So, I guess the time has come to start a poll on one of the most game-breaking issues we're facing right now: how boost auras work.
Right now, auras work multiplicatively, so that a 50% damage boost aura will give 1.5 times base damage, two 50% damage boost aura will give 1.5*1.5 = 2.25 times base damage, and so on. With the amount of boost that is given by BPs and rusties (and probably reins), damage can go up to astronomical amount which leads to a current situation where it's almost impossible to defend against it for even one round.
What I am proposing is simple, and in my non-experienced opinion, would not be that hard to code. Change the way %boosts (of any kind, really, not just attack) from multiplicative to additive. That is to say, two 50% bonus aura will give 100% extra damage (2 times base damage). This way, aura bonuses will still play an important part, but battles will no longer be 0 round battles that relies on who hits first with their infinite damage.
So, please vote your opinion on this topic. *hopes that the rest of the community agrees with him*
Disclaimer: after playing almost 2 years, I finally have 4 drachs and will get the GG one tokened tonight. So no, this is not a whine topic. I'm finally going to catch up a bit with the stronger players, but I choose to potentially nerf badly my long-awaited creatures, because I do believe it is for the best interest of the realm.