.
  9. Upvote
    Aeoshattr reacted to phantasm in Funeral Crown   
    In order for us to bring loved ones back from the dead, we must fist create a funeral crown.  In order to do that we must first know what one looks like.  So this quest is to draw what you think a funeral crown would look like.  It is mainly made from flowers.  This quest will run from 6/11 to 6/24. 
     
    The rewards to start with will be 2 gold coins and your drawing will be turned into the item picture.  If there are lots of drawings send in, more rewards will be added.
  10. Upvote
    Aeoshattr reacted to Chewett in Request for my citizens   
    Dst's original post was hidden by Mur for pointlessly offending 
  11. Upvote
    Aeoshattr reacted to (Zl-eye-f)-nea in Spelling Errors   
    Shop items, permanent boosters:
    Ancient Bottle of Learning (same issue with the gold bottle of learning also)
    A bottle filled with a dense green substance. The recepy for creating such a substance is unknown and some say that its apearing by itself in closed spaces that hold a powerfull memory for a long time. Inspecting this bottle will bring you great knowledge and will incresse all your skill points by 2.
    Should be:
    A bottle filled with a dense green substance. The recipe for creating such a substance is unknown and some say that it appears by itself in closed spaces that hold a powerful memory for a long time. Inspecting this bottle will bring you great knowledge and will increase all your skill points by 2.
    Toxic Endurance Potion:
    An almost deadly potion. Ancient shamans often used toxic concoction to increase endurance of body and mind. Maximum vitality permanent increased by min 200 points or 2% of your current Max Ve. Defence increased by min 1 or 2% of your current, whatever is greater. This potion is toxic, all current vitality will be lost when you will use this potion!
    Should be:
    An almost deadly potion. Ancient shamans often used toxic concoctions to increase endurance of body and mind. Maximum vitality permanently increased by min 200 points or 2% of your current Max Ve. Defense increased by min 1 or 2% of your current, whatever is greater. This potion is toxic, all current vitality will be lost when you will use this potion!


  12. Upvote
    Aeoshattr reacted to Syrian in Spelling Errors   
    Resource Description typos:

    Aromatic herbs:

    Aromatic herbs with strong flavor, useful for various things such as spicing food, creating incence or even as medicine 

    Aromatic herbs with strong flavor, useful for various things such as spicing food, creating incense or even as medicine 

    Resin:

    Resin resource. The healing blood of trees, good for glue or other more occult receipes.

    Resin resource. The healing blood of trees, good for glue or other more occult recipes

    Toxic Gas:

    Very unpleasantly semlling gas. Known to be highly toxic and even deadly to small animals.
    Very unpleasantly smelling gas. Known to be highly toxic and even deadly to small animals.
    Toxic Plants:
    Dangerous weeds, higly toxic or even poisonous. Depending on your purpose you could use them for harming or helping, or even entertainment. Should be discarded or kept away from curious children.
    Dangerous weeds, highly toxic or even poisonous. Depending on your purpose you could use them for harming or helping, or even entertainment. Should be discarded or kept away from curious children.

