Jump to content

Udgard

Member
  • Posts

    1,626
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by Udgard

  1. Hmm, so... people farmed losses to exploit the honor bonus. Yet, skill damage is annoying and keeps people logged of. So, why not just make that at the loss cap (1k loss more than wins), you gain nothing from battles (XP, wins for creatures) just as if you're at max XP or at too much negative honor? This way we won't need skill damage and people won't be able to exploit the honor bonus as well (I'm dooming myself with this suggestion =\, btw ). Firs has a very good point there. Nowadays, training non-tokened creatures from scratch is almost impossible without help from another player. Back then you would be able to train them yourself by finding targets that you could somehow manage to defeat without full-army. Nowadays its almost impossible.
  2. [quote name='Pipstickz' date='01 December 2009 - 07:49 AM' timestamp='1259628588' post='48786'] I'm just gonna put my totally selfish opinion out there: I've got over 400 active days, but lots and lots of people can beat me...I like fighting and slowly getting stronger, rather than just farming creatures for huge stats (mostly impatience x3)...if it's based on time in MP5, it'll just leave me behind, and I don't necessarily want that :/ [/quote] And I'm over 500 days and weaker than Pip. So it makes two people, and I'm sure there are more "vets" wwho doesn't stat grind everyday (I think chewy is also aroudn the same strength as I do, and a lot older). If time basis comes out, it's forever bye2 combat for us =(
  3. [quote name='Grido' date='30 November 2009 - 08:55 PM' timestamp='1259589300' post='48756'] Cyber Monday Free Ground Shipping To qualify for this free shipping offer, one or more Zazzle products must be purchased. Enter promo code FREESHIP2DAY at checkout to receive the free shipping. The free shipping offer is for [b]ground shipping[/b] to U.S. addresses only. Shipping charges will apply to oversized orders and orders being shipped on an expedited basis or outside the U.S. Offer is valid from November 30, 2009 through November 30, 2009 at 11:59pm PT. This promotional offer may not combine with any other Zazzle promotional or volume discount offers. Offer valid on Zazzle.com only. [/quote] OT: I thought ships go through water? I've heard of airships, but never groundships. Funny Americans..
  4. Well... If vets get something to do again (winning mp5 heads), it might actually take away their time playing their mp3 alts, thus giving real mp3 newbies a chance, no?
  5. Shh! Don't say the name!
  6. [quote name='Muratus del Mur' date='28 November 2009 - 07:42 AM' timestamp='1259368958' post='48588'] I think its the executive syndrome too, i feel like grabing him through the monitor and strangle him. if i wanish one day you will know why, i am on my way to greece [b]by internet cable[/b] to strangle that guy. I will research more about dyslexia, thanks guys. I will also research more about brain damage, i think i might get it soon. [/quote] This and your forum status finally made it all clear. Mur is actually an advanced computer AI that is using MD to gather data in preparation of world conquest! He can travel through internet cables and emails!*cough* And, in a more serious manner, a common eye illness (call cyllindric or something here at my place, can easily be countered with special eye glasses) can also make people hard to distinguish between lines, and might also affect people when reading a lot of text line especially those with small fonts.
  7. As title says, I'm selling an aged angien (no token), with 6 month-is age (it is bought within 1-3 days of the opening of the shrine). Please send your offers via PM. I will update the highest offer here periodically.
  8. I think he means loss>wins as in my idea, because there people with loss>wins gives positive honor to those more balanced =)
  9. @burns: I am not relating the new idea to the concept of strength, I was just pointing out that the old concept of strength is no longer relevant with the current situation in MD (some of the strongest people has way more loss than balance). My idea is to make being balanced be something that is honored, and thus those balanced will gain honor from attacking those less balanced. Not because of strength, but because they do something honorable: being balanced. @redd: 3k is rather extreme, even with the current situation, having 3k difference is already going to be giving a hard time. IIRC, there is also a kind of negative honor cap right now (5k-ish?), so it won't go as far as 100k negative honor. There is also a max loss more than wins caps right now (around 1k or 1,1k). @grido: true, but it's already happening to those unbalanced with wins>losses. The difference is that now having loss>wins also yields the same results. Although, it is true that gaining wins is harder than gaining losses, and it will be harder for someone who has too many losses to get rebalanced. That said, you've all shown that idea does still have a lot of potential loopholes and flaws, and will need a lot of improvements. THank you all for your inputs and comments.
