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Tal

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Posts posted by Tal

  1. [quote name='lone wolf pup' timestamp='1325893453' post='100192']
    Only citizens of the land can be punished by land laws however, anyone else can't be touched by the laws they are breaking. Taken from the Eon/yrth incident.
    [/quote]

    and that is the problem. You should be able to punish those who are inside your land if they break the law, regardles if they are citizens or not. If you break it and can get out of the land, your free, but when you go back in you would be a fugitive in that land risking punishment.

  2. la
    [quote name='Pipstickz' timestamp='1325888854' post='100185']
    Land laws applying to everybody would be ridiculous.
    [/quote]

    What is ridiculous about the laws of the land not applying to a non citizen when he is in that land.
    When you move/visit another land, the laws of that land apllies to you as long as you stay in that land., even if you want it or not. Those laws not applying to people not from a land, but still staying inside the land is ridiculous.

    [quote]I want herbs to be the most accessible resource[/quote]
    taken from the herbs thread,
    It doesnt say anything about it being available to anyone. only the most accessible one. Could as well mean the lots of large patches of herbs as it is now.
    Making herbbaskets loreroot only would fit with the tools of other lands.

  3. the land cleanser can only move eon back 1 screen, and only when you win. Which is impossible for 99% of the people.

    When you lose, he will be locked in place for 60 secs,. A prospect that is not frightening to anyone.
    And eon is in an alliance. meaning he can only be attacked every 10-12 minutes.
    (and the landcleanser might be bugged, not working, still need to test some more),
    All in all the landcleanser is not usable on eon. And I'm not sure if its effective at all in defending a land. 1 scene back, waiting for the time out to attack again that person, means your target can easily pass you combined with the delay in chat for a person to show up.

  4. [quote name='Atrumist' timestamp='1325868245' post='100140']
    How about the herrrrrbs??
    [/quote]

    if its in loreroot territory it falls under the same law as all other resources.
    [b]To[/b][b] respect the forest itself and its bounty[/b]
    No resources in the forest should be reduced to below half its capacity. In times of need you may petition the king to have this rule stayed, but you should only take in this manner once clear permission is given.

  5. [quote name='Rasiel' timestamp='1312226292' post='89290']
    Seeing as this relates to HC.

    Everyone's points have been dropping.

    It seems the Head Hill tag has been removed from the GoE.
    [/quote]
    [quote name='Grido' timestamp='1325815062' post='99959']
    if someone fancies telling me whether this was resolved? I skipped a number of posts, I'm going snow blind
    [/quote]
    [quote name='Shemhazaj' timestamp='1325848362' post='100061']
    [color=#808080][i]actually, last BHC and HC did run together again.[/i][/color]
    [color=#808080][i]I'm not sure if the GoE problem occurred again or not (I think it did tho), can someone who took part in the competition confirm?[/i][/color]
    [/quote]

    if its about the heads hill tag missing when the BHC ends and the HC still runs,
    The tag still disappears when the BHC ends while the HC runs

  6. When my waterguardian cast defend on a crit who's defence has been drained a lot, it causes the defended crit to die.

    [b]Tal[/b]'s [i]Water Guardian II[/i] does [i] defend[/i] to [i]random[/i] creature(s) of [b]Tal[/b] and:
    - Defence power: 905, Final defence: 905
    - Maintaning defence. Current defence is -25627
    defend (round:3 defend: defence=905|from -25627 to -24722; )
    - [b]Maebius[/b] receives [i]25871[/i] damage
    creature DIES!

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