Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Udgard
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Promoters
What a nostalgic topic O_o Seems like yesterday that this topic was still fresh..
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Do We Need Common Items?
fail... flail. Lol
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Do We Need Common Items?
[quote name='Jester' date='01 August 2009 - 04:19 AM' timestamp='1249075146' post='38399'] I was unaware that Cuba existed in MagicDuel. Where is it? Next to Golemus Golemicarum or something? Also, a flashlight? I thought this game was supposed to be in character. Unless its a stick that someone used transposition and put a light identity into or something. Anyways, on topic. Items don't really have a purpose now, you can't exactly use them. And unfortunately (in my opinion) most of the items I've seen don't make sense, which really takes away from the feeling of the game. Its just another useless thing for rich people to hoard. Not to mention that if you try to get an item made for you, and you spend your hard earned wish points and raw materials on it, [b]there is a chance the person making it is just going to mess up the item[/b], and then say "oops, too bad, try again". So I say forget about items for now. [/quote] Nah, I'm not that cruel =D Although, it is true that you most likely won't get exactly the same as what you wish for, depending on how powerful what you wish for is. (I barely change any part of the wookie slippers, despite it's uber-power of controlling hordes of angry chews) And I totally agree with the flashlight..
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Do We Need Common Items?
What Kragel and I are working on are items that would be commonly available for people, but not 'common' items (at least that's the part I'm working on). The items are raw materials, like leather, wood, metals, dyes and such that will serve as the materials for requesting items, as well as allowing some commodity to be traded on the market, thus allowing a more fluid market. Unlike now where every item is being semi-hoarded, these raw materials is less valuable than unique items, thus people would be more willing to trade them away. As for items that are common, everyday items for RP purposes, I don't believe they are needed much. The item system serves as another side of inner magic, where possession of a certain item implies ability to use it (and be officially acknowledged of being able of said ability that comes from wielding an item), or to enhance the richness of someone's role. Items to enrich RP, however, I believe was intended for people to choose carefully what item best reflects and complements their role (for example, as a blacksmith kragel has a hammer, as an archivist Ren/Pamps has a quill). However, items like muffins or a cup of tea doesn't need to exist in the game, as people can still RP without the item's physical existence just fine. The impact of the item as a common everyday object is not that big to require a physical existence IMHO. Of course, this would be a different case if someone's role was the Lord of Muffins, where a muffin bag would be a great item to complement his role. Anyways, that's my opinion. I agree that we could use more items commonly available to people, but I am hoping that 'common' here doesn't mean some rather "insignificant" (forgive the term) items.
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An Original Idea Taken To New Heights
Some of those who got promoted on the 1st fest got some VE/VP boost. But not all, and yeah, what does 20k VE means nowadays anyways xD
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Lr Back Entrance, Perm Access
And that doesn't always work.. if a quest involves giving certain trigger keys, alts would be unusable for that quest.
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Dojo Violator Banning
Okay, I'm confused.. We all know for oh so long that the dojo is a community movement and the rules will be enforced via community will, not by a hardcoded system. So how come a ban spell is given to dojo staff without notice? (Of course, unless, the ban spell was not given for dojo use, but because someone who happens to be dojo staff gets access to the ban spell for another reason, in which case it would be an abuse of power).
- April Fools
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Wish Shop
Well, the original 'wishpoint' was based on, IIRC, the first broken pattern gazeebo contest. There, people DO get a wish granted, but there were no points system in place yet. Winners simply get a wish. Then Morgana's first quest gave out the first wishpoint, because the rewards was supposed to be quite special. After that, however, the value of wishpoints plummetted quite a bit with some easy quests floating around (and even worse, some RPCs that offered WPs in exchange for getting them adepts, I won't name any, but it did happen). Although WP distribution has been better organized right now, there is still too many WPs floating around to let each people ask for a wish for a single WP. Right now there should be a total of more than 100 WP distributed among the players. Imagine how much work it would take if every wish needs to be examined. However, if anyone has a 'wish' they want to ask to Mur, and they have a lot of wish points, I'm sure that those wish points will be put into consideration by Mur when examining your wish(es). I just don't think that it is time for a system (either manual or automated) specifically designed to examine all wish requests is suitable at this time.
