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Ary Endleg

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Everything posted by Ary Endleg

  1. Yes emotions and general attidute is also affected by this, good notice. There is also a study related to similar things about how brain EM waves' affect socialization. You know, "we are on the same wavelenght" thing :P Edit: I forgot to mention another subject which has close resemblance to this, it's about how we as humans aren't trying to be unique but rather copy behaviour of others, it's subconscious thing that gives us a feeling of need to belong, hence we want to fit in by following, not leading.
  2. Was waiting for mods, but none showed up yet... Google says that mixed abilities concerns handicapped students? Didn't knew that, but I don't think it matters, I consider this to be beyond the limitations of individuals. Transposition itself as principle didn't sparked my question. My question came from other things we get told during life such as matter is energy energy can't be created or destroyed which means that when there is transfer of energy it goes from one place to another information if shared isn't lost but instead it's doubled (cloned/recreated) due to fact that now more people posses it Lately there are more and more people who think information is next link in matter-energy chain and that they are goveremend by same laws. In which case we can see contraditiction in statements above since if information is energy then either energy can be create or information can't be created. Which leads to further study of information itself and it's relation to matter and energy as well as problem of identity. I personally didn't ponder much into such subject but I find it quite intriguing. Now this relates to your example because it begs the very same question if "stronger" student drops in performance then it would support classical aproach of transfer, if not then we witness information enrichment phenomena. Although such things in itself aren't enough to prove much they do add more insight into matter at hand. Once again there is this identity problem, because it's unknown how information is extracted and transfered with help of it, but it's very probable that when information is shared it is never the same but instead always slighty different no matter the effort to preserve or clone original. There is a lot of we could speculate about this. And yes, I too think better student would drop in performance. I'm quite sure it's similar to thermodynamics with exception of this change being temporary. Meaning when two entities are close they balance themselves down to equal level once separated they go back to original state. However there is also quite possible that this is not always true, I forsee two more possible scenarios. In some cases it would be possible that transfer doesn't happen, for example two enemies in hand2hand combat. Another scenario is that the longer time is spent in this changed state caused by transfer the more likely that more and more of this change becomes permanent. If that is the case next question is what about mentors? They spend lot of time in close contact with pupils, did you as a teacher noticed performance drop after lets say 5 years of work? If not would it be possible that individual advancement, honning of skills from environment such as self improvement and self-teaching restores the transfered values in mentor and helps grow skills generally by drawing the power from environment? This should be especially evident due to development of humanity and existance of death. Otherwise information would be able to be created without limits and only the death of holder would destroy it, something which I doubt is the case. I believe there is flow of it similar to energy flow, but yet to be uncovered. If this speculation turns true it would also rise ethical questions such as how moral is it for weaker student to draw from stronger since it potentially deplates the stronger one's earned improvement, and so on.
  3. When a thing seals itself against it's own destruction, it merely dies a different death.
  4. I'm wondering if in such case that "stronger" student drops in performance since the "weaker" shows improvement or you didn't take notice to this possible reversely opposite thing at all?
  5. Land: NC Element: Wood (Wu Xing) Principle: Imagination (I belive it's self explanatory) edit: I won't vote till you add all elements!
  6. At Road of Battles there is bushie, it has been fully watered, it's fully grown and ready to be gathered except when you click "Complete - gather the results!" nothing happens. I know that like two and half days ago concussion watered that bushie and left it for somebody random to pick it up. It could be (not sure) that nobody did that and it was left for all this time. Could it be that leaving bushie for long time without picking it up would make it bugged?
  7. I sense trolling
  8. what kind of box is that? :huh: give me ebay link please, I must have it :D
  9. Well seeing Mur these days is also considered an odd occurance :D
  10. In short you are online while the whole Europe including me sleeps :p
  11. Depends on your online times.
  12. Out of all the names in the game, name Kelle'tha itself is the most special and exotic. It is different from all the others in a sense that it isn't understood. Every name of scene in the game is simply explained, it's meaning can be found directly in scene or backtracked and there is no other name that isn't made out of english words or near english words. Sometimes they have latin roots and word is twisted a bit or added like in Necrovion and sometimes it could come from romanian I guess but ain't sure (can't think of scene name but creature grasan is an example). There are some rare examples of player names used to name a scene like Alche and Awiiya. Quite a few names can be backtracked from "ancient lore" which are carefully picked to allow them double meaning such as Wasp, Raven, Wind and Willow as well as story chosen which is Marind. Name Kelle'tha is strongly associated with Golemus, most important locations in there carry that name. Only other fully original name in whole game that I can think of is Fenth, lucky it is somewhat explained I think, although I can't find what is the origin and meaning of Fenth at least we know what it represents as physically and ideologically. As for Kelle'tha, I wonder what is the origin of the name, how it came to be? What meaning does it bear or what does it symbolizes? what idea does it represents? Does it only physically represent the (new) mountain? Does genesis hold the key to it's meaning? Or will we be just stubbornly stick to the "it's name of mountain end of the story" and never look back at it with clear mind?
  13. As much as I know FCC is being forced to do so due to court decision that they have no right to enforce it. American politics are trying each year to subdue internet one way or another, it's embaressing.
  14. [spoiler][/spoiler]
  15. Speaking of the right side, that facebook thing always is always displayed across whole middle section of md on mobile device.
  16. That's very good decision I totally agree with. I highly disliked those requests for WP auction. I would also like to point out that anti-killing item should be added to this list. If I understood it right, Blackthorn wants it to act like immunity from getting killed. In my mind that would be extremely overpowered and unfair ability.
  17. @Seigheart SHMSH? I would like briskness, just like Aelis mentioned. But I'm broke unfortunately.
  18. O.O REALLY? okay....
  19. I don't think that you could edit variables from other players if you know their id.... makes no sense. If storages are realm wide and cross-coder then name collision is pretty much guaranteed. If you name your storage alpha and I name mine storage alpha too, one would overwrite the another.
  20. Yes I read all forum and wikias before I posted this questions so copy pasting me information from those places won't do any good. And they are fetched in a way I assumed in original post? Can I get examples for this? I understand storage, was just wondering about store. Since Chewett says it's unrecommended and to-be-removed, looks like I won't be needing answers regarding it. Still wondering about variable size. What about storage for another editor that needs to be remotely accessed? I somehow feel it is explained to me but that different terminology is the barrier. I assume that "another editor" is another clickable object that uses same storage as the first clicky and that "remote access" is just opening the storage normally with mds_storage(id,type)?
  21. I've been reading around and there are stuff I can't find explained enough or I just don't understand them, mostly it's case two, so here are some questions. @input stores just the input of "rpc-keyword" (standard input field on all clickables) or does it store variables for customly created forms too? If so... I'm not quite sure how to fetch all those data. But I assume @input[0] is rpc-keyword while all sequential vars in array would be those of custom form in same order? What is the limit on variable size, how many char? I kind of need to know if I plan to have users input possibly large texts. What is difference between @store and @storage? In few places I see @store mentioned but other than that not much about it... What does it mean that storage needs to be remotely accessed in order to be used for another editor and how it is done?
  22. I don't understand the difference.... but yes I don't want unauthorized remote access, thank you.
  23. So does this works as Grido says it works or as Rendril says it works? Is (locations 1_0x0_1) enough to restrict it only to GoE or do I have to use the whole thing even though script will be runable only in one location?
  24. Is it just me or is it basically the same thing just written by different person?
  25. As much as I understand Grido needs to show his 114 for your cause?... O.o
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