  13. Upvote
    Aeoshattr got a reaction from Jubaris in Step One   
    After a long time, the results are finally here! Rejoice! Do the drum rolls, spray confetti and champagne! The following are the results (in order, score out of 100 in brackets):
    Jubaris (57.7) - WP (from TKs) + pool reward (from me) AmberRune (40) - 2 Root Warriors (from me) + pool reward (from me) dst (37) - 5 SC (from me) + pool reward (from me) Blackwood Forest (26) Sirix The Black Robot (24) FireStarter (8.3) *Nimrodel* (0) Wideberth (0) klawdees (0) Maebius (0) Participants 7-10 either forfeited willingly or never submitted an entry, in spite of reminders. The score breakdowns can be found on this Google Spreadsheet. This was done with the help of 2 judges, Assira the Black and MaGoHi, who to my surprise were considerably harsher than me.
    Top 3 entries:
    Jubaris - sent in a whopping 30 minutes total quest time!
    AmberRune - very personal and insightful, looking at symbolism a lot.
    dst - best, most clear reasoning, in my opinion.
    Rewards in the first post. Jubaris, Amber and dst please post what reward you pick from the reward pool here, in order. Find me in-game (usually with the Travelling Training Camp, currently at Ash arch) for all rewards except the WP, for which either contact Eara or wait for me to contact her.
  14. Upvote
    Aeoshattr got a reaction from Lintara in Step One   
    After a long time, the results are finally here! Rejoice! Do the drum rolls, spray confetti and champagne! The following are the results (in order, score out of 100 in brackets):
    Jubaris (57.7) - WP (from TKs) + pool reward (from me) AmberRune (40) - 2 Root Warriors (from me) + pool reward (from me) dst (37) - 5 SC (from me) + pool reward (from me) Blackwood Forest (26) Sirix The Black Robot (24) FireStarter (8.3) *Nimrodel* (0) Wideberth (0) klawdees (0) Maebius (0) Participants 7-10 either forfeited willingly or never submitted an entry, in spite of reminders. The score breakdowns can be found on this Google Spreadsheet. This was done with the help of 2 judges, Assira the Black and MaGoHi, who to my surprise were considerably harsher than me.
    Top 3 entries:
    Jubaris - sent in a whopping 30 minutes total quest time!
    AmberRune - very personal and insightful, looking at symbolism a lot.
    dst - best, most clear reasoning, in my opinion.
    Rewards in the first post. Jubaris, Amber and dst please post what reward you pick from the reward pool here, in order. Find me in-game (usually with the Travelling Training Camp, currently at Ash arch) for all rewards except the WP, for which either contact Eara or wait for me to contact her.
  15. Upvote
    Aeoshattr got a reaction from Ivorak in Questmaker's Etiquette Guide   
    Added section about Quest Judging. Also included Ivorak's tip and added a short list of players who can provide special rewards, whether in their own quests or as sponsoring. If anyone can provide any unusual quest reward, please let me know if you want it included here.
  16. Upvote
    Aeoshattr got a reaction from lashtal in Step One   
    After a long time, the results are finally here! Rejoice! Do the drum rolls, spray confetti and champagne! The following are the results (in order, score out of 100 in brackets):
    Jubaris (57.7) - WP (from TKs) + pool reward (from me) AmberRune (40) - 2 Root Warriors (from me) + pool reward (from me) dst (37) - 5 SC (from me) + pool reward (from me) Blackwood Forest (26) Sirix The Black Robot (24) FireStarter (8.3) *Nimrodel* (0) Wideberth (0) klawdees (0) Maebius (0) Participants 7-10 either forfeited willingly or never submitted an entry, in spite of reminders. The score breakdowns can be found on this Google Spreadsheet. This was done with the help of 2 judges, Assira the Black and MaGoHi, who to my surprise were considerably harsher than me.
    Top 3 entries:
    Jubaris - sent in a whopping 30 minutes total quest time!
    AmberRune - very personal and insightful, looking at symbolism a lot.
    dst - best, most clear reasoning, in my opinion.
    Rewards in the first post. Jubaris, Amber and dst please post what reward you pick from the reward pool here, in order. Find me in-game (usually with the Travelling Training Camp, currently at Ash arch) for all rewards except the WP, for which either contact Eara or wait for me to contact her.
  17. Upvote
    Aeoshattr got a reaction from Sharazhad in Questmaker's Etiquette Guide   
    Hi all. Since I produced quite a stupendous amount of text, this will come in parts (since I do need time to study and other things too). Please feel free to move, I was not sure if it was appropriate to post this in the "Quests and Contests" subforum.
    Feedback is more than welcome, please try to stay constructive. If you feel that I missed something, point out where and what you think should be added.
    Pardon fancy language. I may or may not have been under the influence of beverages at the time of production. Without further ado, here is the first part, about quest design and sponsorships. The part about judging & rewarding is still a work in progress. Text Wall ahead.
     
    Questmaker’s Etiquette Guide
    With various fantabulous tips, tricks, do’s and don’t’s
    Glorious Introduction
    Here we shall look at 3 major topics regarding making, holding and rewarding a quest, particularly for the realm of MagicDuel, as follows:
     
    Quest Design
    What is good design? What is bad design?
    Accessibility. Types of quests. Target audience. Tips for a few types of frequently-held quests.
    How and when to announce quests. Miscellaneous.
    Sponsorships
    Short tips about who and how to approach for sponsorships.
    List of rough values of certain items and creatures (maybe).
    Quest Judging and Rewarding
    Single blinding, Double blinding and other judging paraphernalia.
    Rewarding: do’s and don’t’s, who and how to approach for help.
    "How to". Quick guide to help you jumpstart your quest. (This will be a skeleton only! To help you guide your own creativity, not to be used as given!)
    Case studies (maybe).
    I shall point to a few quests (mine, unless someone else volunteers their own quests and experience with them) and try to dissect out the good and the bad.
     
    One thing to keep in mind is that throughout this guide I shall ask questions. These are to provoke thought rather than to demand an answer. There is no correct or incorrect answer in general (with a few exceptions), but there will be a correct answer for your quest. You just have to think how that question relates to your quest (think about how your quest would answer that question, not about what answer I want to hear, if that helps).
    Quest Design
    Briefly put, in MagicDuel there are a few things to keep in mind as a questmaker. Some are obvious, some are not, some are counterintuitive. I will also look at a few specific structures of quests that pop up frequently and suggest tips for them, if they are to be used as templates. I shall also attempt to discuss how to tailor your quest to a target audience while keeping in mind the idea of accessibility, and a few suggestions about how to make announcements regarding quests.
    What is good design? What is bad design?
    In a nutshell, a quest that is well designed will run smoothly. It will not need adjustments on the way, it will not need the direct intervention of the questmaker to resolve issues, it cannot be cheated, and there is no unintended interaction between participants (spoiling or sabotaging).
    It’s vague, unfortunately, and it will vary for each quest types. But here are a few things you can do, or questions you should try to have an answer to:
     