  10. So while thinking about all the balance and honor problem, this idea popped into my mind. Right now, the number one problem to being balanced is honor problems, because there are a lot of loss>wins unbalanced people who give negative honor. The idea behind the current honor system is that if you have more wins than losses, than you are viewed as "strong" at that time, and defeating you grants more honor. But honestly, we know that right now wins-loss balance is almost not connected to strength at all in MD. So, why not make honor gains be based on how balanced someone is? If someone more balanced attacks someone unbalanced, they gain positive honor. Vice versa, is someone unbalanced attacks someone balanced, they gain negative honor. This will encourage people to stay close to balance. A person's balance is calculated by the absolute amount of win-loss difference they have Example: player A : 200 wins, 100 losses --> 100 absolute difference player B : 100 wins, 90 losses --> 10 absolute difference player C : 0 wins, 90 losses --> 90 absolute difference. If player A attacks player B or player C, it will gain negative honor. If player B attack player A or player C, it will gain positive honor. If player C attacks player A, it will gain positive honor. If PLayer C attacks player B, it will gain negative honor. The amount of honor gained/lost follows the existing formula, but instead of counting how many more wins than losses alone, now it count the absolute difference between those two. Of course, some adjustments should be made. For example, those with more losses should gain less negative honor than those with more wins, because getting balanced when you are severely unbalanced is harder for loss>wins people (who need to farm wins) than for wins>loss people (who can just sit there farming losses). If it gets implemented, a global balance reset will also be needed to prevent excessive chaos. But nevertheless, I think the system can help encourage more people to be balanced. Please share your opinions =)
  11. Did you have very large negative honor? It does the same thing as being at max xp.
  12. Question please. For backseating mods, does it include requesting a mod to close a topic that has gone way offtopic? edit: thanks for the confirmation =)
  13. Congrats! =D Come back soon, and don't forget to bring the little guy/girl to play here when s/he gets older =D
  14. Well, couldn't agree more.. Those things are what made me stay in MD in the first place. The inner magic part is what made me join the realm in the first place, and the ancient lores and AL is the mystery that had me stay and research for a long time. Now their importance seems greatly diminished (ancient lore got as far as banned, even), and MD feels a lot different than it used to be back then. If I were a new player, I might be discouraged from playing MD if I joined seeing the very interesting principle systems and the great stories, only to find that they are almost non-existant in practice nowadays..
  15. kriskah, can you send me a PM in-game regarding this? Your forum account has full inbox xD
  16. Probably due to the new idle system, I now get a Duplicate entry '(my id)-(target id)-repeatedattack' for key 1 whenever I attack idlers (Edit: non-idlers too) for the second time.
  17. Sorry to hear what happened =( I hope to see you again soon luvva (and I still have your YIM anyways =D ). PS: why is people voting Z's posts negative?
  18. It does.. but since it's not fully implemented yet.. Some kings are taking the initiative.
  19. Laters ammy. C ya again soon =)
  20. Yes, but will it count the highest five before the values added from the sacrifice, or after? Will it reset the principles as soon as the sacrifice button is pushed, or reset the principles once the new values from that particular sacrifice is calculated?
  21. Can anyone who has tried sacrificing creatures share with me how it works? Does the fix delete the leftover principles before, or after the new values gained from the saccing? I have principles that are specifically tailored to my role (yes, I've prepared for my golem elementalist role from the day I joined, and all my principles are chosen to fit that role). Unfortunately, my 5th principle is lower than one of my newer principles, and it is implied that I will lose it. If the fix deletes the leftover principles after the new value from saccing, I might be able to find a way to increase the value of my 5th principle to save it, but if not, should I wait for the cleaning? If Mur sees this, what will happen during the cleaning? Will we need to choose the principles again, will the principles be manually removed based on the other topic (for those who want to be honest), will it do the same thing as the fix on the altars, or will we lose all principles forever?
  22. Just... how old are you asterdai? O_o 748 age? That's more than 2 years... O_o
  23. I never got to attend any of A's events =( I guess the timezones are not favoring me, this one was 3 in the morning for me xD
  24. So the losses are permanent, but the gains are not xD Well, not that it is not predictable (actually, it's the most obvious outcome), but one can always dream, rite? xD
×
×
  • Create New...