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stavaroiu

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Everything posted by stavaroiu

  1. "[color="red"]MAX XP REACHED FOR THIS MINDPOWER LEVEL"[/color] This is the message that keeps on appearing during a fight while i should still have plenty of heat left till cap. [img]http://i46.tinypic.com/33uu5cl.jpg[/img] This isn't the first time this happened to me but so far i could solve the problem by just losing some heat. Now even after losing some heat, the same message keeps on appearing and i cant train at all.
  2. stavaroiu

    WTS ...

    10 gold, 5 silver
  3. stavaroiu

    WTS ...

    9GC for the remaining rusty.
  4. [quote]skilled woodcutters to be able to harvest more resources through careful practice.[/quote] Judging from this statement i can imagine something like, after your skill in a certain profession(ex:woodcutting, herbalism, Experimentalism, etc) exceeds a certain number(dunno how high that number should be) you can get a tag(ex: woodcutter, herbalist, experimenter, etc) that enables you a chance to sometimes gather more then 1 resources with a single use of your tool. The chances to gather more resources would go up together with your skill level in that profession?
  5. Topic can be closed now. Thank you.
  6. Well, i`m sorry but at the end of the day i contacted the highest bidders and started trading off the items i had for sale. Since more then half a day past by, i didn't expect any additional offers.
  7. Just 1 more day left.
  8. [quote]The pros and cons of this issue have been discussed in the forums by the community. As of now, you have no means of enforcing such a clause. The point of no return only occurs once an item or creature has been transferred.[/quote] I thought i checked the forum regularly but i cant remember seeing any such forum topic, nor did i find it with search. I know from personal experience what kind of dispute can happen in case of the leading bidder taking back his offer and of the consequences, that's why i put that condition. Post or pm me the link to that forum topic so i can read it myself but everyone who bids on my sale automatically agrees with that condition so they should have no excuse.
  9. stavaroiu

