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Ary Endleg

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Everything posted by Ary Endleg

  1. this is something that has to change in this game. every single mp3 that i talked with had this confusion, that shouldn't happen.
  2. hello there :) to the right of your creatures normally content from your papers is displyed. you can get papers inside magicduel archives to the north of wind's sanctuary. it isnt that easy to get there and pass by gates which have rather large ap cost. so you will probably need help or be patient, better ask around to see who can help you get there. once you acquire your papers you can put things into them and people can see them ingame and also it will be added next to your creatures on profile page.
  3. ^_^ done and done :cool: hopefully i will be eligible for reward
  4. how about putting the forum moderator medal as forum icon or taking md icon and putting that F letter from that medal over it? sounds like simple solution to me :p unfortunately i cant do graphical editing as i said in some other topic so i am not of much help
  5. is this still up? i might be able to do this :p will take a bit of grind though
  6. i did both what you said and it works O.o thanks man
  7. can anybody tell me why this jquery code aint working? <script> $(".c1").click(function(){ $("#stats").hide(); $("#doc4").hide(); $("#doc3").show(); }); $(".c2").click(function(){ $("#doc3").hide(); $("#stats").hide(); $("#doc4").show(); }); $(".c3").click(function(){ $("#doc3").hide(); $("#doc4").hide(); $("#stats").show(); }); </script> <style> ul { list-style-type:none; margin:0; padding:0; overflow:hidden; } li { display:inline; } span{ width:80px; height:30px; display:inline-block; margin:0; padding:0; text-align:center; font-family: 'Nelson Script', cursive; font-size:30px; font-weight:700; color: rgb(0,0,0); position:relative; top:-50px; } .carrymiddle{ float:left; height:50%; margin-bottom:-260px; } .procontain{ clear:both; height:550px; position:relative; width:770px; background-repeat:no-repeat; background-position:center; background-image:url(../art/docpapers/olddeco.png); margin-left:auto; margin-right:auto; } .storybg { border: 0px; } .userprofile-art-spec-tbborder { border: 0px; } </style> <div class="carrymiddle"></div> <div class="procontain"> <div style="text-align:center;"> <span class="c1">Story</span> <span class="c2">Poem</span> <span class="c3">Stats</span> </div> <div id="putithere"> <div id="doc3" style="display:none;">[doc3]</div> <div id="doc4" style="display:none;">[doc4]</div> <div id="stats"> [character] [weaponsets] </div> </div> </div>
  8. haha you wrote zeventh :P i changed it all to seventh however i have a question, what if i want that when profile loads it starts on third div and not always on first. i tried changing turn variable from 0 to 2 but it did nothing. hmm
  9. edit again >_> actually i just noticed that [creatures] aint working it doesnt load picture of creature it says pictures are missing
  10. dude you rock! i had something very similar in mind, you just saved me from hard part. i will totally use your code, mostly because you have fully written script that does exactly what i want and i dont know how to write it myself :p but yeah i will only have to edit it to fit my style but structure and script are pretty much how i want them
  11. yes i agree with loreroot guards, figuring out tactics and strategies. there no problem with such things to find out what works the best against what or in which circumstances, but withelding basic information is problem. i am pretty sure that nobody is willing to go down the way to lose all of their stats with stat damage just to see if it will go into negative or not
  12. since i kind of started this fuss i guess i can at least apologize for acting as spark and speak my opinion on this, even though people will most likely frown at it and it could act like adding more firewood to fire personally i really dislike that information on mechanics isnt documented in public places and i dont understand why it is considered spoiler. its not like we are talking about some game secrets like sign at fields of abandonment for example, what is the best ritual combination for something also isnt question. things like that i think are spoilers and should stay marked as such. but information on how things really work should be available to public if those things arent documented, whats the refering point of how it was meant to work? if player has no available info on how something works and he experiments and finds out how it works, and then later he gets punished because developers were accidently checking some code and found out that wasnt how it was meant to work. that player didnt even assume it was a bug and when he looked up about something there was nothing to find and everybody was yelling SPOILER to him. in my mind things like this prevent fluent communication between players and developers and i have never ever seen any game to not reveal such basic information on purpose. if they have manpower to write documentation they do it otherwise they answer it when asked on forums, but no other game ever witheld such type of information on purpose. game mysteries are just that, mysteries, secrets or how ever you want to call them, same goes for unseen things and places. how to combine workings of games technical aspect are there to be worked out on individual basis too, but basic stuff on how things work should be known. imagine if company ships out machine to customer and says its up to you to figure out on your own how we made it to work, that would be just plain wrong. company needs to provide information on how their product works, its up to customers if they see that they could combine more basic functions of that machine to do something more advanced or something more creative than it was originally made for and yet it is capable of doing you might call it baby spoon feeding, but to me it looks like you are trying to teach people how to crawl and unwilling to go any further i asked if stat damage can bring stats into negative (and you say i should try it on my own) then i asked if negative honor gain is capped like positive one on 400 honor. things that arent documented in enough details but which are basic workings of game, its not like i asked how stat gains are calculated which is obviously intended to be kept hidden. but questions on how skilldamage stat works like and how honor works like to me look like things in the game that didnt received full documentation. if you look it up you will see a page where "all" stats are explained fully how they work and at end it says "more to come". so i am not allowed to ask around and be told how it works because according to you its spoiler? same goes for honor not being fully documented because according to announcements i have seen changes being done to it few times so i guess thats the reason and documentation on it is probably since it was made edit: at the end of day it falls down to what i think is spoiler or not and what old experienced lho thinks its spoiler or not. i obviously cant speak on / dont know what is or isnt spoiler, but what about you? tell me this then, what according to you is spoiler and what isnt? is it clearly defined anywhere? show me
