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Curiose

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  1. Upvote
    Curiose reacted to Assira the Black in Masks of the Mist - Revival   
    Greetings
     
    I announce that the Masks of the Mist are returning to the realm
    This is a guild with no connection to any lands.
    Its purpose is to provide entertainment at events.
    If you are skilled or dabbling in:
    Storytelling
    Poems
    Dancing
    Games
    Theater
    Fighting (RP)
     
    Or wish to help in the more technical area:
    Gathering supplies
    Coordinating
    Recruiting
    Spell-castor
    Bodyguard
     
    Then contact me.
     
    A person can take on several positions and if you think something is missing talk to me.
     
    Anyone can hire the guild to perform at an event. Prices will vary. We can be paid in coin, resources, spell stones, and other items.
     
    Recruitment will always be on going.
     
    There will be a contest to make a logo for the Masks of the Mist. A topic on it will be made in a different section. (http://magicduel.invisionzone.com/topic/15925-masks-of-the-mist-logo/)
    http://storenow.net/my/?f=bc5e11c314f806a59f183286975309bc
     
    Assira the Black
  2. Upvote
    Curiose got a reaction from Ary Endleg in Will work for gold?   
    I'm poor. And creatureless.
    I need loyalty, to boot.
     
    So... Curi will beg request for work in exchange of gold.
  3. Upvote
    Curiose got a reaction from Ary Endleg in Will work for gold?   
    I don't have to.  It's a general "will work" statement.  As in, whatever the beneficiary decides they want me to do, I will do it to the best of my abilities until the contract is fulfilled or something else is negotiated.
     
     Your "help" isn't desired or necessary.  Bugger off. 
     
    Anywho...
     
    Alms for the poor, anyone?
  4. Downvote
    Curiose got a reaction from Kaya in Will work for gold?   
    I don't have to.  It's a general "will work" statement.  As in, whatever the beneficiary decides they want me to do, I will do it to the best of my abilities until the contract is fulfilled or something else is negotiated.
     
     Your "help" isn't desired or necessary.  Bugger off. 
     
    Anywho...
     
    Alms for the poor, anyone?
  5. Upvote
    Curiose got a reaction from Kyphis the Bard in Will work for gold?   
    I'm poor. And creatureless.
    I need loyalty, to boot.
     
    So... Curi will beg request for work in exchange of gold.
  6. Downvote
    Curiose reacted to DARK DEMON in Will work for gold?   
    Listing the services you offer will be helpful for anyone interested.
  7. Upvote
    Curiose got a reaction from No one in Will work for gold?   
    I don't have to.  It's a general "will work" statement.  As in, whatever the beneficiary decides they want me to do, I will do it to the best of my abilities until the contract is fulfilled or something else is negotiated.
     
     Your "help" isn't desired or necessary.  Bugger off. 
     
    Anywho...
     
    Alms for the poor, anyone?
  8. Upvote
    Curiose got a reaction from No one in Will work for gold?   
    I'm poor. And creatureless.
    I need loyalty, to boot.
     
    So... Curi will beg request for work in exchange of gold.
  9. Downvote
    Curiose got a reaction from DARK DEMON in Will work for gold?   
    I don't have to.  It's a general "will work" statement.  As in, whatever the beneficiary decides they want me to do, I will do it to the best of my abilities until the contract is fulfilled or something else is negotiated.
     
     Your "help" isn't desired or necessary.  Bugger off. 
     
    Anywho...
     
    Alms for the poor, anyone?
  10. Upvote
    Curiose got a reaction from AmberRune in Will work for gold?   
    I'm poor. And creatureless.
    I need loyalty, to boot.
     
    So... Curi will beg request for work in exchange of gold.
  11. Downvote
    Curiose got a reaction from DARK DEMON in Will work for gold?   
    I'm poor. And creatureless.
    I need loyalty, to boot.
     
    So... Curi will beg request for work in exchange of gold.
  12. Upvote
    Curiose got a reaction from Hedge Munos in The Murder Ball!   
    The idea of this contest is to be a re-envisioning of the Heads and Boss Heads contests with a heavy focus on death and puzzle elements.
     
