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Ackshan Bemunah

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Posts posted by Ackshan Bemunah

  1. There are no MBians that turned Necro that I can think of. (in difference to other mainlands btw, curios) 

     

    :D Thank you, Rhaegar.

     

    I believe, by the way, that Seig is referring to a future that will never be in an MBian's lifetime.  e.g. see what happened to Wodin

  2. I know it's what you look for, Chewett, but this wasn't a question really of what's going to actually happen, more looking for theory.

     

     

    While that would be an interesting idea MD provides POP and IMAP access to emails which mean this cant be tracked.

    Furthermore, the time spent trying to implement such a tracking framework would be too expensive since we only have few coders.

     

    Seeking raw material for a conceptual development.  You agree with the measures of council members' activity, though, that it's time spent thinking about planning or the time spent on (in hebrew) חשב, developing a thought, and אמר, overcoming the resistance to making it possible to discuss it?

     

    I think there might be other general categories of activity, especially דבר...then again, that one is almost trivial to measure...no need for cleverness

  3. Most of their work revolves around emails being pushed back and forth, monies being moved, people being contacted. None of which i will be adding stuff to monitor them.

     

    MD email logins from separate IPs tracked separately...

     

    You're right, that's creepy. :)

     

    Perhaps ideally, what would be defined as the "activity" here would be the time spent between reading an email or clicking "compose" until hitting "send" on a reply, specifically the time in which MD-related (or sociology related/economy related/ psychology related / experiential reality related?  The middle ground is thick and grey) windows are active.  Time spent AFK is immeasurable and probably the most important part of any MD player's activity...

     

    Metrics that wouldn't work, especially if known, include:

     

    a. number emails sent

    b. number emails read

    c. character count in sent emails

    d. character count in read emails

    e. logins to email

    (all of these would involve cookie checking or something again to see which person's logged into MD, I guess...I don't know if there are internal emails councilmember1@magicduel.com, councilmember2@ etc. but am under the impression that that would cause problems since their identities are protected from each other)

  4. I know it's what you look for, Chewett, but this wasn't a question really of what's going to actually happen, more looking for theory.

     

    I was thinking earlier that name recognition might be a good indicator for one half of activity, but the other half is hard.


  5. No, It [the Murmas Tree] has always been open to anyone but normally gave gifts to those that had done a lot for MD and didnt get anything good from the tree. E.g. Grido got a Scout or something from the tree and was gifted an additional gift from Santa. It is planned to largely remove the random element which can lead to those who are very active getting poor creatures this year.

     

     

    What is activity?  What metrics do we / can we find of it?

     

    AB

  6. I have just one comment on it:

     

    Please get healing to work on this asap. First of all, it loads a lot faster. Secondly, it is not glitchy like the current one, and it actually shows the correct information. My normal creature page is currently so messed up, I can't even tell which creatures are dead and which ones have max vitality.

     

    Vitality displays(realities?  I don't know, haven't fought lately) seem to be broken in a slightly different way than before.

     

    See images for details.

    http://storenow.net/my/?f=4fb03b03a4ad9120d6ef313ed5894a53

     

    Top right: HTML5

    Bottom right: old version

    Bottom left: Close-up of the pimp with VE above max

    Top left:  A new year towards peace, everyone.

  7. If creatures are not physical, how can we gather skin from grasans and such?

     

    I would think this later addition, has changed the viewpoint somewhat.

     

    Resources are not physical either...hence the lack of stacking.  I think this came up somewhere too.

     

    Items, I'm not sure.

     

    It doesn't follow from both being nonphysical that creatures can strengthen resource presence...there has to be another justification.  Grasan attitude does indeed cause one to have a good sense of the..."ferment" and "dried skin" of the world.  

     

    Similarly you would have to justify a creature being able to directly help to create an item.  Attitudes can lead to "items" but usually it's not direct, but rather facilitated by experience, input..."heat," I guess.

     

    From Ivorak:

     

     

    1. Then again, the DracHorns in their lair look pretty real to me, as do the Empty Aramors clambering around Golemus Golemicarum (on yet another hand, I'm not sure of the relationship between Aramors and Empty Aramors).  If creatures aren't physical, they can still possibly be treated as if they imbue us with the the skill or knowledge for crafting certain items, but sacrificing them should only yield fenths and not bones.

    Since posting this idea in that thread, I've come to wonder why the drachorns specifically get represent in a scene, and the tiny men...Right now it seems to me like the "chained-down drachorn, held by tiny men" is indeed a part of everyone's heart, and a very important one.  And even though finding a reason to harness the drachorn attitude can come from unleashing the drach, there is still always one that's tied down in the lair.

     

    Similarly, there is always an untouched angien egg, even when we find a reason to harness the attitude of the hatched angien.

  8.  

    Edit:

     

    *Nearly: I normally dont read the long posts about philosophy and such mur posts, immediately, mainly because when i wake up at 6AM i dont want to be reading deep philosophy

    This is just to say:  I empathise, but when I go to sleep at 5 AM, writing about deep philosophy sure is appealing.  :D

     

    So maybe write the comprehensive paper at those peak hours of the night, but then post it in the afternoon?  (After revising)

  9. If scenes where collectibles are available were locked, though, then this would be probably the most effective way to control them, control depletion...

     

    I can imagine a lot of other RP ways it could be used, but right now my mind is overactive, so I won't go into those.

     

    If placed in mdscript, it also creates the possibility of player made quests that are automatically cyclic...this can be done in existing structure, of course.

  10. Temporary or cyclic access to a scene.  "Between days 350 and 360, you will have access to the lab...after that you'll be locked out again."

     

    I think this could be managed external to the key system, so that when the day changes it triggers key activations and deactivations...I don't know mdscript or much less coding, but why not?

  11. Perhaps a resource "teacher"?  It would have two components, take certain inputs...memory stones, heat from the giver, fenths, heat from the recipient...and both would gain an amount of resource proportional to the amount the "teacher" is holding.

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