    Try and test whatever can be tested.
    Do your clickables function, if any?
    Is the quest goal achievable?
    Does it require very personal information (i.e. specific relations of your character in-game)? Could others effectively know and solve it?
    Is the amount of heat/resources/whatever obtainable in the time you give?
    Could you do it? Could someone help you test it?
    Is the time window feasible?
    Will the quest take too long or too little time?
    Does the quest heavily depend on everybody showing up, or on a specific number of participants? Can that become an issue? Can it be avoided?
    Try and anticipate flaws or issues in your quest.
    Are there ways to cheat/cheese it?
    Can it be easily disrupted by a third party (movelock, attacklock, teleporting)? Do you want to change the design to avoid this, or rely on external help?
    Are there any unintended progress-stoppers?
    Is there a risk of participants spoiling eachother, or sabotaging eachother? Is it indended? Is it an issue?
    How could you prevent these issues?
    Is your quest transparent? Is your judging and rewarding transparent? Can people obtain details about judging and rewarding after the quest? The answers here should be yes!
    Can you manage the quest by yourself? Do you need assistance with:
    Scripting clickables?
    Try the scripting section on the forums
    Try contacting known scripters for help (please let me know if you want to be named here)
    Preventing disruptions?
    Do you know who might potentially disrupt your quest? Diplomacy works (most of the time).
    Request help from friends, or protection under neutrality (Can MDA offer such help?)
    Request help from your land leader (if any)?
    Alter your quest design to avoid or reduce the risk of disruptions (hold it in a nojump location, for instance).
    Effectively holding the quest?
    Need a shady character that participants need to chase? Ask around.
    Need another helping hand with distributing things to players during the quest (information, items)?
    Need someone to supervise what participants do?
    Is the quest engaging? Does it feel like an adventure, a continuous process or are there breaks and holes in it? Is it just a series of unrelated trials? Does it relate to MagicDuel at all? You could run a ‘good’ quest without this, but a good quest design will also make the quest enjoyable and fun, not just ‘doable’. One of the best things to do is to try and integrate it with the world of MagicDuel. Try and make it part of the game, rather than just a ‘task’.
    Accessibility, Target Audience and Types of Quests
    Though this may be subjective, one fundamental principle of quests is their accessibility. This doesn’t necessarily mean that everybody should be able to complete it, but as many people as possible should be able to begin it. This may refer to restrictions or requirements on:
     
    Mindpower
    Is your quest for a specific Mindpower only, or does it bias for/against a specific Mindpower? How, why, and is it intended this way?
    Active Days
    Don’t think I’ve seen this one, but is there a restriction on active days? Why? Is it necessary? Why?
    Land / Alliance
    Can only people from certain lands/alliances participate? Why? Does your quest design bias against/for people from certain lands/alliances? Why? Is it necessary?
    Specific people
    Obviously, saying “X cannot participate” will immediately be bad. This does not mean you cannot exclude people from your quests, but it should not be baseless (for instance, that person is a judge or a sponsor, or that person has a repeated history of trolling your quests, etc). But excluding people should be considered bad practice, and making such a decision should be taken extremely seriously.
    Number of participants
    Does your quest have a restriction on how many questers can begin it? Why? Is it intended or necessary, and if so, why?
    Talent & Skill
    Naturally, drawing quests are going to be fundamentally different from tournament quests. Keep in mind though that you can easily put talent into the backseat by adjusting your judging/scoring parameters!
    Stats
    Does your quest bias against players with specific stat values? Is this intended / necessary? Does it need adjusting (such as tiering participants)?
     
    Keep in mind, many quests will often encounter at least one of those restrictions. These are not to be considered as deadly sins (or things to not do under any circumstance), but rather things that you should be prepared to explain if asked, or changed if not intended.
     
    Moving on to the target audience. MagicDuel has a very mottled player base. Some are artists, some are grinders, some are roleplayers, some are coders, some are good with numbers and ciphers, etc. It is very difficult to design a quest for absolutely everybody, so you should at least aim to have a specific audience (whether it is broad or narrow). It is perfectly fine to make a quest for artists or grinders only, but it is good practice to try and make it as broadly available as possible. Think “roleplayers” rather than “that specific type of roleplayer”, if that helps.
     