    Participation would be on a sign-up basis, like BHC had. Contestants will be given an item that unlocks the arena location. Upon entering the Murderball arena, the access item would be removed and replaced with a fast use killing implement (1 minute cool down). This killing tool also functions as the key to leaving the Murderball arena - a player may deposit it in the central scene to forfeit the contest and be automatically removed from the arena. Because this is a heavily combat focused contest, a player with a Creature Protection Shield is unable to participate (as this grants combat invulnerability)
     
    For every competitor that a player kills, they will accrue on head. If a player has a bundle of heads, they may be attacked as per a normal heads contest to try and take their heads. If a player is carrying heads when they die, the accumulated heads are simply lost - they are not transferred to the killer, and the killer only gains the standard one head for the kill. Additionally, to ensure that people from all timezones can participate, every three hours players will gain 1 head.
     
    Players who are killed during the contest are teleported to the central location, and revive after 30 minutes.
     
    The purpose of the heads is to access puzzle stations. Each puzzle station requires a fixed number of heads to access, which must be payed each time the clickie is opened. Progress in puzzles can be saved before closing, so you can make multiple attempts to solve a puzzle, starting from where you left off each time. The only things that force a clickie to close without your consent are being killed or going idle. As you are teleported to the central location when killed, this will automatically force a refresh, which closes the clickie interface. Save your progress often!
     
    The contest lasts until all puzzles are solved, or a set interval of time (for example, three days) has passed. The winner is determined by who completes all the puzzles first; failing that who has completed the most puzzles is the winner[s]; and if no puzzles are completed whoever has the most heads wins.

    An example arena is illustrated below:


    The entire arena will be a no jump zone, to prevent people taking the tool out of the arena. The only way to exit the arena is to deposit the killing tool at the exit clickie in the central scene.
     
    Edit: Special thanks to Kyphis for helping me hash out ideas.
  13. Upvote
    Curiose got a reaction from Lazarus in The Murder Ball!   
    The idea of this contest is to be a re-envisioning of the Heads and Boss Heads contests with a heavy focus on death and puzzle elements.
     
    Participation would be on a sign-up basis, like BHC had. Contestants will be given an item that unlocks the arena location. Upon entering the Murderball arena, the access item would be removed and replaced with a fast use killing implement (1 minute cool down). This killing tool also functions as the key to leaving the Murderball arena - a player may deposit it in the central scene to forfeit the contest and be automatically removed from the arena. Because this is a heavily combat focused contest, a player with a Creature Protection Shield is unable to participate (as this grants combat invulnerability)
     
    For every competitor that a player kills, they will accrue on head. If a player has a bundle of heads, they may be attacked as per a normal heads contest to try and take their heads. If a player is carrying heads when they die, the accumulated heads are simply lost - they are not transferred to the killer, and the killer only gains the standard one head for the kill. Additionally, to ensure that people from all timezones can participate, every three hours players will gain 1 head.
     
    Players who are killed during the contest are teleported to the central location, and revive after 30 minutes.
     
    The purpose of the heads is to access puzzle stations. Each puzzle station requires a fixed number of heads to access, which must be payed each time the clickie is opened. Progress in puzzles can be saved before closing, so you can make multiple attempts to solve a puzzle, starting from where you left off each time. The only things that force a clickie to close without your consent are being killed or going idle. As you are teleported to the central location when killed, this will automatically force a refresh, which closes the clickie interface. Save your progress often!
     
    The contest lasts until all puzzles are solved, or a set interval of time (for example, three days) has passed. The winner is determined by who completes all the puzzles first; failing that who has completed the most puzzles is the winner[s]; and if no puzzles are completed whoever has the most heads wins.

    An example arena is illustrated below:


    The entire arena will be a no jump zone, to prevent people taking the tool out of the arena. The only way to exit the arena is to deposit the killing tool at the exit clickie in the central scene.
     
    Edit: Special thanks to Kyphis for helping me hash out ideas.
  14. Downvote
    Curiose reacted to DARK DEMON in War Plan (Red Team)   
    Don't do anything even for this and just abandon and waste our time? <_<
     
    I am very disappointed and will not be participating in any of your future quests till this is sorted out.
  15. Upvote
    Curiose reacted to Pipstickz in War Plan (Red Team)   
    I fell into a depression during/shortly after this quest, and I did abandon it. All participants will be rewarded from my personal stock in due time.
  16. Upvote
    Curiose got a reaction from dst in Development Focus - What needs to be worked on next?   
    There is no Chewett or mur side.  The threads happened before Council disbanded which has happened only very recently, within a couple days at least.  
     
    The things stated then were very true; however now things will be done differently in regards to how things will be handled.  
     