  13. here i come as last minute entry. you aint getting my magicduel social security number known as uid! so heres alternative age verification [spoiler] [/spoiler] explain this please as much as i see even if profile is changed theres still link that leads to normal one, but if comments on self and hate page are only ones being reviewed why do you need profile? i hope you arent judging papers according to profile. i am not that hard to be found ingame and my papers are meant to be seen ingame, not on profile. moreover i will do nice remake of profile so stuff are displayed properly up there too but that is in future when i get time. if you will be looking at profile it wont be that nice to look at, theres no background image set like on papers, i have custom styled scrollbar that fits papers (unlike browser one you see everywhere) which you cant see on profile and i have set margins because background image has decorations on edges, this margins arent friendly on profile
  14. if you use 100% and your ritual goes random, see burns post, influence gets randomized, yet in reality it doesnt it uses how much you set it to, so in this example it uses 100% instead of what should have been random after fight your personal ve is effected by loss of how much influence went random, regardless of what happened in fight regeneration stat has nothing to do with those things because personal ve is in question not creature ve
  15. thank you i was asking for honor gain as in the amount that adds to your profile which is max of 400 while rest is converted to heat, is there same thing for negative honor? that anything more than -400 honor gets converted to negative heat? edit: and if you are lho why dont you have *stars* around your name and why my question was never assigned to you? :p
  16. since i posted it as question first and then found out more about it and nobody replied anything on forum yet everybody was reading it including lhos that are highly focused on combat (mralyon and burns for example, yes i stalk forum list of online users) hence i dont think i need to talk directly with everybody. if any of them knew anything i would get reply saying it's already known or something similar as for other rules, i dont think it's game breaking so that it would be needed report it on mail correct me if i am wrong with my assumptions and if i indeed am wrong i apologize
  17. thank you very much dst, just 2 more things. can this stat damage go to negative stats? i assume yes. what about amount of negative honor give from fight is it capped at -400 honor like it is for positive?
  18. under which conditions? and at how big rate/scale? sorry i have no idea how stat damage works in general :p but i want to know everything before i start seeing those things :D
  19. i have a question about last quote in pipstickz post if i get thousand more losses than wins i will give stat damage to others? can somebody explain to me how that thing exactly works?
  20. re read my post i said that your ritual must go random because of 301 ve rule, thats first secondly, in your example above your dont lose 1k ve it gets transfered to your archers ok, let me try to re-explain if you have bearly alive creatures and you need to have some amount of p-ve. now you attack somebody (pretty sure that it works the same on defense) and your ritual goes random because of 301 rule. what happens in combat is following your creatures enter fight with c-ve which together is less than 301 ve hence it went all random including slider. according to how much slider went random lets say it went random to 50%, in this case your p-ve would suffer loss of 50%, that ve would vanish, it wouldnt be included inside combat!!! but it should have been. now what happens instead is that if you put slider on 0% no p-ve gets added to creats in combat and if you put slider to 100% all your current p-ve gets added inside combat to your creats. do you get it? my ritual goes random and i set slider to 100% i get fully killed and yet i am still left with some random % of my p-ve while instead i should be at 0 bug is that inside combat it uses amount of influence you chose before fight and not the random one it should have been used, but yet it does deduct random % of influence assigned by random ritual from your ve regardless of the fight outcome also i dont have tokens and cause of my beginner stats and my creature choices i cant test how this affects stats and tokens, but my money is that you can control how much stats/tokens are used inside combat with slider even though it should be random influence in case like this
  21. actually i just tested fight outcome of won fight under such condition, that ve still disappeares even if you win under such condition to me it makes no sense that if influnce gets randomized it takes your ve but doesnt puts it into battle and this time i tested another thing. i used single barren soul with 11 ve put slider on 100% in combat log influence went random BUT all of my p-ve was added to barren which mean 127 so 138 total ve he had. now interesting part :) after combat i had 70 p-ve left. random influence assigned was 45% so thats 57 ve, so i lost wrong amount of ve this is obvious bug, in case like this lets assume my p-ve was like 100k and i use this thing i could feed somebody with 100k heat and after fight still have lets say 50k left. in short one can actually use none existing vital energy (actually the one that shouldnt exist in first place, because it was already used) conclusion: random influence on 301 rule is bugged
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