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Udgard

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Everything posted by Udgard

  1. *gasp* how could you hide my post! This is all part of the gazeebo conspiracy! I knew it!
  2. Happy birthday! =)
  3. Aww, be back soon luvva. I hope you're gonna be better soon =)
  4. check the bottom left corner of your screen =)
  5. edit: deleted just in case
  6. rustgold drachorns =\
  7. Just to confirm, cutler, did you upgrade your TS every time it could be upgraded, or did it only when it has enough wins to max?
  8. Buying rusties, aged is certainly welcome. I don't mind tokens, though I am mostly interested in just claws, kelletha fire, and darksky. I can offer silver/gold/creatures in exchange. Please PM me your offers =)
  9. Happy birthday my friend! =)
  10. It works best on FF, actually... =\
  11. Mmkay, close please?
  12. So yeah, I was unable to attend the closing day due to RL issues >.< One of my plans was to open a souvenir shop for the last day of the festival, where I will make small Loreroot-related souvenirs to anyone who want one without the need of any MoC/coin payment (just the WP and the raw material). It's too late now for the on-the-spot souvenir shop, but should I open a delivery service for like a week or so?
  13. Pip sells M(c)D fries to pay for server?
  14. [quote name='Rhaegar Targaryen' date='06 December 2009 - 06:01 PM' timestamp='1260097260' post='49289'] not exactly. Limited number of raw materials + people making items for themselves, not for selling them (most of the cases I'm sure) [/quote] There's a good chance that people will farm several alts, some to make items for themselves, and then some more to sell.. xD
  15. [quote name='cutler121' date='05 December 2009 - 10:27 AM' timestamp='1259983671' post='49180'] So I am planning on closing the howling gates door on day 340. Only people who have set Necrovion as their home land, are in a Necro alliance, or have made bob bloom will be freely able to enter the necro astral plane after that date. (Unless something else comes up like another quest) So if you want to keep access to the Necro astral plane, you still have two days to water Bob, complete the maze or join the sentinels [/quote] And those that finished the maze please? =D
  16. Well, one thing for sure.. 99% of requested items will be made using WPs from alts, if alts are allowed =\ And IP scramblers are not that hard to get.. I voted for yes, but to be honest, I'm really concerned about how it will affect MD since alts are really hard to check...
  17. Just my humble opinions, but a thief "role" and doing real thievery seems like a different thing to me. I don't mind RP-ed thievery, but real thievery made by scamming others, I wish not to be seen tolerated in MD.
  18. Udgard

    Who Is Right?