    Stuff

    As the title says i am selling some stuff. [s]#1. Sharptear - sold[/s] age: 45 stored heat: none tokens:none ID:[color=#999999]764826 [/color] [s]#2. Sharptear - sold[/s] age: 45 stored heat: none tokens:none ID:[color=#999999]764827[/color] [s]#3. Joker - sold[/s] age: 12 stored heat: none tokens:none ID:[color=#999999]773287 [/color] [s]#4. 58 Memory stones - sold[/s] [s]#5. 454 fenths(as always, this amount might slightly change) - sold[/s] [s]#6. 89 Toxic plants - Sold #7. 52 Tea leaves - Sold #8. 83 Aromatic herbs - Sold #9. 70 Unidentified plants - Sold[/s] [s]#10. Otherarmy stone #11. Mirrorritual stone[/s] This will go on for 1 week or until i am satisfied with the offer. Please bid carefully because you wont be able to take back your offer. [s]If interested, the enchanted stones can also be traded for other kinds of enchanted stones.[/s] PM or post your offer. Enchanted stones have been traded.
  10. This is just a thing i considered for a while now, but about resource regeneration. Rather then using percentage to calculate how much the resources regenerate then next day, i think the actual process is calculated using something more like this: If(x mod 2 == 1) (Where x represents the amount of resources) x = x + x div 2 + 1 else x = x + x div 2 Meaning that if the amount of resources left is odd, it is calculated as x + x/2 + 1. Example. If there are 5 herbs left, then 5 + 2 + 1 = 8. If there are 15 left, then 15 + 7 + 1 = 23. If there are 29 left, then 29 + 14 + 1 = 44. If there are 14 left, then 14 + 7 = 21 If there is 1 left, then 1 + 0 + 1 = 2 Though i really have no idea how the resources regeneration is coded, If you calculate using this formula at least you will know for sure how much resources will regenerate the next day and who gathered more then he should.
  11. In my opinion if you actually want this spell to win then you should make some changes to it. Considering there are a lot of players out there who have no homeland at all even after playing MD for a long time, while there are other players who have as much as 4 LA, i don't see why LA should matter at all. From what i understand there will be a voting held for the most popular spell so you should keep in mind to make this spell desirable by as many as possible. Also maybe you should change the description since i can see some benefits of this spell that have nothing to do with ones Land but still desirable. This spell can be used well as as an improved version of the movelock spell as most of the scenes in Md are made to go in 2 directions. With 2 cast of this spell you can literally trap a player between 2 scenes. If someone manages to trap a person, then this spell is a lot more convenient then the classic movelock since the duration of the spell is greater and you don't have to worry about constantly refreshing. Though i can see this spell bringing some complications when there is a public gathering like the ones during Halloween and Christmas and someone could just be mean and exclude a certain other person from joining these events. . Also nasty when used against competitors in a race type quest and i can see a lot more similarly mean uses.
  12. Just wondering, shouldn't this topic be better placed in central market instead of commercial events? This could be my wrong assumption but judging from what you wrote you are doing this on your own for personal benefit and not for the community.
  13. Well, not exactly. The idea is to switch the auras between the attacker and the defender. If A has a bird and B has a snowman, then A gets the snowman`s influence while B gets the birds influence. I thought it up this way so he wont appear overpowered and will have also downsides in a ritual. If both A and B have 1 underdog then they are just are switching the influence up and back so they remain with the initial influence. Of course A could try to outsmart B and put no underdog in his defense ritual, then B would auto goal with his attacking underdog.
  14. Well its just an idea i had and wanted some feedback. I know i probably wont live to see him in MD. The part about loosing and surviving is similar to how the won battles of a creature is increased right now. The ritual needs to win and the creature must survive or else he wont get the won count increased.
  15. This is a new Creature idea i thought of recently that requires a more special way of training to upgrade. Lvl 1 Creature name: Useless Bum Requirements for recruiting this creature: Action points 100 Value points 100 Sacrificed vitality 100 Exploring Points 1 Stats: Vital Energy 1 Regeneration 0 Defence 0 Initiative 0 Attack 0 Power 0 Targets: None Abilities: None Actions of this unit are performed on no targets Special Influences: none Description: This guy is beyond useless. He can do nothing and his mindset is set only to hope surviving a fight. He is the lowest of the low, ridiculed, shunned and despised by everyone. Requirements for next level: Heat 1 Won battles 1 Age 1 [b]Lost Battles: 4000[/b] Upgrade costs: Action points 200 Value points 1000 Sacrificed vitality 1000 Exploring Points 10 Lvl 2 Creature Name: Underdog Stats: Vital Energy 1 Regeneration 0 Defence 0 Initiative 0 Attack 0 Power 0 Targets: None Abilities: None Actions of this unit are performed on no targets Special Influences: [Turn the tables] Switches the special influences(Turn the tables excluded) between the attacker and the defender. Example: Defender has a random ritual consisting of 5 creatures with no special abilities and the Underdog. Attacker has(yes you have guessed it) 3 maxed drachorns, 2 snowman and 1 bird. Recently a quite common thing to see, a "freezing ritual" that renders the defender in most of the situations helpless. Now the defender has [Turn the tables] meaning the defender gets all special influences of the attacker, while the attacker gets nothing since the defender didn't had any special influence. So, no creatureboost for the drachorn family and no antifreeze special influence to escape their own freeze. I will leave the outcome of this battle to your imagination as well as other possible situations. This guy is a psychological thought creature. Its not the experience(heat), age or the won fights that made him develop his special influence(the 1 day age and 1 won battle requirements are there for a reason), but rather knowing the despair of losing but wanting to survive and in the end wanting to win despite his weakness. Apparently week and useless, he is the worst nightmare of every strong ritual consisting of various special influences. Down parts: -He is very difficult to train. As stated he needs 4000 lost fights to be upgraded and because of his very low vitality(1) he dies easily. He needs to loose [b]and[/b] survive the fight for the counter to increase, making him even more difficult to train. -He has absolutely no value on the market. The requirement that makes a creature increase his value on the market are: age, heat and tokens(rarity not included since i would like him to be acquirable by everyone). He needs neither age, nor heat to be upgraded and getting a token on him is the worst thing that you can hope for. -If both the attacker and the defender have him in the ritual, or one side uses 2 underdogs in their ritual, all special influences are been returned to their original owner. -training this guy might greatly influence your fighting balance. To sum it all up. No pain, no gain. Feel free to comment.
  16. Since there are no other offers, this topic can be closed. Thank you.
  17. This topic can be closed now. Thank you.
  18. Bump. Since there is not much interest, i will end it in 24 hours
  19. As the title says i am trying to sell some resources. [s][b]52 Unidentified plants - sold[/b][/s] [s][b]40 Tea leaves - sold[/b][/s] [s][b]45 Toxic plants - sold[/b][/s] [s][b]39 Aromatic herbs - sold[/b][/s] [s][b]107 Fenths - sold[/b][/s] [b]20*Cup of Aromatic Tea(1gc buyout)[/b] [b]2*Mirrorritual stone(8sc buyout)[/b] [b]1*Otherarmy stone(3sc buyout)[/b] Pm or post your offer. The buyout is the price at what i am satisfied and will sell them immediately, but you can still bid whatever amount you like. This will go on only for a few days, 3-4 days.
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