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lone wolf pup

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Everything posted by lone wolf pup

  1. They could temporary remove their badge if they desire to train.
  2. "Skilldamage means he can specifically target certain people" and I thought this was a petition to stop that with an equalish reward. It was only a suggestion, and I've tried the needle on eon weeks ago (including on myself to test if it was bugged) it took a bit of spells and cooperation and guess the lessened damage wasn't so bad, but it was only temporarily lessoned, while he still have much more free time to do more damage. Also as a side note, the ability may be a blessing for Eon, but most other grinders would think of it as a curse where they would not be able to train regularly and lesson the targets they have to train on. By replacing it with skillgains instead of damage, both Eon and future (if there is a future) winner, would be rewarded with a pretty decent replacement.
  3. Land cleanser could also push him a scene out, I think. Which would be also fun to use >> or maybe used as an escape method..
  4. Why not replace skilldamage with skillgain, where he gains as much skill as he would have caused others to lose. >> Him becoming stronger, yes, but at least we wouldn't have to hide anymore.
  5. 21 gc.
  6. 21 for 2.
  7. In that case I have a giant stock I don't mind bidding with. 17 for 2.
  8. 12 memory stones for 2. (I don't have 6 memory stones seperate.)
  9. Bought both.
  10. Bought one, one to go.
  11. 200+ age. Joker. preferred price, 3 sc each.
  12. What about lands with 1/1 with no kingship, for example NML? Would those area be harvest able as well. Also, where would the treasury be? Resources stack and it is impossible (for now) to seperate resources to give 1 out of every 5th harvest when there is no known location to deposit it at. Or maybe I did not pay attention to where the treasury is at.
  13. SW age 224 3 gc.
  14. Five memory stones.
  15. Post, Forum PM or in game PM. Prices are set. [s]Soulweaver - 3 gc[/s] Sold Stored Heat 118209 Age 52 Creature Tokens [firedrop] [s]Anniversary Aramor - 5 gc[/s] Sold Age 172 [s]Sharptear - 12 sc[/s] Sold Creature Tokens Stored Heat 400008 Age 338 [stardust] [s]Water Being - 12 sc[/s] Sold Stored Heat 26660385 Age 62
  16. Just to point out, selling/loaning shared tools for coins is against the rules I think. Might have to ask to confirm.
  17. *mumbles* I meant in a fight, a certain creature involving souls and weaving lower's the enemy's skilldamage, why not allow that lowering to weaken the effect of skilldamage as well.
  18. Wins count as losses when I use my needle (17151) not sure if it is just this one needle or all the needles. Checked with my stats, and it was only reduced 18% even though they won 3 times. Selected item was used/activated successfully! There are more lost cause fights (3) than won (0). Weakening all stats by 5% x 3(causes) x 1.2(modifier). (Maximum 25 active causes can be considered with this item). The three people who helped me test it:
  19. With enough people, sure.
  20. People fighting and whether they won or lost against the person. If more people won then lose, it is done by 11% per person, or not. I'm not 100% sure what the last few changes he made were. The phrase is set as Fightfor= and yeah I suppose it is used to show different intention on same person. I will go ask about the win/loss thing.
  21. Action code: fightcause#Fightfor=weakening;Effect_won=percweaken;Effect_lost=percweaken;Power_won=11;Power_lost=5; Minpeople=3;Maxpeople=25;Duration=12000;Amplif=1.2; Max Uses: 10 Recharge rate: ~500sec When consumed: returntogroup Transferable: No Group:Marindbell_pow This is what appears when you grab the tool and sums up much about it. (Not sure if it's a spoiler to post it and should be removed if needed)
  22. Cause fight lasting is based on item. This one is 12000 seconds. Anyone can add a count towards a cause, and when there is enough count, the person with the needle uses it to activate the effect. You can view how many causes in the trigger box with their names. "for example, we have a fight cause named [i]killeno[/i], with 10 counts. needle A was used, will it consume the 10 counts and reset the counter to zero? i am thinking what if needle B, needle C, so on and so forth, are to use the same fight cause following needle A" The fight causes stay after you use a needle, and hasn't been tested if you can use more than one needle for the same cause yet. Could try to find out. "and is it possible we gather/farm fight cause counts for days/weeks then use the tool until the people fighting for that cause are satisfied with the counts (assuming counters are permanent until consumed with the use of the needle)?" Counters only lasts around 10-20 minutes, not fully sure how long, and only a limited amount of uses with the needle (which I assume can be re-picked back up once fully consumed) Sorry if that's not what you're asking, was kind of unsure.
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