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Udgard

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Everything posted by Udgard

  1. Actually, elochai suggested updating, not reinstalling flash. About ISP problems, it is possible that one of the lines from your place to the location of MD's server is somehow damaged, and thus they are running with only what's left, thus the bandwith, shared between so many subscribers, became small. I also experienced something like this with international connections sometimes, yours might be a case of a more small scale problem. New thing to try: to pinpoint whether it is a connection or a hardware/software problem, you could try plugging your internet line to another computer and run MD from there. If problem persists, it's a connection problem, if not, it's something wrong with your computer.
  2. Actually, I don't mind if organizers make a profit for themselves, as long as the amount and methods are made clear beforehand. I think the problem with the last one is that some people feel 'cheated' because they did not know before that some of the profits will be taken as profit for the organizers. A bit of advice, it will help much if you make all info clear to the public instead of just the volunteers, it will make it much less likely that there'll be a fuss.
  3. I'd vote yes. I think instead of listing people and items they own, it might be better to make an item search function. You input the name of the item you wish to find, and the search function lists all people who own that particular item. Of course, to search, you need to know that it exists first (as in, knowing its name). I can release the catalogue I got from the last quest, if the community wishes so.
  4. Kragel and Subzeroo is available in game, not very active, but nonetheless reachable. Just wondering if you have contacted them yet?
  5. row 6 column 38
  6. Go to the magicduel archive lands and look for [b]g[/b]olden [b]g[/b]lobe [b]g[/b]azeebo behind the main building =)
  7. Well, just make it so the battle gives you no wins/xp. Just a place to see your creatures fight? =\
  8. Udgard

    Quotes

    Courage is not the absence of fear. It is having a fear and facing it.
  9. bids updated @peace: the necrovion kingdom not interested in gaining back the shades that are outside necrovion? *winks*
  10. Actually, by the forum rules, you should not RP here..
  11. I definitely remember your name, though I can't say that I really know you, nor did I realize you were gone xD But anyways, welcome back! =)
  12. *bump*
  13. Y'know, it's much, much easier if instead of the bidders liquidating their bids, Mur just uses a point system for each item/creature/whatever used as bids. The point system can even use coins as the reference, but the bidders won't have to liquidate their bids directly.
  14. Udgard

    Team Ewil!

    *makes a pose* Is this a modeling class recruitment?
  15. Or both.
  16. I've never seen Kemp broke the rules before. You sure it's not because your previous rit was damaged from the 1st atk? There seems to be a large difference between the amount of VE you lost on the two attacks.
  17. The house of liquid dust ones.
  18. As title says, I'm thinking of selling my shade, if a good offer comes up. I'm mainly interested in rusties/reins, unique items and coins/credits. Please PM your offers. Current offers: 6 gold 5 silver (95 silvers) + 1 uncut diamond
  19. @czez: I guess the point many people are not really happy with is : if you wanted to commission items using them, then why haven't you done so? Since you're going to use it, but haven't (and you mentioned that you got some of them since the day it was implemented), the item is stuck on you and no one else can use it. Why not use it soon so it can be recirculated? @bored: I know it's gonna shake the economy and make some people lose money, if implemented, but you do know that it is how MD works. You can always liquidate your investment if you want, it's just like real economy: invest in risky investments, or hold the less risky cash (coins in this case). For some considerations: Not all list of raw materials are released yet, and hence the number is indeed too few than the number of players. But let's look at this; there's only 3 types of raw materials that are released right now: wood, gemstones and animal parts. They have a total of 35 different raw materials, each having at least 2 copies, some more than that AFAIK(13 kinds of wood, 13 stones, 9 animal parts). Now imagine how it will be like when we implement the other kinds of raw materials (metal, cloth, herbs&chemical ingredients, etc). This will multiply the amount of available raw materials quickly, without even increasing the number of copies of each type of item. They are not requested to be made yet because there's no one to actually craft them (like the case with metal during Kragel's absence). But maybe, should we just go ahead and create them right now, so there will be more items on the market? I dunno, but maybe if there's more item in the market, it'll redirect some of the 'hoarding' to those new items, and allow the actually usable ones to be let go to those who actually need it. Opinions please.
  20. *bumpity bump*
  21. *bump*
  22. Here's the problem. Making items automatically takes the wishpoint. Hence, making "standard items" for silver payment only is not possible with the current system. Well, it could be done if Mur decides it's a good idea and do extra coding for it though..
  23. Okay, to address some things. First of all, standard items with standard recipes. The impression that I got from the day item was implemented is that items are meant to be unique. Standard items that are 100% identical to others, to me, doesn't seem like the direction that items are meant to go. If you noticed, before the raw materials, the only items with same names are those that are part of a set (like aeo's runes and KB's wedding ring, and the map pieces). Otherwise, they're all unique. The raw materials themselves are partly meant to fill the gap and the demand for "standard items". Since making items costs a wishpoints, it didn't seem like making standard items would be so popular anyways (though I might be wrong here). And when we talk about standard items, although they have no specific "recipe list", their recipe is actually quite standard when you think about them logically. Suppose you want a simple wooden statue, then the material would be a plank, never, for example, a piece of metal. Or if you want a golden ring, I won't ask for an egg shell as material. For simple items, the "recipe" is what you think it would take to make logically, so you will, IMHO, find out what you need faster by thinking it yourself than searching through a list =D As for shops, I'm trying to work towards one, but raw materials itself are not supposed to be unlimited. The shop will carry some goods, but there will always be some type of materials that are more rare than others, and thus more scarce.
  24. I thought some RPCs were given ggdeep, but only the key, not the ability to give it out to someone. GG-er with exit GG spell.. I think MRD can be counted as one with his teleport to tunnel of war =| Akasha has send to gazeebo too IIRC. But I agree that there's not enough people to manage all the visitors of GG. I think the case with LR and necro is the same, most people who have the open gates spell are either PWRs or ex-RPCs, which is very few in number (not to mention that some of those are no longer active). Personally, I agree with shadow that there should exist more amount of passports for each land.
  25. There is no set recipes. Basically, what you need to make an item depends on what you want to make. If, for example, you want a steel sword with a wooden hilt, then logically you'll need a piece of steel and a wooden plank (note that there are different types of wood though). Probably there'll be one with the chemical ingredients (so people can experiment to find a good recipe) but as of now, there aren't any fixed recipes.
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