    You could also include multiple, different types of players by introducing multiple stages (have a combat stage, an art stage, etc)! This should be designed very carefully however, or it might discourage people from participating. Maybe make the quest for teams, and thus give them the possibility to include different skill types in their team? Up to you.
    Quest Types
    The Arts & Crafts Quest
    The Tournament Quest
    The Roleplaying Scenario Quest
    The Clickie Chase Quest
    The Cipher / Puzzle Quest
    Announcements. Miscellaneous
    Tips about how to announce your quests, where to do so and how.
    You should announce your quest preferably when you are certain you can hold it (this means you have found sponsorship for rewards, if necessary, or already designed and implemented the bulk of the quest). This is often done on the forums, here. Key elements you should mention in your quest release announcement should be:
    Description of the quest requirements (registration - optional, only use if 100% necessary, or details you need for an application)
    The task itself + deadlines
    Rewards
    Judging or scoring methods (do not name your judges. Just say if there will be any and give a few details on what you will be giving points for, if applicable).
    Keep in mind that for some quests it is better to announce later rather than earlier (when you want to prevent people from finding loopholes in your quest, for instance).
    Try and give a decent amount of time, but do not give a stupendously distant deadline. This means people will have to wait very long for their rewards! Give too short a notice and people won’t participate, as they will fear their effort will be wasted.
    During the quest, keep in mind that you announcing details about any of the participants (who is participating, if they have any score so far, who is leading, etc) may lead to their sabotaging! Do not divulge information about participants that is not public by quest design, even if you think it’s harmless!
    Be wary that information leaks. Try to tell as little as possible about the quest prior to its release. You might give details to third parties helping you set the quest up and while said third parties may not participate, they may pass the information further to potential participants.
    Sponsorships and Rewards
    Quest rewards can be varied, but can usually be broken down into 5 major categories:
    Wishpoints. Arguably most valuable.
    Coins (Gold or Silver). Arguably most versatile.
    Creatures. Can vary from extremely valuable and rare, to very mundane.
    Items or Resources. Some can be valuable and usable (spellstones), other are for RP purposes only. Some resources can be used to create other items or creatures.
    Other rewards. This may include things such as nightmode, dreams, melodic charm, medals, group memberships or spelldocs. These can perhaps be some of the rarest rewards, but their value will vary wildly on the perception of the receiver.
     
    For 1-4, you can approach the Treasure Keepers (namely Eara Meraia in-game). You can also ask for sponsorships from just about any player! However, by the time you ask you should already have:
    A clear quest structure in mind
    An idea of how difficult the quest would be
    An idea of what sort of rewards would be suitable for it
    For 5, you should approach the players responsible for those rewards (for instance, myself for nightmode - Aeoshattr in game)
     
    Players who can give special rewards (in their own quests and/or as sponsoring):
    Nightmode - Aeoshattr Dreams - Jubaris (?) Melodic Charm - Burns (debated currently, I believe) Spelldocs - lashtal, *Nimrodel*, Intrigue  
    You can always award part of your own items or creatures. If you want to be able to award Wishpoints on your own, you will need to obtain Wishpoint Reward Codes, which you can get from the permanent Drachorn Quest, but are sometimes awarded to questmakers by admins for particularly good quests.
    Keep in mind that rewards should scale with quest difficulty! There is no “here are some average rewards” guide. You should be able to assess the difficulty of your quest and have a rough idea of the type of rewards that should be given. You can always use past quests that you can find on the forums here as a reference.
     
    If you are unsure of the value of a specific item or creature, you can consult past prices by searching the forum here. Make sure you look at the time and date of the transaction! Prices change in time! If still in doubt, you can always ask veteran players in-game or post on the forums.
     

    Quest Judging and Rewarding
    While I cannot provide direct instructions as to how to judge each and every quest, I can provide some principles that are good to follow when thinking about how you select your judges, how you send the quest information to those judges, and subsequently how to distribute rewards. Luckily, some IRL principles can be applied here very successfully! Without further ado…
    Judging Principles
    Single Blinding. This means that your questers do not know who your judges are. This is extraordinarily simple to implement and I dare say it is something that you must do in all of your quests. How?
    Ask for judges publicly, but ask for applications to be sent to you privately.
    Go directly to someone you know does judging and ask privately. Make sure you ask them not to divulge their judge status.
    Do not accept judge applications that are made publicly.
    Why is this good practice? Think about questers potentially influencing judges. Telling them “look for a submission like this one, see if you can give it extra points”, etc. If your questers are unaware of who judges your quest, then that is much more difficult to achieve. Always try and go for reliable, reputable players, whenever possible.
     
    Double Blinding. This means, like single blinding, that your questers do not know who their judges are, but it also means that the judges do not know whose quest entry they are judging! This may sound a bit trickier, and it is, but nevertheless it is not very difficult to achieve. What this means is that you need to take these steps, in order:
    You apply all the principles above when selecting your judges
    Ask for quest entries to be sent to you privately (forum PMs?)
    Make sure you keep a record of which entry belongs to whom (privately). Microsoft Excel (or Google Spreadsheets) is great for this.
    Anonymise each entry (remove player names or revealing details, such as titles, ID, etc). Replace them with “Participant X”, where X is a number you assign so you can undo the anonymisation later.
    Send each anonymised entry to your judges.
    Therefore, the questers will not know who judges them and the judges won’t know whose entry they are judging. This is one of the fairest things you can do. This also ensures that the only one who knows whose entry belongs to who is you. Obviously, this can be cheated, but it is much more difficult than if you don’t do it at all.
     
