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Udgard

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Everything posted by Udgard

  1. Well dear, the problem is that getting the blood as close to the heart is done through RP, and one just needs to RP that they are capable of such precision and it's done =) No, it's not god-modding, in the sense that it is too powerful or anything, but it is a bit too powerful to be a normal item. Healing is a powerful tool, and one with such potency belongs in the rank of top-tier items, and therefore a same degree of price would be required or there will be a lot of people making similar items running around, ruining the story. Now, wars and dangerous quest won't be actually a threat for anyone if everyone can heal themselves from any wounds, thus removing their point. The item is actually a very good idea, and its existence would bring forth interesting RPs, but restrictions need to be made to prevent it from being abused by certain people =)
  2. Happy birthday garg!
  3. Okay, when i searched new posts, i was like, WHAT?! I remember reading this topic once a long time ago! Is it already a year? I can't believe how fast time goes! Oh well, turns out it was the same topic after all -_-a Guys.. how can u say it's a "late" birthday congrats? It's more than half a year late! O_o
  4. ohh, a dino vader.. =D
  5. lol, I wouldn't say a gardener is a common role =D
  6. Welcome back =D Wow, number no. 21 =D A dinosaur!
  7. Well, welcome =D
  8. Udgard

    Bunny Scepter

    Because you are... bored?
  9. I dunno about vials, but I do have testtubes.. I think they will work the same. So yes, we can make potions, but the potions will be usable only storywise. It won't be usable to heal, say, your VE (though, you can RP that you use it, then heal the person you use it on with a heal spell to RP the effect into reality. I think the heal spell will be available when the wishshop is implemented. Just name the spell words into "potion of healing - xxx"). So, just like inner magic, it's use will come during daily RPing, and its full potential will come out during acknowledged story events, such as if you are involved in a story in the AL, or if another war breaks out and you decide to participate. You can use the item to force-alter part of the story to favor you, by using the potion to heal you completely when faced with a strong enemy, or if you don't want to use it yourself, you can simply lend/give it to someone who needs it in return of something you want from him/her. Potion making itself shouldn't be too hard once you have the ingredients (I'm sure the item committee won't make it hard to make), but on your case, jazira, the hard part would be actually making the blood, seeing how powerful it is. Considering that a spell of similar effect, the Heal spell, costs a WP to cast and still requires the caster to have the 4 spell pages as well as the correct combination of principles chosen (and even then I don't know if it can heal all kinds of illness/disease), a cost of more than a single WP might be required. Such an item would definitely be worth it though, if you get some, I'll certainly be looking forward to trade for it =)
  10. Just some thoughts here.. There are currently 3 types of items, personal and common items. The personal items are some that will probably never leave the person who has it, simply because it is tied too much with their role, such as, for example, Ren's quill, or MB's scepter (excluding the last time when grido had it..). Some others are a bit tied to a person's avatar, but still not role-attached enough to be non-tradable, and some others are simply common item, which would primarily function when they are traded (I've seen raw metals and herbs for making potions, etc). I am in favor of the previous ideas where people can make items out of other items, and the implementation I would love to see is where the simlpe, common items are made with enough number of duplicates and are periodically replenished to the community through certain quests or even purchasable (I'll explain below). The people's goals are to obtain the common items they need, and then make a proposal to create items they want (most likely personal items, or at least semi-nique ones), and pay the price according to the quality of the items. THe price can be quest points obtainable through quests (idea taken from braiton, check out his hate page), and this can as well work as a new kind of RPC rewards, seeing that wishies are now returned to its position as high-caliber rewards, and spell pages would only be givable once (well, gettin the same page twice doesn't give you anything more). Or, the points to pay for the creation of these items can be convertible from wishpoints at a certain exchange rate (1 wishy for 10 points, etc), or work as a combination of both (quest points obtainable from quests as well as WP convertion). Well, just some ideas..
  11. As I recall, the items will have no other interface other than the one for giving it to other people, so probably the items team will be in charge of taking away the items if they were used for making other items (so they would disappear). As mur said, items will go in line with inner magic, it will not have any direct effects other than roleplay effects, thus creation of items imbued with strong abilities will require the same payment method as casting inner magic spells, which is wishpoints and/or principle points, etc.. I think these are very good ideas, but before implementing it we need to come up with a clear measure of the cost to make powerful items or else people will start making godmodded items..
  12. Now that Rex is banned (dunno if it's temp).. what happens to his spell page? *sigh* and to think that I actually won his quest, just haven't been able to meet him online >.<
  13. Happy birthday biggie. Grow bigger! =D
  14. Udgard Loreroot's scientist and researcher We surely need a scientist and a member of the Root on an expedition to the Wild Woods, don't we? =)
  15. I'd say that it is flat, though it is still possible that it is not..
  16. You know, I searched MD on the net, and there were this page that rates pages/games (forgot which one) and analyzes the user pattern. In USA, most of MD players are indeed, uh... well, not so young. And almost half (or more) of US players here are female..
  17. Or... the potion was out of stock (VE potion had only 3 bottles on it, maybe 5 on the new one). The one that gave +1 to all stats was the bottle of memory thingy, so maybe it ran out, and because the bottle replaced the position of the vitality elixir, you clicked it instead =)
  18. Maybe you discovered a new inner magic spell... xD
  19. about principles... Mur did say that there were more than 10 principles, just that the others haven't been found yet, so I doubt that the amount of papers correspond to the current 10 principles. It seems though, that it is possible to recreate the cube if you have the paper pieces (and some other knowledge). Time will explain more about this one though..
  20. Well, welcome to the forums memory =)
  21. Does super-grasan rits(and all its variety) fulfill the 5 creature rule?
  22. Excuse me, but what is a signal creature ritual?
  23. To topic starter: don't mind some of the language here. We're not being hostile, it's just some people's way of talking =)
  24. Could it be.. that atk bonuses only double your personal skills, and then divide them to our creatures? Just some random idea..
  25. [quote name='King Manu' post='23824' date='Jan 15 2009, 11:34 PM']*looks left ..nobody..looks right ... nobody...writes a note fast and runs away.* "someone pls make me a short as possible resume of what needs to be done for this , like youtube links to music and location names plus coordinates, and i will need an alliance logo drawing to fit the name, i guess you want to gather under a name do you? ..oh yes, and alliance leader id pls." PM[/quote] Oh.. finally =) Seems like the CoE's gonna get an alliance! ^^
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