Requirements for recruiting this creature:
Action points 20
Value points 17,000
Sacrificed vitality 2,000
Exploring Points 10
Creature name: Necrovion Gem
[img]http://i702.photobucket.com/albums/ww25/Midori_moon/insdoc0008.jpg[/img]( supposed to be: 294 x 400)
Targets: weak creatures
Abilities: weaken defense
[i]Actions of this unit are performed on enemy targets[/i]
Creature description:
[i]An odd creature. Is it even an egg? Curiously, the fire surrounding it does not burn, nor is it hot. It kind of feels cold.. The second it is picked up, though, everything feels ominous. But the black fire should have warned anyone. The fire is almost Shade-like. Although the markings can intrigue someone. This light green gem might be useful…[/i]
Stats:
Vital Energy 700
Defense 5
Initiative 1
Attack 2
Power 1
Requirements for next level:
Experience 12,000
Won battles 50
Age 30
Upgrade costs:
Action points 20
Value points 3,000
Sacrificed vitality 2,300
Exploring Points 10
Creature name: Dragon Shade
[img]http://i702.photobucket.com/albums/ww25/Midori_moon/dragonshade.jpg[/img] (supposed to be: 410 x 468)
Targets: Strong creatures, dying
Abilities: Damage
[i]Actions of this unit are performed on enemy targets[/i]
Creature description:
[i]A shade and dragon were sealed in the gem a long time ago, when there was war. The shade stole the dragon's life in it, and in return gave his life to the dragon. They became one. The dragon holds on to the gem carefully, finally being released. It makes you its' master, hoping that it can become stronger. It trusts it's master. With it, the carnage it needs to grow stronger will become possible.[/i]
Stats:
Vital Energy 1,500
Defense 10
Initiative 2
Attack 5
Power 4
Requirements for next level:
Experience 50,200
Won battles 210
Age 70
Upgrade costs:
Action points 50
Value points 5,300
Sacrificed vitality 3,400
Exploring Points 10
___________________________________________________________________________________
In the next level:
Special Influences:
[animasalve] Steals 200 enemy vitality and uses it to heal allied creatures if they are dying. Does not work on user. If enemy creatures are dying, it steals 200 allied creatures vitality and heals the enemy targets. Only steals from the attacking creature, and only gives to the attacked creature.
More insight on it's aura & ability: Weaken defense is used on either dying, weak creatures, OR random (depending what you set for the ritual.) And the special influences only works if you put "soul heal" for your ritual rather than weaken defense. Now, how the influences work is kind of twisted. When an enemy creature is destroyed, it takes 200 VE from the enemy in which killed it - the creature that killed it. Kind of like a double edged sword. But I'm thinking of soul heal only working every once in a while. For instant....
Okay, your enemy has 6 creatures, as do you. Their heretic archer dies, and your heretic archer 2 killed it.. The creature "steals" heretic archer 2's VE, or technically, part of the creature's soul, as I view it! Then gives it to that dead creature. Thus called Soul heal. The influence can only work with that.. Kind of like the first influence you can sort or control. Then it can't heal until the next round. Kind of like it has to "charge up" it's powers. But it can't heal itself.
[b]New:[/b] I'm thinking that this should be a rare creature, rather than someone being able to just buy as many as they want.
Edit -- Sorry both pictures are so big. I'm attempting to resize them, but that's hard for me to do.