    For the more visually inclined, here is an example of what you would receive by forum PMs and what you should send to your judges (using real player names, for the sake of it):
     
     
    Other bits and details, in no particular order.
    Google Spreadsheets is a great tool to be used for judging. Here are a few things that it can do (automatically) to make your life easier:
    Maths. It can calculate averages and just about any other formulas you might need just from values you input.
    Easy Sharing. Just send a link to your judges. Make sure you set the document to request permission to view from you by e-mail, don’t let everybody with the link see it!
    Hiding. You can hide certain parts of a sheet, or certain sheets from your judges, so they don’t see either your own scores (if you give any) or they don’t see the totals and rankings so far, so that it will not influence their judging!
    Think of it this way, if one judge sees that he can make the difference between 1st and 2nd place by his choice, it might influence him in the scores he will give in order to put one participant in front of the other.
    Selective Editing. Google Spreadsheets can be set-up to allow each user to edit only a specific portion of the entire spreadsheet. This means you can have a single sheet for everybody, and each judge can edit only his own little section. No changes in the formulas you put in or in the layout, etc.
    This works very well for quests where specific score break-downs are needed (such as an arts & crafts quest, where the total score is composed of many little scores awarded for different criteria).
    You should post your score break-downs, where there are any. This is for transparency. You may or may not want to reveal the judges at the end, and if you do not want to reveal their names (also ask them if they want their names out or not), then simply use Judge X, Y, Z, 1, 2, 3, etc.
    You should double check your scores and calculations. I know it’s very tempting to just take what Google Spreadsheets gives you, but at least look over it once to make sure there are no blatant errors.
    You should aim for two judges for most quests. If you apply double blinding by default you cannot be a judge, unless someone else does the anonymisation for you (which I don’t recommend, I would prefer depending on myself only for this kind of thing).
    Each judge should have an equal weighting in the final score. This means you can’t have 3 judges, but in total their opinion is worth 10% and yours is worth 90%. Each judge should have an equal weighting.
    Make sure your ranking criteria are defined at the beginning. This means if your quest isn’t a simple hierarchy of scores but has some sort of tiers or thresholds, you define those clearly from the very beginning and maintain them at the end of the quest, regardless of how many people ranked in each tier (or didn’t). You should always consult your sponsors, if you think there is a problem with how many people ranked (or didn’t) in a certain position.
    Make sure you provide the judges with your marking scheme. This means be sure that you send them the entries you get from the questers, but also exactly what they should be giving points for, how many and how! If the quest is a puzzle, you might need to send them the puzzle solution. If it’s an arts & crafts quest, you might need to send them the criteria (such as creativity, originality, design, relevance to quest, etc). Always send marking schemes after the quest is finished and when no further entries can be submitted. Just to be extra-safe so your answer doesn’t get leaked before judging starts.
  18. Upvote
    Aeoshattr got a reaction from Ungod in Questmaker's Etiquette Guide   
    Added section about Quest Judging. Also included Ivorak's tip and added a short list of players who can provide special rewards, whether in their own quests or as sponsoring. If anyone can provide any unusual quest reward, please let me know if you want it included here.
  19. Upvote
    Aeoshattr reacted to Ungod in The flying barrel   
    Meet Slotsh, the village idiot. Or genius. Whichever he is, the villagers describe him thus: "Oh, him... Yeah, that boy always runs around, collecting scraps and junk to make...things that nobody could care less about. Why doesn't he get a nice girl and settle somewhere? Although, I don't know who would marry such a good for nothing air-head."
        Slotsh has recently acquired a secret wish - to visit the Angien island. He has been told not to try to swim across, because many people lost their lives so. He can't use the boat, because he can't get at the magic of the Seekers, so he decided to take the matter into his own hands. So he built this:

    The plan is to enter a barrel, catapult it into the lake and then swim with an oar until he reaches the island. But Slotsh wouldn't risk his life without a test -so he took a barrel from Maple Road at night and rolled it to the 'catapult'. Success! The barrel floats! Thinking that next night he will steal another barrel, Slotsh wanted to go get some sleep, when he discovered a red sock in the grass...
           Slotsh has an uncle, Ted. Ted is an alcoholic. Slotsh immediately understood what happened - his uncle must have entered the barrel to drink the bushie wine and fell asleep inside. Damn the darkness!

    Can we help Slotsh get the barrel with his uncle back, somehow? Actually, Sloths will be doing the work, you only need to provide the idea. Magic is not his forte, so it needs to be a machine or something a villager with a knack for mechanics can build (but you must also show us a sketch of it, if it's a machine). There are rewards in stock - a WP for the best idea, a Nutcracker for the second best, and a Kids IQ test common item for third best.
    #saveUncleTed
    Final note: since I don't want to take people's chance at getting a WP, I will be judging it  (I'd rather not have complaints after, but whatever). I would be grateful if someone would assist me in judging, but know that you cannot participate if you decide to help me thus.
  20. Downvote
    Aeoshattr got a reaction from nadrolski in Guardian of Tools   
    Aeoshattr (89024)
    1_3x0_2  (following Neno's resignation)
    I considering myself a fair person who has spoken against tool abuse or depletion. I know the NC tools and I can strike without being seen.
  21. Upvote
    Aeoshattr got a reaction from Lintara in Testers   
    Active Days: 1623
    Win/Loss quantities: 8943 / 8943 
    Balance Status: Balanced.... but with no alliance I can't be perma balanced...
    Available time frame: As much time as needed, after the 12th of June, until around 20-something August.
  22. Upvote
    Aeoshattr got a reaction from Fang Archbane in The "Lost Island" possible names.   
    Wizard's Atoll or
    Wizard's Refuge
     
    Ooooh....
    The Forge!
  23. Upvote
    Aeoshattr reacted to gonzalocsdf95 in are saying?   
  24. Upvote
    Aeoshattr got a reaction from JadenDew in Questmaker's Etiquette Guide   
    Hi all. Since I produced quite a stupendous amount of text, this will come in parts (since I do need time to study and other things too). Please feel free to move, I was not sure if it was appropriate to post this in the "Quests and Contests" subforum.
    Feedback is more than welcome, please try to stay constructive. If you feel that I missed something, point out where and what you think should be added.
    Pardon fancy language. I may or may not have been under the influence of beverages at the time of production. Without further ado, here is the first part, about quest design and sponsorships. The part about judging & rewarding is still a work in progress. Text Wall ahead.
     