    I would suggest you get to know the people involved before making assumptions.  
  17. Downvote
    Curiose got a reaction from DARK DEMON in Development Focus - What needs to be worked on next?   
    There is no Chewett or mur side.  The threads happened before Council disbanded which has happened only very recently, within a couple days at least.  
     
    The things stated then were very true; however now things will be done differently in regards to how things will be handled.  
     
    I would suggest you get to know the people involved before making assumptions.  
  18. Upvote
    Curiose got a reaction from Azthor in MD Christmas Carols!   
    I probably spelled that wrong....  Any who.  
     
    I would like you all to get into the Christmas spirit! Sing us a merry tune  that is in an MD version.  You have one month from the 20th of November to the 20th of December.  
     
    Please sign up on this topic and post all tunes on YouTube (it doesn't have to show you singing it, I just want the song) and include the link and lyrics on the forum.  Please also state the song you are making a parody of as well.  Thank you. 
     
    Please vote via reputation system.  :) 
     
    I will speak to the TKs about sponsorship and update accordingly. 
     
    Have fun! 
     
     
  19. Upvote
    Curiose got a reaction from Kyphis the Bard in MD Christmas Carols!   
    I probably spelled that wrong....  Any who.  
     
    I would like you all to get into the Christmas spirit! Sing us a merry tune  that is in an MD version.  You have one month from the 20th of November to the 20th of December.  
     
    Please sign up on this topic and post all tunes on YouTube (it doesn't have to show you singing it, I just want the song) and include the link and lyrics on the forum.  Please also state the song you are making a parody of as well.  Thank you. 
     
    Please vote via reputation system.  :) 
     
    I will speak to the TKs about sponsorship and update accordingly. 
     
    Have fun! 
     
     
  20. Upvote
    Curiose got a reaction from Eagle Eye in MD Christmas Carols!   
    I probably spelled that wrong....  Any who.  
     
    I would like you all to get into the Christmas spirit! Sing us a merry tune  that is in an MD version.  You have one month from the 20th of November to the 20th of December.  
     
    Please sign up on this topic and post all tunes on YouTube (it doesn't have to show you singing it, I just want the song) and include the link and lyrics on the forum.  Please also state the song you are making a parody of as well.  Thank you. 
     
    Please vote via reputation system.  :) 
     
    I will speak to the TKs about sponsorship and update accordingly. 
     
    Have fun! 
     
     
  21. Upvote
    Curiose reacted to Rophs in War Plan (Red Team)   
    This kind of condescending post is exactly why you are quickly developing a bad reputation.
  22. Upvote
    Curiose got a reaction from Menhir in The Murder Ball!   
    The idea of this contest is to be a re-envisioning of the Heads and Boss Heads contests with a heavy focus on death and puzzle elements.
     
    Participation would be on a sign-up basis, like BHC had. Contestants will be given an item that unlocks the arena location. Upon entering the Murderball arena, the access item would be removed and replaced with a fast use killing implement (1 minute cool down). This killing tool also functions as the key to leaving the Murderball arena - a player may deposit it in the central scene to forfeit the contest and be automatically removed from the arena. Because this is a heavily combat focused contest, a player with a Creature Protection Shield is unable to participate (as this grants combat invulnerability)
     
    For every competitor that a player kills, they will accrue on head. If a player has a bundle of heads, they may be attacked as per a normal heads contest to try and take their heads. If a player is carrying heads when they die, the accumulated heads are simply lost - they are not transferred to the killer, and the killer only gains the standard one head for the kill. Additionally, to ensure that people from all timezones can participate, every three hours players will gain 1 head.
     
    Players who are killed during the contest are teleported to the central location, and revive after 30 minutes.
     
    The purpose of the heads is to access puzzle stations. Each puzzle station requires a fixed number of heads to access, which must be payed each time the clickie is opened. Progress in puzzles can be saved before closing, so you can make multiple attempts to solve a puzzle, starting from where you left off each time. The only things that force a clickie to close without your consent are being killed or going idle. As you are teleported to the central location when killed, this will automatically force a refresh, which closes the clickie interface. Save your progress often!
     
    The contest lasts until all puzzles are solved, or a set interval of time (for example, three days) has passed. The winner is determined by who completes all the puzzles first; failing that who has completed the most puzzles is the winner[s]; and if no puzzles are completed whoever has the most heads wins.

    An example arena is illustrated below:


    The entire arena will be a no jump zone, to prevent people taking the tool out of the arena. The only way to exit the arena is to deposit the killing tool at the exit clickie in the central scene.
     
