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Everything posted by Grido
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closed and moved then
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[quote name='DARK DEMON' timestamp='1351449120' post='124743'] women [/quote] Eve
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What's the spell you're saying, in full? Cos the message you're getting makes it sound like the spell is trying to find a character named "send a firefly after Esmaralda", which clearly it won't find. LE: Serves me right for having the topic open for ages and not refreshing before I reply...
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Oh did forget the other thing that messes the spell, if the player has logged out for a while.
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As people have previously stated, the only reason that a spell gives the message "...beyond your skill..." is when they are indeed - I don't know of any reason why it would have been messed with (ain't broke, don't fix idea) For locate that means game chars/lho/rpc(back in the day). For other spells, it could be because the spell is age dependant or other similar strict dependants.
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[quote name='nadrolski' timestamp='1350434560' post='124124'] so that is not an appropriate screen shot? and for your information, i am not treating this as a game. [b]unless you are blind, the evidence is very clear and can speak for itself[/b]. [/quote] The screenshot is fine, but you have no explanation, and thus it [b]is [/b]a guessing game. Explain what the bug is, otherwise the community will have to guess at to what you're actually talking about. Evidence is never clear, it usually hides.
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Whilst I can, in that I see that he appears to be collecting herbs, when the location doesn't list them as an available resource. Do not make bug reports a guessing game. State the bug, provide appropriate screenshots if necessary, it helps things get fixed faster if people don't first have to figure out what you're actually chatting about.
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Fairly certain what you refer to is post count, rather than rep, considering all those with neg rep can do those things. But yeah, certain features are unlocked once you've posted a certain amount of times.
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I should imagine hard to implement in a nice way - If you don't actually buy the item, where do you click to disappear it / pick destination for. Nice thought though. Currently it should be noted that there would have to be more treasury fund groups implemented as I think only MDNP and LHO exist atm.
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As has been said several times before; Forum modifications, in this case a new section, need to be messaged to sys-chewett. They will not be done otherwise.
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As I have stated elsewhere, if it's possible to abuse something, you will find someone willing to spend the time to do so. If you don't have it as an inventory item, you reduce functionality (as described here), but reduce abusability
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[quote name='Dragual' timestamp='1350143066' post='123933'] Necrophobia [/quote] Bruce Willis (Sixth Sense)
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[quote name='Miq' timestamp='1350068380' post='123894'] Ave, First the effect of you dont need and give to new will not keep the new from buying the same stuff later when they need get to those items later in the shop. Second i don't really see anyone abusing the regenrit and such as they are not worth the money. (Grido will you spend 80x5 dollars to give regenrits to someone or would someone pay for that?) [/quote] I don't really get what you're saying with the first one, but if I got it right, I refer back to - what if they don't play or want those items "later". Where's 80*$5 from? It's been a while since I looked in there, but I didn't think there were 400 regen rits in the shop... Where there is something that can be abused, there is always someone wanting to. [quote name='Fire Starter' timestamp='1350073884' post='123895'] I see some reasonable thoughts here. Let me address the abusability by stronger MP3's first - the ability for granting someone else a regeneration of his crits could be in the Extra features. There for it won't be visible who needs healing and who not for the majority of the MP3s. Greedo is right about the possible lesser income of credits at first, but when we all with free credits spend our regens on newcomers, which I am sure will happen shortly after this is implemented, the previously favored MP3s will still remains with the only option to continue hunting for their own credits, entering deeper in the shop. I am not talking about transferable items or tokens. I am talking about direct impact on players, therefor I see little options for abuse. First the Trading Inquisitor could maybe be implemented here, so alts won't benefit. Second, having no option to transfer this with the above requirements, we either end up with healing new MP3s or using the old path of just spending the credits on our crits, whether they need it or not. I think the idea would have a little to moderate impact on the credits, since new players have less options to effectively recover creatures and our help would benefit them just a little, but not like a LHO or a Protector can. Of course for every heal a player should receive a message, with a short log what happened. [/quote] There's still issues with seeing who needs their crits healing, like having friends/alts at higher MPs who can see. As much as I'd like to be able to afford to do that, that's not going to happen with me, it may be me being cynical, but I don't envision more than 10 people doing it more than a couple times, shrug. This also goes back to them potentially not playing later, and so the credits do not go into the system that way as I stated before. I already pointed out every player gets (I think) 8 free regen rituals in the shop when they start.