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Tokens
"Is it that tokens completely change the battles and make strategy a thing of the past?" Somehow, yes. Back in the time, even a strong player can be defeated with a correct counter ritual. Those that cannot be defeated with average stats and a correct counter ritual are those who have trained their stats realllyyy high for a long time. Nowadays, no matter what ritual you use, you can't defeat a half-decent token user without using token yourself. And even with using tokens to counter, it all goes back to who has the highest initiative and enough attack to 1-hit (init and atk mostly coming from tokens as well..), thus making rituals used pretty much of little impact to the outcome of the battle.
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Creature: Necrovion Gem
If it's necro gem, why is it on marind bell forum section? =D
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Rewards Of The Drachorn Chase
Well, I guess I win the record for getting broke and dying twice. No QP, no silver =D
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Rebirth Of Savelites
Well, it's about time. Good luck with the future of the church =)
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Tokens
I like them, but not the way they are now. As far as I can see, it changes the game too much that people now are only depending on two asepcts: enough attack to 1-hit anything, and a race for the highest initiative. It also completely unbalances a token user vs non-token user battles. While I agree that tokens should give an advantage, and the idea of token itself is good, but their current state is not the best for the game, and severely unbalances them.
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Birthday's Merged :d
It's been a year huh? I remember seeing the previous thread when I first joined MD, and now it's been another year O_O. Happy birthday =)
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Wish Shop
Just a suggestion Mur, instead of making items require spending a certain amount of WP to unlock (like MDS), why don't it be based on total amount of WPs that has been acquired instead? Therefore people won't have to spend their WPs on things they do not want, yet those who work hard for WPs will still get access to something better.
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Guardians of the Root
Ok, let's see... Well, I never officially resigned from the guardians, so I guess my words should still count, but I haven't followed all the updates on the alliance lately, and thus all I know is the purpose of the old alliance. I figure it would be the same, but maybe it has change, I don't know. But anyways, the purpose of the original Guardians of the Root is to defend the Land of Loreroot, especially during the at-that-time-impending shade war. The 2nd purpose, after the shade war was over, was to develop and improve the land. Edit: What defines protecting LR? hmm.. I took it as defending the Land itself from danger. Loreroot, like most other land other than Golemus, is a masterless land. No king, no ruler, no nothing. Protecting LR means protecting the Land itself from danger. Taking over (or, more appropriately, gaining control over) the land of Loreroot is not really something the GotR will be interfering with, unless they feel that the person trying to control the land is not going to bring good to the land.
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Happy Birthday To Sagewoman And Leucretia !
Happy b'day =)
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Avatar Fee Monthly
[quote name='Lifeline' date='04 July 2009 - 09:15 PM' timestamp='1246716918' post='36111'] actually now that i think about it 1credit every month is fine. if u vote everyday u get 2credits every 8 days right now. sacrificing 4 days to keep an avy for a month is ok in my point of view. and a cost of 1 credit makes sure that u are still serious about the game or active enough to do the free votes. [/quote] I would disagree. Sure, it "only" takes 4 days, but not everyone can log in everyday. Not everyone can vote much mroe than 4 days worth a month. It means that it will still drive those who rely on free credit alone from being able to access any other shop items.
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Avatar Fee Monthly
I dunno.. I bought an avy because I liked the idea of every avy being unique and tied to a player's legend. Having an avy being returned to the shop once the player is inactive kinda kills the original intention of making avys part of a character's legacy. I'd rather have avy prices increased a lot, or requiring much higher active days to buy, so those who don't show intent to stay for a while can't get one, but those who have stayed for a while, and made their avy part of their character, should be allowed to keep their avy. It's not really an appropriate term, sicne players buy their avy at less the cost that Mur spent to get them, but they did 'buy' their avys as part of the MD shop. It kinda hit me as not right to take away what people has paid for, unless it is stated in a disclaimer before purchase.
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Should Lightsage be allowed to return?
I'll vote yes. He's a long-time player, and the crime itself is something that a LOT of other people do unpunished before. I agree that he should get a heavy punishment especially cause he did a repeated offense (creature deletion/stats reduction, something like that), but I think a permanent ban is a bit too harsh. That;s just my humble opinion, though.
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Shattered Illusions
Congrats on the new alliance =) If you ever need sponsoring with quest rewards, just ask.
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Search keywords
I used browser based games when I found MD. long term game / persistent something (PBBG) might also work well, considering that MD can be classified under that category.
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Intro to the Crafters
You don't even need a WP to demand something.. but you won't get it =D
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Old accounts deleted
If DB is getting akasha married to a native girl, I'm going to find a native hunk for Mur to marry.