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Posted

 

See title

 

Example situations:

  1. Cast on a player who is online - SUCCESS!
  2. Cast on a player who is logged off - FAILURE!
  3. Cast on a playwer who is online and a player who is logged off at the same time - FAILURE!

 

 

That is making an assumption that players character stops existing when logged out.  

 

I for one don't see it like that. After a time motionless you become basically invisible but when casting a spell you don't care if the target is invisible or not.

Posted

My feelings about this are conflicting. On the one hand, I think that lore-wise, it makes sense for spells to be castable on offline players. But on the other hand, I personally find it a bit irritating to log in and be under the effect of a spell because someone wanted to have some fun while you couldn't react.

 

I onno. It bothers me but not enough to make a whole case on it.

Posted

But on the other hand, I personally find it a bit irritating to log in and be under the effect of a spell because someone wanted to have some fun while you couldn't react.

This is the main reason why I'm suggesting the change. Perhaps movelock etc would be usable but teleporting spells shouldn't affect offline players.

  • Root Admin
Posted

There are ways to stop you being teleported while offline, I dont like the concept when logged out you cannot be teleported.

Teleporting in general, is badly looked on by both of us however.

  • 4 months later...
  • Root Admin
Posted

At the moment, this idea needs polish if its going to go anywhere. Targeting offline players is something that for the moment will continue. Feel free to rebump and repolish this idea.

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