Jump to content

klatdees

Member
  • Posts

    117
  • Joined

  • Last visited

  • Days Won

    7

Posts posted by klatdees

  1. If you want to change the nature of death, I'm still for uprooting the GoE and knocking down what's beneath...(Hurry, before the gates close!)

    I disagree, at least the upper part of the tree is super duper excited in the earlier stages xD

    Why are there two parts, with two faces, to a creature representing a single spirit?  Same question with the tormented soul.

    Or maybe the oddity is when there's just one (barren)..?  Going with the idea that a soul splits in two bodies to exist ("soulmate hypothesis") it's really a tragedy that the barren never becomes two...certainly the remains is more "bodily" and so maybe that means it makes sense that it's a twoface, but if so what can we say about the Tormenteds?

  2. Isolating things: Only if you accept the consequences of using the darkness principle :) Not all do, but the ones who don't, must want to live in another world :)

    I find it interesting that so many creatures rely on the dead, like they were there before, we just happened to ask them to bond to us.

     

    Unlike the barren, there's a certain enthusiasm in the tree...All creatures are committed to your cause, but they don't all commit using emotion.  I've only seen enthusiasm or playfulness in the  pimped Grasans, the young trees, and the Drachorn hatchlings, but it's a valuable thing and indicates some sort of awareness of fulfillment.

     

     

     

  3. 19 hours ago, Muratus del Mur said:

    This starts to be really frustrating tbh. Somehow, if there is no clear reward involved, the general population IQ drops dramatically. I asked a simple question and formulated it in multiple ways, so that if you don't get it the first time you will understand it the second time. I will explain one more time what this is about, but i give up counting on such feedback...it seems its way too complicated for you to do such a simple thing, and my nerves are not really ok rught now to be able to have more patience. Its ok, i will obtain the info i need in other ways, thanks for trying anyway.

     

    What i wanted to know is, how many resources you get over a one week period. For example, if you collect water on a regular basis, i wanted to know how much water you got in the last week. Not how much you could get, or how much you should, or that you don't, etc etc etc..No...just your own personal and practical, non theoretical, total, over one week.

     

    Very complicated indeed *sarcasm*

    I think a common answer would be "I have never tried, here let me try and see what the results will be"...?  You just drastically altered the whole resource system, the old demand (pure competition) is lost, and the new demand (practical use, rewarded competition) enters existence...of course people will test it themselves.

    Rainwater per week:   about 3, when I bother....guess this one at least shouldn't depend on demand

    (Based on a discussion with Assira last night)

  4. I had an issue with Z where I suppressed a message and he was still able to read it and respond

     

    e:. This was yesterday or the day before...more than 9 hours ago anyhow

  5. Someone said  to me a few weeks ago that combat has gotten to be a "just try random stuff and hope it works" game for them because of token effects.

     Maybe it would help to see token effects (as they show on the creature page) as a scroll over in ritual creation, or something

     

    (or maybe that's the desired feel?)

    klatdees 

     

    e:. I think part of the issue is it's hard to even tell by glancing which tokens a given crit has...so just token names could help

  6. Has anyone yet noticed that you don't play MD by moving; you move in MD in order to play?  There is no "travel menu" or random encounters or anything like that...just viscosity encouraging people to congregate and fight/(ch''v)argue/kill each other and have fun.

    So the tracking of movement doesn't seem connected to loyalty...it's more where you go *when you want to do something*

     

    which can be tracked just fine by the current system :)

     

  7. 3 hours ago, Sunfire said:

    Page 17 [2008-05-12 12:12:13 – SmartAlekRJ’s Lost Dragon]
    Confused, but also intrigued of what is going on, he decides to try and release one of the dragons that the tiny people keep bound and see what happens. He slowly releases one of the drachorns. The Creature is massive and looks dangerous. 

    Page 18 [2008-05-12 16:26:49 – SmartAlekRJ’s Lost Dragon]
    With a terrifying scream, the creature starts to swing his wings and takes off, hitting the ceiling of the cave while struggling to escape the place. Distracted for a second by the magnificent look of the drachorn, SmartAlekRJ immediately turns his attention back to the tiny people.

    you can clearly see here how they wish freedom at all costs

    As I mention in"the tiny men" and as is very evident here, there is no way that drach is escaping the cave unless it learns to keep its head down.  Even in the passage you quote all it does is bang its head on the ceiling.

  8. I am shocked you think a Drachorn not fighting is a happy Drachorn...please explain how you arrived at such ideas?

    Also they do not die just (or EVER) by fighting.  They die by abandonment, so it would be better to discourage that by some way instead of to discourage fighting...like a pound, but for Drachorns.  

     

    I remember reading in the adventure log that sacrificing of angiens was excessive, but fighting??  Presumably a similar truth is in play with drachs 

    As far as us being the savages...this is obvious from the artwork alone, you can see "us" depicted in it, just like with the joker.

    Also amusement is NOT stupid...

    klat

×
×
  • Create New...