Azull posted something regarding TCs in a thread and starting from there we had a little brainstorming regarding how this should function.
I'll post below the few ideas that we came up so we can discuss them and hopefully we'll have a decent plan of functioning that we can present to the council.
-only the 4 main lands would be able to participate because the rest have too few people and will not be able to defend their land. However, a system of mercenaries can be set so players that want to participate can enlist (this way everybody that wants, can have a bit of fun)
-mp3s will not be allowed to participate because of the multiple abuses that can be done via new accounts (however Miq suggested that we might have some sort of TC only for new players but this should be a different discussion)
-the heavy ap loss that you have while carrying a torch should be removed. Same for the smaller regen interval. The regen, ap, visc etc should be the normal ones. This way each land can defend its territory easily and they will have an incentive to hire mercenaries.
-if you drop a torch you should not be able to pick another one for a certain amount of time (this was a way to abuse the faster regen time but if we go for normal regen, this should not be needed anymore)
-players should not have access to restricted places while carrying a torch as they did in the past (again, because of the "nice" abuses)
-Azull suggsted that maybe for the mercenaries, we could use the illusions (Soldier of ...) but this requires heavy coding and I doubt council will agree to it so maybe they will agree to the enlist option (I guess BHC setup for enlisting can be used...I don't know...I'm jusat saying)
-Miq made another suggestion: first 3 steps into enemy territory should be under the rules of current TC functioning (aka you lose half of your Ap each step)
Azull, Miq if I forgot anything please add it. Buffer is getting low