    Questmaker’s Etiquette Guide
    With various fantabulous tips, tricks, do’s and don’t’s
    Glorious Introduction
    Here we shall look at 3 major topics regarding making, holding and rewarding a quest, particularly for the realm of MagicDuel, as follows:
     
    Quest Design
    What is good design? What is bad design?
    Accessibility. Types of quests. Target audience. Tips for a few types of frequently-held quests.
    How and when to announce quests. Miscellaneous.
    Sponsorships
    Short tips about who and how to approach for sponsorships.
    List of rough values of certain items and creatures (maybe).
    Quest Judging and Rewarding
    Single blinding, Double blinding and other judging paraphernalia.
    Rewarding: do’s and don’t’s, who and how to approach for help.
    "How to". Quick guide to help you jumpstart your quest. (This will be a skeleton only! To help you guide your own creativity, not to be used as given!)
    Case studies (maybe).
    I shall point to a few quests (mine, unless someone else volunteers their own quests and experience with them) and try to dissect out the good and the bad.
     
    One thing to keep in mind is that throughout this guide I shall ask questions. These are to provoke thought rather than to demand an answer. There is no correct or incorrect answer in general (with a few exceptions), but there will be a correct answer for your quest. You just have to think how that question relates to your quest (think about how your quest would answer that question, not about what answer I want to hear, if that helps).
    Quest Design
    Briefly put, in MagicDuel there are a few things to keep in mind as a questmaker. Some are obvious, some are not, some are counterintuitive. I will also look at a few specific structures of quests that pop up frequently and suggest tips for them, if they are to be used as templates. I shall also attempt to discuss how to tailor your quest to a target audience while keeping in mind the idea of accessibility, and a few suggestions about how to make announcements regarding quests.
    What is good design? What is bad design?
    In a nutshell, a quest that is well designed will run smoothly. It will not need adjustments on the way, it will not need the direct intervention of the questmaker to resolve issues, it cannot be cheated, and there is no unintended interaction between participants (spoiling or sabotaging).
    It’s vague, unfortunately, and it will vary for each quest types. But here are a few things you can do, or questions you should try to have an answer to:
     
    Try and test whatever can be tested.
    Do your clickables function, if any?
    Is the quest goal achievable?
    Does it require very personal information (i.e. specific relations of your character in-game)? Could others effectively know and solve it?
    Is the amount of heat/resources/whatever obtainable in the time you give?
    Could you do it? Could someone help you test it?
    Is the time window feasible?
    Will the quest take too long or too little time?
    Does the quest heavily depend on everybody showing up, or on a specific number of participants? Can that become an issue? Can it be avoided?
    Try and anticipate flaws or issues in your quest.
    Are there ways to cheat/cheese it?
    Can it be easily disrupted by a third party (movelock, attacklock, teleporting)? Do you want to change the design to avoid this, or rely on external help?
    Are there any unintended progress-stoppers?
    Is there a risk of participants spoiling eachother, or sabotaging eachother? Is it indended? Is it an issue?
    How could you prevent these issues?
    Is your quest transparent? Is your judging and rewarding transparent? Can people obtain details about judging and rewarding after the quest? The answers here should be yes!
    Can you manage the quest by yourself? Do you need assistance with:
    Scripting clickables?
    Try the scripting section on the forums
    Try contacting known scripters for help (please let me know if you want to be named here)
    Preventing disruptions?
    Do you know who might potentially disrupt your quest? Diplomacy works (most of the time).
    Request help from friends, or protection under neutrality (Can MDA offer such help?)
    Request help from your land leader (if any)?
    Alter your quest design to avoid or reduce the risk of disruptions (hold it in a nojump location, for instance).
    Effectively holding the quest?
    Need a shady character that participants need to chase? Ask around.
    Need another helping hand with distributing things to players during the quest (information, items)?
    Need someone to supervise what participants do?
    Is the quest engaging? Does it feel like an adventure, a continuous process or are there breaks and holes in it? Is it just a series of unrelated trials? Does it relate to MagicDuel at all? You could run a ‘good’ quest without this, but a good quest design will also make the quest enjoyable and fun, not just ‘doable’. One of the best things to do is to try and integrate it with the world of MagicDuel. Try and make it part of the game, rather than just a ‘task’.
    Accessibility, Target Audience and Types of Quests
    Though this may be subjective, one fundamental principle of quests is their accessibility. This doesn’t necessarily mean that everybody should be able to complete it, but as many people as possible should be able to begin it. This may refer to restrictions or requirements on:
     
