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Udgard

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Everything posted by Udgard

  1. It's sad to see another old-timer gone. Good luck with your RL, and may you be able to return here by the end of the two months, and if not, may you have a joyous and wonderful life out there.
  2. Just wondering.. so will this be fixed or will they be counted as those irreparable damage done when testing? There's a bunch decisions waiting to be made based on this xD
  3. Questions please. Will the player be a one-man army, or will he be the commander type while his army does most of the work. I'm gettin the impression that it's the first, but just to make sure..
  4. The crafters will be glad to help with the market stuff (actually, I was wondering where you are and hoping you'll be showing up again soon). And there's still a bunch of unpublished raw materials as well xD
  5. [quote name='Fenrir Greycloth' date='19 November 2009 - 12:00 AM' timestamp='1258563633' post='47797'] Db has been ig for about three months. I've been playing for over a year now. [/quote] Just correcting, DB has been here at least from last year. (unless my memory is playing tricks on me)
  6. Chad got an awesome one there =D When you put a fish near the fire of mt. kelletha [spoiler][IMG]http://i6.photobucket.com/albums/y201/Udgard/captcha.jpg[/IMG][/spoiler] The best day ever. No wonder why God took a rest on that day [spoiler][IMG]http://i6.photobucket.com/albums/y201/Udgard/captcha2.jpg[/IMG] [/spoiler] And the best for the last. Every girls' favorite. [spoiler][IMG]http://i6.photobucket.com/albums/y201/Udgard/captcha3.jpg[/IMG][/spoiler] Edit: It took a while to get this one, but finally, the only thing we think about this time of the year! [img]http://i6.photobucket.com/albums/y201/Udgard/captcha4.jpg[/img]
  7. Happy birthday! =)
  8. E V I L T O M A T O ! edit: but honestly, that's one wicked shirt
  9. Well, if I were the designer of the fort, I would make a room for magicians and labs there, not as an experiment place, but a place to produce known items and cast known spells. After all, having a "weapons" factory inside a fort is strategically great to reduce dependance on logistics from outside, especially during a siege. While it might not have as complete a toolset for experiments as a dedicated experiment lab, I think there should be a lot of stuff there that can be used. Well, that's my opinion, and like they say, there's no harm in looking..
  10. That is certainly true Azrael, and that is why I am ranting. The numerical alpha dog system makes real loyalty and involvement "useless" in the system, and even the most loyal can be kicked out by a new usurper (that totally was unrelated to the alliance before) who has more loyalty points. The current system makes alliance badges work like a crown, that someone can snatch away anytime. But in reality, an alliance is the group of people who are in it and work for its goals, and not the new group of who-knows-who led by someone who just stole the ownership of the badge. If the alliance name is alliance "A", then the real alliance A is the same old group of people, and not the new group. My rant is how people disrespect the fact that badges should stay with the real members of the alliance, and not treated as an object due to the current system, and be tossed around like it has been. Sure, the current system allows that, but doesn't people feel it is time to stop treating badges like toys and let them stay with their rightful owners? An alliance is a group of people banding together for the same cause, not the group of people who just wears the badges.
  11. Golem's Mill? I was told that it contains something, although I cannot confirm what it is as I do not have access inside. Since you have access to all scenes in Golemus though, it should be worth a check. The rooms at tempest fort has not been explored yet either. It seems logical to me for a fort of a civilization of magic and technology to have some sort of place for artificers and magicians to work at.
  12. Farewell, may you do well in the Realm Life realm =)
  13. 3) couriers 5) A kind of tomato monster 6) uh.. am I allowed to answer this one?
  14. I meant to post this slightly off topic response on the caretakers takeover topic, but alas it is removed before I can hit "post". Nevertheless, this is a problem that has been bugging me for quite a while, so I guess I'll go ahead and post it on a separate topic. ------------------------------------------------------------------------------------------------------------------- Is it just me, or does alliances often get treated like an object in MD? Sure, alliance can be "taken" due to the system, but honestly? Aren't people tired of these kind of attitude towards alliances? Say, a group of people were part of an alliance, then the alliance gets taken over and they got kicked out. They still gather together for a same cause and calls themselves by that name, should the real badge count that much? Regardless of the reasons behind them, isn't it better if alliances are treated more like a symbol of a group of people banding together, and not objects? Savelites, Knights of the Bell, Seal of Six, now the Caretakers, all had their share of takeovers by people not previously involved in the alliance. I'd understand a mutiny done by a member of the alliance, but outsiders taking it over like it is a trophy that anyone who wants to try can take away? Sure, as it is, I cannot really blame what has happened, because alliance badges are easily passed over right now, and takeovers can often help you achieve your goal in the current system. It is as much the fault of the system and circumstance as it is the fault of the people. But really, doesn't anyone feel that it is time for us to view alliances in a more respectable manner and stop treating it like an [i]object[/i]? /end of rant
  15. If I'm not mistaken, Yrth has control over Khal's soul because the white part was once sealed there (although historically the white part has merged back with Khal and was no longer inside the cube..). Well, not that I'm an expert at cubes, so maybe possession over a cube does grant power over someone. At least the BC/CC was gathering cubes for a reason.. Nevertheless, I think cubes should be untradable except under special circumstances,or people might start farming alts just for the sake of increasing the level of their cube..
  16. Udgard

