Root Admin Chewett Posted October 23, 2017 Root Admin Report Share Posted October 23, 2017 So while I was I was sorting some things out I stole had a great idea. What some people don't (or maybe they do as I did mention it a couple times) know is that MD actually keeps track of a number of stats to track players "activity". Actually, the list of actions needed to count activity is woefully small and I'm a big fan of adding more. Some of these metrics will always be private, but I'm interested in hearing ideas of things to track, both public and privately interesting things. Some of the private ones, I will implement and I won't mention. But perhaps the public ones do need to be a weekly/monthly list. This is something I have been thinking of for a while since I implemented a players "Activity" metric a couple years ago for the Christmas tree. So, please do go ahead and suggest ideas of _anything_ to track. Obviously, thanks to dst for reminding me of what I wanted to do (perhaps unknowingly) and her post is definitely something that spurred this post. Fang Archbane and dst 2 Quote Link to comment Share on other sites More sharing options...
Fang Archbane Posted October 24, 2017 Report Share Posted October 24, 2017 ~{most}~ Creatures Received Creatures Given Creatures Recruited Scenes Visited Scenes Discovered Scenes Edited Magic Cast Magic Learned Magic Traded Worldly Influence Economical Influence Political Influence Quote Link to comment Share on other sites More sharing options...
MaGoHi Posted October 24, 2017 Report Share Posted October 24, 2017 Additionally to fangs ideas: heat put into items (total) Resources collected/traded/Used/Processed/Combined Resources Wasted (as in stack usage how many have been wasted through overflow) different tools used (total and listed) time spent idle/active (maybe a ratio) messages sent/ received creatures sacrificed ally member/leader/total count of allies citicenship (total and listed) consumables consumed credits spent Ap boots used Adepts (highest) hunter/hunted (person you won/ lost the most against) moodpanel entries (total) Role tags earned full equipment sets obtained weather changed victim of spells/magic (how often magic got used on a player) more might follow (this is what i can come up with for now) Fang Archbane and lashtal 2 Quote Link to comment Share on other sites More sharing options...
Ledah Posted October 24, 2017 Report Share Posted October 24, 2017 How many lists of actions a listee is listed in and how highly on said lists the listee is listed in. Fang Archbane 1 Quote Link to comment Share on other sites More sharing options...
Root Admin Chewett Posted October 25, 2017 Author Root Admin Report Share Posted October 25, 2017 >how highly on said lists the listee is listed in. Numerically or? turn 1 -> 50 into 50 ->1 and use the highest numbers? Quote Link to comment Share on other sites More sharing options...
Ledah Posted October 25, 2017 Report Share Posted October 25, 2017 The higher up on a list the listee is listed in relative to the number of lists a listee is listed in the higher the score on the listee list of lists. So number 1 on 1 list may not be as highly ranked as number 10 on 10 lists. I am terrible at formulas. Fang Archbane 1 Quote Link to comment Share on other sites More sharing options...
MaGoHi Posted October 25, 2017 Report Share Posted October 25, 2017 20 minutes ago, Ledah said: The higher up on a list the listee is listed in relative to the number of lists a listee is listed in the higher the score on the listee list of lists. So number 1 on 1 list may not be as highly ranked as number 10 on 10 lists. I am terrible at formulas. isnt that basically an average over all lists? Quote Link to comment Share on other sites More sharing options...
Ledah Posted October 25, 2017 Report Share Posted October 25, 2017 1 hour ago, MaGoHi said: isnt that basically an average over all lists? No, this one would use an over-complicated formula so it wouldn't be a true average. It would weigh one list in imperial and another in metric, for example. Fang Archbane 1 Quote Link to comment Share on other sites More sharing options...
lashtal Posted October 26, 2017 Report Share Posted October 26, 2017 In addition to Fang and MaGo's: - the "use" of items/tools - forum posts visited (not sure if browsing the forum can be considered in-game activity but I think you get what I mean) MaGoHi 1 Quote Link to comment Share on other sites More sharing options...
dst Posted October 26, 2017 Report Share Posted October 26, 2017 (edited) I received some feedback when I wrote that post (I didn't approve it because...well...because of a stupid reason regarding multiple laptops and passwords - I hope I'll remember tomorrow at work to approve it) but here it is (thanks to the comms being sent to my e-mail address - smart wordspress!): Quote Dst, snap out of it, MD is dead! atm all players would get a place in the list It "hurt" more than I could imagine because like it or not he's saying the truth. And I still cannot accept it. It was rude and uncalled for as in the end, my blog is my personal dreaming/ranting/brainstorming place and they can simply stay away from it. But meh...it's nicer to try and shatter someone else's dreams :D. Now, back on topic: I still lists are great as they give people something that MD lacks: goals. Yes, it's fun to play in a sandbox but human nature is a bit different. You HAVE to push or to incentivize people as even the ones that almost never get bored, will manage to not find anything to do and leave. And today we need new people. New people that play games are the new generation that grew up with a different view on games and MD is hard for them as most look for instant gratification (not their fault). I joined MD in an era where MMOs were few and quite limited so MD was something "wow". It changed a lot in the past (ha! never thought I'd say that) 10 years but it's not keeping the pace with the real world. MD, as it is today, is not for everyone. And since it's not visible in the ocean of MMOs, it's hard to find people that would stay. So we need the a mass from which to get a few stable players. To get that we need what Mur said he never wanted to implement: addictive things. We can get rid of those later, you know? Or we can have MD composed of 2 MDs: the "marketable" MD (this might be the one that would sustain both financially and in terms of player base the second one) and the real one. And it seems I forgot how to stay on track and write normal forum posts and start writing blog posts so I'll stop here. Edited October 26, 2017 by dst Chewett 1 Quote Link to comment Share on other sites More sharing options...
MaGoHi Posted October 26, 2017 Report Share Posted October 26, 2017 (edited) DST you should start a different topic where people could mention their views on what makes them sad about the game that might be used as reference to improve the game, just an idea xD Edited October 26, 2017 by MaGoHi Chewett and Lintara 2 Quote Link to comment Share on other sites More sharing options...
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