    Edit: Special thanks to Kyphis for helping me hash out ideas.
  23. Upvote
    Curiose reacted to No one in Build your own Drachorn   
    Sorry for being late. I have forgot about this topic :P
     
    As requested, the pictures are below and I would like a drachorn (a normal drachorn will be perfect for me).
     


     
     
  24. Upvote
    Curiose got a reaction from Kyphis the Bard in The Murder Ball!   
    The idea of this contest is to be a re-envisioning of the Heads and Boss Heads contests with a heavy focus on death and puzzle elements.
     
    Participation would be on a sign-up basis, like BHC had. Contestants will be given an item that unlocks the arena location. Upon entering the Murderball arena, the access item would be removed and replaced with a fast use killing implement (1 minute cool down). This killing tool also functions as the key to leaving the Murderball arena - a player may deposit it in the central scene to forfeit the contest and be automatically removed from the arena. Because this is a heavily combat focused contest, a player with a Creature Protection Shield is unable to participate (as this grants combat invulnerability)
     
    For every competitor that a player kills, they will accrue on head. If a player has a bundle of heads, they may be attacked as per a normal heads contest to try and take their heads. If a player is carrying heads when they die, the accumulated heads are simply lost - they are not transferred to the killer, and the killer only gains the standard one head for the kill. Additionally, to ensure that people from all timezones can participate, every three hours players will gain 1 head.
     
    Players who are killed during the contest are teleported to the central location, and revive after 30 minutes.
     
    The purpose of the heads is to access puzzle stations. Each puzzle station requires a fixed number of heads to access, which must be payed each time the clickie is opened. Progress in puzzles can be saved before closing, so you can make multiple attempts to solve a puzzle, starting from where you left off each time. The only things that force a clickie to close without your consent are being killed or going idle. As you are teleported to the central location when killed, this will automatically force a refresh, which closes the clickie interface. Save your progress often!
     
    The contest lasts until all puzzles are solved, or a set interval of time (for example, three days) has passed. The winner is determined by who completes all the puzzles first; failing that who has completed the most puzzles is the winner[s]; and if no puzzles are completed whoever has the most heads wins.

    An example arena is illustrated below:


    The entire arena will be a no jump zone, to prevent people taking the tool out of the arena. The only way to exit the arena is to deposit the killing tool at the exit clickie in the central scene.
     
    Edit: Special thanks to Kyphis for helping me hash out ideas.
  25. Upvote
    Curiose got a reaction from Eagle Eye in The Murder Ball!   
    The idea of this contest is to be a re-envisioning of the Heads and Boss Heads contests with a heavy focus on death and puzzle elements.
     
    Participation would be on a sign-up basis, like BHC had. Contestants will be given an item that unlocks the arena location. Upon entering the Murderball arena, the access item would be removed and replaced with a fast use killing implement (1 minute cool down). This killing tool also functions as the key to leaving the Murderball arena - a player may deposit it in the central scene to forfeit the contest and be automatically removed from the arena. Because this is a heavily combat focused contest, a player with a Creature Protection Shield is unable to participate (as this grants combat invulnerability)
     
    For every competitor that a player kills, they will accrue on head. If a player has a bundle of heads, they may be attacked as per a normal heads contest to try and take their heads. If a player is carrying heads when they die, the accumulated heads are simply lost - they are not transferred to the killer, and the killer only gains the standard one head for the kill. Additionally, to ensure that people from all timezones can participate, every three hours players will gain 1 head.
     
    Players who are killed during the contest are teleported to the central location, and revive after 30 minutes.
     
    The purpose of the heads is to access puzzle stations. Each puzzle station requires a fixed number of heads to access, which must be payed each time the clickie is opened. Progress in puzzles can be saved before closing, so you can make multiple attempts to solve a puzzle, starting from where you left off each time. The only things that force a clickie to close without your consent are being killed or going idle. As you are teleported to the central location when killed, this will automatically force a refresh, which closes the clickie interface. Save your progress often!
     
    The contest lasts until all puzzles are solved, or a set interval of time (for example, three days) has passed. The winner is determined by who completes all the puzzles first; failing that who has completed the most puzzles is the winner[s]; and if no puzzles are completed whoever has the most heads wins.

    An example arena is illustrated below:


    The entire arena will be a no jump zone, to prevent people taking the tool out of the arena. The only way to exit the arena is to deposit the killing tool at the exit clickie in the central scene.
     
    Edit: Special thanks to Kyphis for helping me hash out ideas.
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