[quote name='(Zl-eye-f)-nea' post='34766' date='Jun 25 2009, 03:33 PM']I don't mind people RPing kids where BOTH parties agreed in advance that it would be part of BOTH of their story trails (which isnt that commun in actuality, usually one person decides and the other poor sap just goes along with it). I don't mind it, but I don't like it very much either, and as for birthing scenes, I just find the whole thing ridicuilous.
Z[/quote]
I wonder who the poor guy is *coughs*. Well, I saw that coming..
Anyways, I agree with Keith that people don't need to be of special heritage or anything to contribute to MD. I'm pretty much like Keith when it comes to RP policies. I love the actual magic system of MD, and I chose to start my role as a normal human with no special powers, just my brain and my perseverance. It does come with the consequence that I don't role-play a lot with those that are vampires/demons/human with special powers that just somehow come to them because of 'heritage'. No, I don't RP my golem for about 9 months (until it is acknowledged via my RPC role), although the role as a golemancer itself started a year ago, simply because the MD system doesn't 'acknowledge' that I have one yet. Some of the old RPCs are a much more clear example of role-players who contributed a rich flavor to MD by being special through their adventures in MD, not an inherited awesomeness. Simplyzero's shadelikeness came from his adventures, he was a normal human until then. Akasha has an important role in principle research while still being a normal human. Omegaweapon became an assassin through choices he made, and he has the stats worthy of saying himself capable of assassinating people (at that time). People don't need to start already equipped with a bunch of * * actions giving them special powers to contribute flavor to MD. Their actions and adventures are the one that gives the flavor.
And yeah, I agree with this whole child thingy.. I've seen a lot that is not even played much...