I received some feedback when I wrote that post (I didn't approve it because...well...because of a stupid reason regarding multiple laptops and passwords - I hope I'll remember tomorrow at work to approve it) but here it is (thanks to the comms being sent to my e-mail address - smart wordspress!):
It "hurt" more than I could imagine because like it or not he's saying the truth. And I still cannot accept it. It was rude and uncalled for as in the end, my blog is my personal dreaming/ranting/brainstorming place and they can simply stay away from it. But meh...it's nicer to try and shatter someone else's dreams :D.
Now, back on topic: I still lists are great as they give people something that MD lacks: goals. Yes, it's fun to play in a sandbox but human nature is a bit different. You HAVE to push or to incentivize people as even the ones that almost never get bored, will manage to not find anything to do and leave. And today we need new people. New people that play games are the new generation that grew up with a different view on games and MD is hard for them as most look for instant gratification (not their fault). I joined MD in an era where MMOs were few and quite limited so MD was something "wow". It changed a lot in the past (ha! never thought I'd say that) 10 years but it's not keeping the pace with the real world. MD, as it is today, is not for everyone. And since it's not visible in the ocean of MMOs, it's hard to find people that would stay. So we need the a mass from which to get a few stable players. To get that we need what Mur said he never wanted to implement: addictive things. We can get rid of those later, you know? Or we can have MD composed of 2 MDs: the "marketable" MD (this might be the one that would sustain both financially and in terms of player base the second one) and the real one.
And it seems I forgot how to stay on track and write normal forum posts and start writing blog posts so I'll stop here.