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[quote name='Seigheart' timestamp='1350075432' post='123897'] And the moment you abused it, someone, specifically dst (whose job it is to watch the logs) would/should, whether she would or not is a different thread, report it to Council, and you would be punished. Simple. [/quote] [quote name='Grido' timestamp='1350067198' post='123892'] My hypothetical self would of course do this subtly so that it wasn't picked up on. [/quote]
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Not to shout abusable or anything, but if it's an item, items can be transferred. If you take into account that I have idk probably 80 odd accounts (for those wondering why that amount, I forgot some login details for the other 80 ish), and that I have some good friends which I don't mind helping out, no charge of course, then you get some maths which lead to it being abusable. My hypothetical self would of course do this subtly so that it wasn't picked up on.
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[quote name='Ivorak' timestamp='1350063219' post='123885'] I'm not sure this will be a problem. If people are only buying the regeneration rituals to get to the other items further in the shop, then while the new players won't need to spend to get the regenerations, they will still need to buy those regenerations before they can get those other items, so they will still end up purchasing the regenerations.[/quote] As Fire Starter says, he is going to pay for the regen items regardless if they get used on another player or not, and personally has no use of them. He is going to buy them so that he can get to the deeper shop levels. So whatever happens, he is going to be spending those credits on those items. The player which the item is proposed to be cast upon, currently, would have to spend credits in the shop for the regen (aside from the free ones). Those are credits the player would not be spending had they been healed by another player. This player wants the regen items at this point, but they may not want the deeper items later on (they could also leave at some point between), there's no guarantee of it. If there is no guarantee of them wanting the deeper items, then there is less guarantee of credits being bought. What you state would suggest a cyclical pattern, whereby every player involved a-doesn't need regens later, and b-wants the deeper items in the shop. I would suggest that it wouldn't be the case.
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[quote name='DARK DEMON' timestamp='1350055253' post='123878'] Yes, I do realize that the people to whom the regen rituals are transferred may not meet some requirements (i.e. honour or age) but I'm afraid there's nothing one can do about that. [/quote] Aside from not implementing the feature, you mean? And there are ways, pretty sure it wouldn't be beyond the scope of reason to suggest an age/whatever requirement for using an item, or a check or something. It's good to suggest nice ideas like this, but whilst the vast majority would treat it as intended, there are some who will endeavour to abuse such things, for which need to be countered. I see no such countering in your idea, no "this is worthwhile to code, because..." other than because you have some spare credits (which, btw, I'm all for there being a use for, other than "wasting" them to get to the deeper levels). There's also nothing to take into account for the fact that there are stack amounts of each, each item in the shop there is a certain amount of, which are all for a reason. If you then enabled people to put them into items, a player can continuously use the same certain thing. There's also nothing speaking of what happens to the reduction of income to MD because the people that are getting use out of the items from you buying them, aren't buying them themselves? You've already said that you don't mind spending the credits anyway, so in a financial viewpoint, your contribution is maintained either way, the income from this other player, is not. That, is what I mean about details.
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Just as a couple notes; - A new player starts out with (I think) 8 free regen 'things' for their creatures. - Depending on the age of the player, they wouldn't understand someone else is healing their creatures, as nothing has informed them of such, their creatures are just suddenly healed. It may cause confusion as to the "norm". As for putting it on an item, or cast on another player; You will note there are requirements for buying things in the shop, the new player might not meet these requirements and so by doing this, they would be being circumvented. It's a nice idea, but I'd need more details as to how it'd work in practice if I were to say I was in favour/against. LE: Oh, and the indicator for MP3's which need creatures healing? It's fine for those of a nice disposition, but those that fight will see them as a weak/easy target and would therefore be more likely to pound on them.
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[quote name='DARK DEMON' timestamp='1349951728' post='123762'] unholy priest [/quote] Pope Alexander VI
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[quote name='Ackshan Bemunah' timestamp='1349887626' post='123711'] The wall was too high [/quote] Humpty Dumpty
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[quote name='SkyArmy' timestamp='1349879753' post='123699'] black jack [/quote] Jack Black
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We went over this Dark, it cannot be done.
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[quote name='Ackshan Bemunah' timestamp='1349875947' post='123693'] Glasgow smile [/quote] The Joker