I noticed that i've been missing something in MD that would in my opinon benefit the game.
A Guard System.
The reason i noticed it was because i wanted to prevent someone to get more losses and combine that with RP, if you want to RP to protect/guard someone (as in defend him/her from incoming attacks) it doesnt work.
So i thought it would be nice to have some sort of Guard System, it could work like that:
1) Player A wants to guard/protect player B.
2) Player A clicks the protect option (this could be either like adding a friend or like choosing a protector with textfield).
3) Player B gets a notification to agree or decline the guarding offer.
4a) Player B declines and nothing happens.
4b) Player B accepts and all incoming fights get for Player B get redirected to Player A.
This is pretty convenient and could be abused if you could "guard" an unlimited amount of players, so it would have some restrictions, this could be like:
Player B can only be guarded by 1 Player at a time.
You can protect 1 Player, for every 10k of Att or Def Player A can additionally guard 1 more Player.
Player B has to agree to being guarded. (So if Player B is grinding negative stats, Player A cant sabotage it).
Player B can always withdraw/cancel being guarded, without agreement of Player A.
with both mentioned regulations active Player A cant abuse the system to get more incoming fight to farm more wins.
Lintara helped me by finding restrictions for it.
i ask hereby for constructive criticism :D
-Mag