    Mindpower
    Is your quest for a specific Mindpower only, or does it bias for/against a specific Mindpower? How, why, and is it intended this way?
    Active Days
    Don’t think I’ve seen this one, but is there a restriction on active days? Why? Is it necessary? Why?
    Land / Alliance
    Can only people from certain lands/alliances participate? Why? Does your quest design bias against/for people from certain lands/alliances? Why? Is it necessary?
    Specific people
    Obviously, saying “X cannot participate” will immediately be bad. This does not mean you cannot exclude people from your quests, but it should not be baseless (for instance, that person is a judge or a sponsor, or that person has a repeated history of trolling your quests, etc). But excluding people should be considered bad practice, and making such a decision should be taken extremely seriously.
    Number of participants
    Does your quest have a restriction on how many questers can begin it? Why? Is it intended or necessary, and if so, why?
    Talent & Skill
    Naturally, drawing quests are going to be fundamentally different from tournament quests. Keep in mind though that you can easily put talent into the backseat by adjusting your judging/scoring parameters!
    Stats
    Does your quest bias against players with specific stat values? Is this intended / necessary? Does it need adjusting (such as tiering participants)?
     
    Keep in mind, many quests will often encounter at least one of those restrictions. These are not to be considered as deadly sins (or things to not do under any circumstance), but rather things that you should be prepared to explain if asked, or changed if not intended.
     
    Moving on to the target audience. MagicDuel has a very mottled player base. Some are artists, some are grinders, some are roleplayers, some are coders, some are good with numbers and ciphers, etc. It is very difficult to design a quest for absolutely everybody, so you should at least aim to have a specific audience (whether it is broad or narrow). It is perfectly fine to make a quest for artists or grinders only, but it is good practice to try and make it as broadly available as possible. Think “roleplayers” rather than “that specific type of roleplayer”, if that helps.
     
    You could also include multiple, different types of players by introducing multiple stages (have a combat stage, an art stage, etc)! This should be designed very carefully however, or it might discourage people from participating. Maybe make the quest for teams, and thus give them the possibility to include different skill types in their team? Up to you.
    Quest Types
    The Arts & Crafts Quest
    The Tournament Quest
    The Roleplaying Scenario Quest
    The Clickie Chase Quest
    The Cipher / Puzzle Quest
    Announcements. Miscellaneous
    Tips about how to announce your quests, where to do so and how.
    You should announce your quest preferably when you are certain you can hold it (this means you have found sponsorship for rewards, if necessary, or already designed and implemented the bulk of the quest). This is often done on the forums, here. Key elements you should mention in your quest release announcement should be:
    Description of the quest requirements (registration - optional, only use if 100% necessary, or details you need for an application)
    The task itself + deadlines
    Rewards
    Judging or scoring methods (do not name your judges. Just say if there will be any and give a few details on what you will be giving points for, if applicable).
    Keep in mind that for some quests it is better to announce later rather than earlier (when you want to prevent people from finding loopholes in your quest, for instance).
    Try and give a decent amount of time, but do not give a stupendously distant deadline. This means people will have to wait very long for their rewards! Give too short a notice and people won’t participate, as they will fear their effort will be wasted.
    During the quest, keep in mind that you announcing details about any of the participants (who is participating, if they have any score so far, who is leading, etc) may lead to their sabotaging! Do not divulge information about participants that is not public by quest design, even if you think it’s harmless!
    Be wary that information leaks. Try to tell as little as possible about the quest prior to its release. You might give details to third parties helping you set the quest up and while said third parties may not participate, they may pass the information further to potential participants.
    Sponsorships and Rewards
    Quest rewards can be varied, but can usually be broken down into 5 major categories:
    Wishpoints. Arguably most valuable.
    Coins (Gold or Silver). Arguably most versatile.
    Creatures. Can vary from extremely valuable and rare, to very mundane.
    Items or Resources. Some can be valuable and usable (spellstones), other are for RP purposes only. Some resources can be used to create other items or creatures.
    Other rewards. This may include things such as nightmode, dreams, melodic charm, medals, group memberships or spelldocs. These can perhaps be some of the rarest rewards, but their value will vary wildly on the perception of the receiver.
     
    For 1-4, you can approach the Treasure Keepers (namely Eara Meraia in-game). You can also ask for sponsorships from just about any player! However, by the time you ask you should already have:
    A clear quest structure in mind
    An idea of how difficult the quest would be
    An idea of what sort of rewards would be suitable for it
    For 5, you should approach the players responsible for those rewards (for instance, myself for nightmode - Aeoshattr in game)
     
    Players who can give special rewards (in their own quests and/or as sponsoring):
    Nightmode - Aeoshattr Dreams - Jubaris (?) Melodic Charm - Burns (debated currently, I believe) Spelldocs - lashtal, *Nimrodel*, Intrigue  
    You can always award part of your own items or creatures. If you want to be able to award Wishpoints on your own, you will need to obtain Wishpoint Reward Codes, which you can get from the permanent Drachorn Quest, but are sometimes awarded to questmakers by admins for particularly good quests.
    Keep in mind that rewards should scale with quest difficulty! There is no “here are some average rewards” guide. You should be able to assess the difficulty of your quest and have a rough idea of the type of rewards that should be given. You can always use past quests that you can find on the forums here as a reference.
     
