[quote name='Miq' timestamp='1350068380' post='123894']
Ave,
First the effect of you dont need and give to new will not keep the new from buying the same stuff later when they need get to those items later in the shop.
Second i don't really see anyone abusing the regenrit and such as they are not worth the money. (Grido will you spend 80x5 dollars to give regenrits to someone or would someone pay for that?)
[/quote]
I don't really get what you're saying with the first one, but if I got it right, I refer back to - what if they don't play or want those items "later".
Where's 80*$5 from? It's been a while since I looked in there, but I didn't think there were 400 regen rits in the shop... Where there is something that can be abused, there is always someone wanting to.
[quote name='Fire Starter' timestamp='1350073884' post='123895']
I see some reasonable thoughts here.
Let me address the abusability by stronger MP3's first - the ability for granting someone else a regeneration of his crits could be in the Extra features. There for it won't be visible who needs healing and who not for the majority of the MP3s.
Greedo is right about the possible lesser income of credits at first, but when we all with free credits spend our regens on newcomers, which I am sure will happen shortly after this is implemented, the previously favored MP3s will still remains with the only option to continue hunting for their own credits, entering deeper in the shop.
I am not talking about transferable items or tokens. I am talking about direct impact on players, therefor I see little options for abuse. First the Trading Inquisitor could maybe be implemented here, so alts won't benefit. Second, having no option to transfer this with the above requirements, we either end up with healing new MP3s or using the old path of just spending the credits on our crits, whether they need it or not.
I think the idea would have a little to moderate impact on the credits, since new players have less options to effectively recover creatures and our help would benefit them just a little, but not like a LHO or a Protector can.
Of course for every heal a player should receive a message, with a short log what happened.
[/quote]
There's still issues with seeing who needs their crits healing, like having friends/alts at higher MPs who can see.
As much as I'd like to be able to afford to do that, that's not going to happen with me, it may be me being cynical, but I don't envision more than 10 people doing it more than a couple times, shrug. This also goes back to them potentially not playing later, and so the credits do not go into the system that way as I stated before.
I already pointed out every player gets (I think) 8 free regen rituals in the shop when they start.