    Okay, you can all be right, and I'll go left.
  19. Actually, I am proposing that the 3 WP be used for upgrading tiers. I know it's not clear from the first post, which is why I added some explanation on the 2nd post. The 3 WP is not just WP used for other wishes though, it will be consumed to unlock the upgrade option. Alternatively, if people still think this is too much, I'll change it and use a questing system just like braiton. The difference is with a WP cost, people could try other quests and upgrade the creature, without the WP option, there would only be one source of quest to upgrade it. Details.. well, I guess it would spoil the fun if I lay out all the planned abilities here. But to give a clearer picture: - the creature will have different signature abilities on each tier. Each tier will be useful enough on its own (so those without access to maxing it won't have a half-done useless creature), although higher levels should be more useful, naturally. - the creature's main role is not a damage dealer like archers/drachs, but a supportive one that should be used in ritual mixes for maximum benefit. I'll be away for a day or two, but if there's anything else that you would ask/comment on, please post them here. Thanks for your inputs everyone =)
  20. Z produces milk too? So that's what you've been secretly watering Bob with..
  21. You actually clicked all of that? O_o I'm think I'm gonna be nominating your for best perseverance for the upcoming awards xD
  22. We can actually exorcise the ghost? I didn't even know that xD
  23. Okay, so far most of the votes is no. Indeed, 4 WP is not easy to get.. =\ I guess I might make harder quests instead. [quote name='Grido' date='03 December 2009 - 12:28 AM' timestamp='1259774918' post='48918'] i think 4wp is quite high, and that increasing strength to compensate is a bad idea, it'll mean that the players who've been around a while (and therefore have 4wps) will kill other people too easy if you've increased the strength of it [/quote] The creature is actually designed to be "stronger" when the enemy is strong, and weaker when facing weaker enemies. Just like how an elemental/water daimon is very strong against high VE enemies and weak otherwise. It's true though, that the problem is on setting the limit of the strength. Life steal has a 20% cap now (used to be 20 something IIRC), the strength adjustment I'm referring to is mostly similar to setting this % cap. [quote name='Kafuuka' date='03 December 2009 - 12:54 AM' timestamp='1259776445' post='48922'] I thought selling WP was illegal? Imo a 4 WP creature is only cool if it looks hot but is totally useless. It's like saying "I blew 4 WP on this but that's because I am awesome enough to afford it." If it is really useful, more people will buy it, making it less unique (imo wishes are supposed to be unique, although automation somewhat ruins that idea) and also unbalancing (not that i battle a lot). Plus it would force MB to gather enough WP to buy it, lest he fails to prove his awesomeness. A just reward for all that PL spam [/quote] Selling WP is indeed illegal. A while ago RJ had a quest to trade 2 drachs for a WP to help reduce the overpopulation of drachs. Although, I think if there was a drach in the WP shop for 1 or 2 WP, many will want to buy it. I dunno about uniqueness, it is a paradox that the more unique something is, more people will want it and make it less unique.. [quote name='Fenrir Greycloth' date='03 December 2009 - 12:55 AM' timestamp='1259776506' post='48923'] I dislike this idea. We do not need "stronger" creatures. But creatures with varieties in their attack/defend/powers. Right now, there are four creatures seen in every ritual. Drachorns, Chaos Archers, and Grasans. The rest are not strong enough to fight with. [/quote] You only mentioned 3 creatures =D And you're right, most of the rest are not strong enough to fight with. That's why the new creatures need to be strong enough, so it doesn't end up just being another collector's item gathering dust. And yes, it will have new varieties in abilities. [quote name='dst' date='03 December 2009 - 01:49 AM' timestamp='1259779775' post='48940'] And there is the other issue:if the stakes are high enough WPs might be trade/sold/etc. I don't want to see that. [/quote] Yeah, that's one problem we all don't want to see.. =\ If implementing a 4 WP creature will lead to such problem, I'd rather not do it. Although, I was hoping that it will not be such a great incentive as to actually lead to a WP trading problem. [quote name='Pipstickz' date='03 December 2009 - 09:03 AM' timestamp='1259805839' post='48992'] I've had two WP with about 450 days x3 Oh right, as for on-topicness: I think 4 WP may be a bit much, but then again, you never know what'll happen in the future. Wishpoints could become common currency, and this creature could become common with pretty much everyone, just like the drach is now. [/quote] Yes, the original decision was to make it only a 1 WP creature, since the idea was conceived during the times when WP was very scarce. The idea of 4 Wp was put aside until the festival aftermath, when there was some WP inflation with RPCs giving WPs for adepts and the like. Now WP distribution is more controlled with the automated system (limiting the amount of WP that can be given) and less controlled with everyone able to give a WP, thus the need to ask for all your opinions =) So far, the majority vote is a no. I'll add in a few more details that answers to some of the concern and see if there's a change in your opinions. If the public opinions doesn't change, we'll scrap the 4 WP idea. - The creature will be untradable. (or at least, that's the plan. No CTC for the craeture) - 1 WP is required to recruit the creature, and 3 WP to upgrade it to the max. Subsequent creatures only need 1 WP to recruit, but upgrading it no longer takes a WP. The 3 Wp is just to unlock the upgrading option and is shared across all creatures of that player. - A large fraction of the creature's strength is based on the enemy's strength (%based just like lifesteal), and strength adjustments will mostly affect the %cap (although there are some non-% abilities as well).
  24. Before moving on to the next step on a creature (you know what it is), I would like to ask the community's opinion, just to be sure =) What do you think of a 4 WP (cost) creature, disregarding whether it is strong enough or not to be worth 4 WP (strength can always be adjusted later). The underlying question is whether a creature with such requirements will be considered another long-term goal that can be aimed for (a good thing), or just simple lunacy/idiotic idea (bad thing). For consideration, we already have a creature that costs somewhere near 4 WP, the wind dragon. Obtaining one requires the sacrifice of a GG drachorn, which some people will gladly trade one or two WP for one egg, plus doing some quests that could be viewed as a 1 WP quest. So we already have a creature theoretically near that cost, but in reality getting winds doesn't involve any WP at all. What would you think of a creature that does cost 4 WP to obtain and max?
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