    If you are unsure of the value of a specific item or creature, you can consult past prices by searching the forum here. Make sure you look at the time and date of the transaction! Prices change in time! If still in doubt, you can always ask veteran players in-game or post on the forums.
     

    Quest Judging and Rewarding
    While I cannot provide direct instructions as to how to judge each and every quest, I can provide some principles that are good to follow when thinking about how you select your judges, how you send the quest information to those judges, and subsequently how to distribute rewards. Luckily, some IRL principles can be applied here very successfully! Without further ado…
    Judging Principles
    Single Blinding. This means that your questers do not know who your judges are. This is extraordinarily simple to implement and I dare say it is something that you must do in all of your quests. How?
    Ask for judges publicly, but ask for applications to be sent to you privately.
    Go directly to someone you know does judging and ask privately. Make sure you ask them not to divulge their judge status.
    Do not accept judge applications that are made publicly.
    Why is this good practice? Think about questers potentially influencing judges. Telling them “look for a submission like this one, see if you can give it extra points”, etc. If your questers are unaware of who judges your quest, then that is much more difficult to achieve. Always try and go for reliable, reputable players, whenever possible.
     
    Double Blinding. This means, like single blinding, that your questers do not know who their judges are, but it also means that the judges do not know whose quest entry they are judging! This may sound a bit trickier, and it is, but nevertheless it is not very difficult to achieve. What this means is that you need to take these steps, in order:
    You apply all the principles above when selecting your judges
    Ask for quest entries to be sent to you privately (forum PMs?)
    Make sure you keep a record of which entry belongs to whom (privately). Microsoft Excel (or Google Spreadsheets) is great for this.
    Anonymise each entry (remove player names or revealing details, such as titles, ID, etc). Replace them with “Participant X”, where X is a number you assign so you can undo the anonymisation later.
    Send each anonymised entry to your judges.
    Therefore, the questers will not know who judges them and the judges won’t know whose entry they are judging. This is one of the fairest things you can do. This also ensures that the only one who knows whose entry belongs to who is you. Obviously, this can be cheated, but it is much more difficult than if you don’t do it at all.
     
    For the more visually inclined, here is an example of what you would receive by forum PMs and what you should send to your judges (using real player names, for the sake of it):
     
     
    Other bits and details, in no particular order.
    Google Spreadsheets is a great tool to be used for judging. Here are a few things that it can do (automatically) to make your life easier:
    Maths. It can calculate averages and just about any other formulas you might need just from values you input.
    Easy Sharing. Just send a link to your judges. Make sure you set the document to request permission to view from you by e-mail, don’t let everybody with the link see it!
    Hiding. You can hide certain parts of a sheet, or certain sheets from your judges, so they don’t see either your own scores (if you give any) or they don’t see the totals and rankings so far, so that it will not influence their judging!
    Think of it this way, if one judge sees that he can make the difference between 1st and 2nd place by his choice, it might influence him in the scores he will give in order to put one participant in front of the other.
    Selective Editing. Google Spreadsheets can be set-up to allow each user to edit only a specific portion of the entire spreadsheet. This means you can have a single sheet for everybody, and each judge can edit only his own little section. No changes in the formulas you put in or in the layout, etc.
    This works very well for quests where specific score break-downs are needed (such as an arts & crafts quest, where the total score is composed of many little scores awarded for different criteria).
    You should post your score break-downs, where there are any. This is for transparency. You may or may not want to reveal the judges at the end, and if you do not want to reveal their names (also ask them if they want their names out or not), then simply use Judge X, Y, Z, 1, 2, 3, etc.
    You should double check your scores and calculations. I know it’s very tempting to just take what Google Spreadsheets gives you, but at least look over it once to make sure there are no blatant errors.
    You should aim for two judges for most quests. If you apply double blinding by default you cannot be a judge, unless someone else does the anonymisation for you (which I don’t recommend, I would prefer depending on myself only for this kind of thing).
    Each judge should have an equal weighting in the final score. This means you can’t have 3 judges, but in total their opinion is worth 10% and yours is worth 90%. Each judge should have an equal weighting.
    Make sure your ranking criteria are defined at the beginning. This means if your quest isn’t a simple hierarchy of scores but has some sort of tiers or thresholds, you define those clearly from the very beginning and maintain them at the end of the quest, regardless of how many people ranked in each tier (or didn’t). You should always consult your sponsors, if you think there is a problem with how many people ranked (or didn’t) in a certain position.
    Make sure you provide the judges with your marking scheme. This means be sure that you send them the entries you get from the questers, but also exactly what they should be giving points for, how many and how! If the quest is a puzzle, you might need to send them the puzzle solution. If it’s an arts & crafts quest, you might need to send them the criteria (such as creativity, originality, design, relevance to quest, etc). Always send marking schemes after the quest is finished and when no further entries can be submitted. Just to be extra-safe so your answer doesn’t get leaked before judging starts.
  25. Upvote
    Aeoshattr got a reaction from Azull in Happy Birthday Azull!   
    Happy birthday, Azull! Hope you have a great one
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