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Tal

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Posts posted by Tal

  1. from memory

     

    1sw, 1 imp, 3 sharp, 1 lr archer.

    against eon's

    2 rein, 3 anni imps, 1aramor

     

    both at 100% I killed his rit.

     

    lr archer did 3M damage, my other crits did around 130k damage.

    seems it stole quite a bit of stats which in turn got boosted.

     

    only thing I don't know if eons boosted aramor stats get stolen too.

    if so, a boosted crit can actually work against you against a sw/ts in defence

     

    edited:changed imp to aramor.

    thank you for the pointing out the mistake eon.

  2. Giving each crit its own chance percentage to freeze, would keep them more distinct from each other.

     

    a drach without freeze is still good. levelscare reduces attack to 20%. increases defence, but defence is most of the time a lot lower then attack. making the increase in defence not much of a problem.

    reducing damage done to you is always good. As it works now, freeze and levelscare usually ends up on the same crit (unless it gets unfrozen) making the ability kind of useless most of the times.

    a frozen crit cant do damage anyways. Levelscare on it is wasted then.

    if you want to keep drachs more desirable, remove an anti-freeze and add a levelscare. as side-effect, it will make hollows more special with their anti-freeze.

  3. percentage chance depending more on the type of crits.

    snowman 75% for each freeze  (they are made to freeze)

    bird   60%  magic birds, common to get, and besides weakening, they don't do much else for crits in a rit. besides helping angiens.

    drachs 30%,  but levelscare is disconnected from the freeze. (should do some testing for it, but I think levelscare is on the same crit that is frozen)

                          so that even when freeze doesnt work, having a drach has an effect on the others rit.

     

    all numbers for freezing chance are just a random number to give an example

     

     

    of course if we change it to a percentage chance to freeze,

    same should be done to unfreezing.

  4. with my attack of 81756

     

    all 6 crit rits

     

    2 windy, 1 gg                    = 66k damage

    3 bp 1 heretic                   = 82k damage on average

    2 rusty, 1 GG                    = 86k damage on average

    3 sharp, 1 lr archer          = 260k damage on average

    3 sharp, 1 lr archer 2 imp = 580k on average

    4 imps                              = 68k damage on average

    for the imps, didnt have grassans to test with, but from memory it should get boost from the imps, to do as much damage as bp/drach rits

     

    in damage all, bp and drach rit don't differ much. only thing drach has for it is the freezing, and the weaken all it shares with the grassan. and that you only need 3 slots.

    if you want 1 very strong crit that demolish almost everything in time, sharp rit has a better boost.

     

    to me balance seems rather fine. only thing annoying is the freezing ability on crits. if you want to make it less of a who has the most freezing, a changing to a chance to freeze goes a long way.

  5. gardening tools, to plant herbs, trees, bushies

     

    edit:

     

    why it should be implemented:

    people who don't like depletion, can try to regrow some of it back instead of just talking.

    we have a gardening skill already

     

    where it should be put:

    the gardening shed.

    its empty and has no real use yet.

    its in reach of everyone.

     

    balance.

    like all tools it has a cool down period.

    what you plant, someone else can take.

    it will take effort to regrow and maintain the amount of available plants/resources.

  6. [quote name='Nimrodel' timestamp='1360750909' post='132577']
    Did you even try to gather heads? because the only time I found you with a bundle of heads was when i stole from you.

    when talking about stats and tokens... have noticed what you have on defence?
    [/quote]

    I did, gather headballs.
    most where lost during sleep, or taken by dd.
    maybe next hc Ill make some screens of it for you.

    and I know what my defence is when its not random.

  7. [quote name='Nimrodel' timestamp='1360672632' post='132511']
    Oh! Like you were gathering heads seriously before bhc happened. Atleast DD (No matter how much he whined bout it) put in a little effort to collect the heads and stay put with it. What did you do? Idle? Lol. Thats hardly how you play heads. Also, i had to cast a mirror rit to win against your defence to steal the heads. I'm that weak. Also, i didnt do the logout thing till recently when DD said i was incapable of helping people to show what I could do if i really wanted to be mean and wanted to bully people. All that with a non damage rit on defence. You should just say that you cant put in that much time and effort because your RL has more pressing issues. Thats a perfectly respectable and acceptable reason. But you had to blame bhc for it. Lovely.

    P.S. - i softened DD's words. ;)
    [/quote]

    I was tallking about the last hc in general.
    and yes, those where mostly played by the winners, by gathering heads and then idling somewhere away from the people.
    dont presume to think to tell me what to say. hc is boring as it is now, I log in several times a day to just check and then go away from md.
    mainly cause of people like you.

    the only level its still fun to play hc is mp4.
    few stats or tokens involved, and no spells.

  8. I stopped trying to compete, due to the BHC running at the same time. And got fed up a long time ago of people who won, and are using the BHC to steal heads and log of all the time. Previous HC was worse. With people using Alts to steal heads and log of each time someone got 30 or more heads. People can say HC is unfair. I don't really care about that. But it just ruins all he fun of the HC.

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