    Odd Bug

    It was due to the archers new skill. Even if you don't use them, you can still be affected if someone uses them on you. Grido is making a list on another topic called "for those who wants to be honest...", you might want to post the 4th principle you gained there.
  17. Udgard

    The Stone

    O_o I can't believe I got the pigpen wrong! Well, not that I managed to find atbash anyways. Just can't believe I was that clumsy to decipher pigpen wrongly T_T Anyways, congrats to esme, and thx to burns for an interesting quest =)
  18. Just take the wookie slippers, pull off the head, and place drachorn nose on it ? xD
  19. I used to experience this with FF (for more than a year or so), and then suddenly it stopped a few months ago. I think it might be an FF thingy because I experience something similar on other sites as well. Although, since pamps experienced it with IE, I'm not so sure anymore..
  20. happy birthday =)
  21. Oh, and 3rd type of quest: the solve grasan's secret codes one. Personally I think all 3 is fine, but as been said, sometime the first two are rather unreasonable. I've seen quests asking people to write essays in a ridiculously stupid length, and while I've seen some pretty good find person A stuff, there are also those clues that can be applied to 3 out of 5 people you meet. Personally, I think I like the third (puzzle) type best right now, because although some are ridiculously hard, they're much fun than writing a bunch of essays (well, good topics are fine, but remember those ridiculous ones?), or spamming people randomly. With the new MD codes, there's a large possibility for other kinds of quests though (remember the drachorn chase? it can be done again much easier this time with the md script), and I'm looking forward to them.
  22. Wow shadow, we think alike lol =D The concept of the answer I submitted was basically the same as yours.
  23. Oh, an artist with interest in new creature creations! =) I'll certainly need to contact you for some creature projects. Well, once my computer gets a bit better that is xD edit: forgot to add this. IMO, the easiest way to get a creature accepted is to use existing abilities mechanics as a basis for the creature's abilities. What I mean is that new abilities/auras are great, but there are often ways to adapt that ability using the mechanics of existing abilities, so it would not require much extra coding. For example, if one wants a defensive creature, instead of making new attack abilities, it might be easier to add an aura that gives bonus defense to all your creatures. The mechanic is not different than existing power/regen/attack auras, yet it is technically a "new" ability. Of course, totally new abilities are fun as hell, but taking into account the amount of work Mur need to do, it might have a much better prospect of implementation if they don't require too much new coding works.
  24. @peace: christmas gifts =)
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