[quote name='Fyrd Argentus' timestamp='1341139997' post='116369']
It is possible to design a quest where the team works together for one group result.
[/quote]
[color=#ff0000][b]That's the point, Yes.[/b][/color]
[quote name='Fyrd Argentus' timestamp='1341139997' post='116369']
It is also possible to design a quest where individual members of the team each achieve the result, or not.
[/quote]
[color=#ff0000][b]It's allowed, but personally I believe that teamwork is better.[/b][/color]
[quote name='Fyrd Argentus' timestamp='1341139997' post='116369']
In either case, we are responsible for generating a team score at the end, possibly using checkpoints to measure progress, that assigns performance of each team on a scale from 0 to 100%. We get a bonus as designers if one team gets 100%.
[/quote]
[color=#ff0000][b]Yes, this is correct.[/b][/color]
[quote name='Fyrd Argentus' timestamp='1341139997' post='116369']
If we design a quest of the sort where you can count how many of the team members reached the goal, you can assign 100% to the winning team, and proportion the score of the other team? One team has 3 members finish, one has 4 members finish, scores are 75% and 100%. We get the bonus even though all 9 team members did not finish, as long as somebody did finish.
[/quote]
[color=#ff0000][b]No, don't score them apart, for obvious reasons this can be somehow abused , You won't get the bonus if only one finishes, because they are a team and a team involves everyone of them. However this can vary. For example. Lets say you let them pick two representants of the team. Those two will compete for the whole team. So if they together get 9/10 that's what all the team will get. Or in other case, if they together get 10/10 you get bonus and the team the points.[/b][/color]
[color=#0000ff][b]This is the way I see this fair, if all three groups don't agree and want Fyrd's suggestion talk now.[/b][/color]