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Chewett

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Everything posted by Chewett

  1. You can buy things as can they. I don’t see anything here needing combination but message me the details if you have an idea.
  2. Item 1 - 8th Anni - CID: 59 - ID: 806168 75 plushies Item 2 - 10th Anni - CID 62 - ID: 832964 50 plushies
  3. You can pick which creatures of yours.
  4. CC'ing high plushie holders: @Demonic God @Ungod @Nepgear @Fang Archbane @Aia del Mana @MaGoHi @Ledah @Fyrd Argentus @Kaya @Pipstickz @Else @Dracoloth @Sunfire @Poppi Chullo @Ailith @Yoshi @Aelis @Miq
  5. CC'ing high plushie holders: @Demonic God @Ungod @Nepgear @Fang Archbane @Aia del Mana @MaGoHi @Ledah @Fyrd Argentus @Kaya @Pipstickz @Else @Dracoloth @Sunfire @Poppi Chullo @Ailith @Yoshi @Aelis @Miq
  6. You can buy as many of these items as you want with the only limit on the Anni creature. The shop will stay open for as long as needed for those to buy the items. You may consider spending your plushies on the limited time Auction. To help me, if with your "orders" you can total the amount of plushies it costs to speed up delivery. Item 1: Anni creature 2021. Price: 15 plushies (limit: 1 p.p.) Item 2: Anni custom pin badge (second of a collectable series). Price: 10 plushies (limit: 1 p.p) Item 3: Silvertongue stone. Price 10 plushies Item 4: Unholy priest. Price: 10 plushies Item 5: Acoustic remains stone. Price: 12 plushies Item 6: Avatar goldening Token (can be used to make any avatar gold), Price: 40 plushies Item 7: Lock in choas Spellstone - 12 plushies Item 8: Silvertongue stone. Price 10 plushies Item 9: 16th anniversary spicy pickle. Price: 5 plushies Item 10: Send to Gazebo - 15 plushies Item 11: 16th anniversary piece of cake. Price: 5 plushies Item 12: 1 wiiya. Price: 2 plushie Item 13: 1 token (of your choice) applied to one creature, Price 10 plushies Item 14: 1 Research Point: 30 Plushies Item 15: random rp item. Price: 7 plushies
  7. The following items are available to bid on with your hard earned plushies from the 16th birthday. The plushie auction will be run like a standard auction, 14 days minimum time on auction, it finishes 7 days after the last bid on any item. (So the auction will keep running and all items will be open until all items have had a bid older than 7 days) Your bids do not have to be purely based on our own number of plushies, You are permitted to "group up", The only requirement is that if you make a bid you must state whose plushies they are, if they are a grouped contribution. E.g. 20 from me, 20 from Eara. If there are any questions ask! Failure to have the correct number of plushies will result in being banned from all entries on this auction, and potentially future ones. Please bid carefully. Item 1 - 8th Anni - CID: 59 - ID: 806168 Item 2 - 10th Anni - CID 62 - ID: 832964 Item 3 - 12th Anni - CID: 64 - ID: 859361 Item 4 - 14th Anni - CID: 66 - ID: 869655 Item 5 - Wind Drachorn egg - CID: 1 - Age: 3142 - ID: 793847 Item 6 - Standard Angien Egg - CID: 29 - Age: 3985 - ID: 651622 Item 7 - Tainted Angien egg - CID: 28 - Age: 3142 - ID: 793912 Item 8 - Darkling - CID: 6 - Age: 3142 - ID: 793851 Item 9 - Full Tokening of 5 of your creatures (or whatever tokens you want) Good Luck!
  8. Probably item stacks, although that needs some tweaks.
  9. I’m just currently seeing what people might pay, final costs will be presented to people and decided by me
  10. I have a solution for that, I will see if I can code it tonight for you.
  11. I will be opening treasuries up to more than just Marind Bell with some notable changes. A treasury can be used to store items and creatures and allowing for alternative storage or a collaborative pool to be used. Taking items/creatures in and out of a storage has no penalty which confers several benefits to totemizing (although should not be used for trading penalty-less). Treasuries will however (going forward) require a maintenance fee to be paid weekly. If you have any questions about what treasuries are, please feel free to ask them on this topic. If you are a land leader, group leader (official or unofficial), etc, and would like a treasury please post below stating: What group/land you represent in your request: Amount of Storage wanted (items): Amount of Storage wanted (creatures): How much you would pay (weekly) for this: (Nothing is an acceptable answer although might mean you can't afford it. Payment could be resources, items, etc...) Location you would put your treasury: (Scene coordinates and name) I will review all requests and consider them for the work I am doing, Once I have the new "building" code in I will speak to you individually about the requests.
  12. This project has been paused, I am unsure who wants to be involved with GWI currently. I would recommend against sharing an account due to the alt restrictions that would quickly cause issues.
  13. My work on this will be part of my review of the resources which may involve a total rework of all resources currently in MagicDuel.
  14. I don’t have an issue redistributing clay. can it be used for anything at the moment?
  15. I was wondering about clay for for MB too, interesting!
  16. GG: Rough Stone -> Stone BricksTool: Hammer and Chisel - A tool that can be used to cut large sections of rough stone ready for processingProcessor: Stonemasons Yard - An area to convert roughly hewn rock into bricks which can be used for building with
  17. Please feel free to upvote things you think work well, therefore one per post is probably a good idea! I'm going to start then: LR: Lumber -> Building Planks Tool: Hatchet - A tool that can be used to fell trees in a responsible manner Processor: Plank Processor - Converts lumber into appropriately sized planks for buildings Note: This already mostly exists so if we go with this I might tweak the current setup
  18. Thanks for all of the feedback here, and the numerous PM's and messages I have received on the topic. Its interesting to see the private vs public comments tonal differences too but thats not really important here! It sounds like people are generally for making death more problematic, assuming that its something you have "signed up for" so anyone in Necrovion might be expected to face harsher penalties than someone who has a kill item. Many people were however happy with the new revival mechanism and some were concerned that it is "too simple" now. We don't however want to create a culture where being killed is intentionally depriving of someone of the ability to play. So really any "negatives" need to be balanced with a positive in some way (aka farming Necro for resources/etc). I will have a think about this and things might change (Or they might not!). Thanks all.
  19. I am looking (initially) for one unique resource per land, that ideally can be used for buildings. An additional Ideal quality is that each resource will need to be "processed" into a secondary form before it can be used. Please also describe what tools would be used to gather the item, and what would be used to process them. E.g. LR - Lumber -> Processed Lumber GG - Stone -> Bricks Currently I am thinking only about resources for Marind Bell, Loreroot, Golemus and No mans land. The no mans land resources may be scattered through other lands too. Ideally the resource would be somewhat tied/related to the land. However suggestions for other lands/areas are welcome too. I am not considering Necrovion resources currently. More than one idea for each land is useful too, so feel free to name as many as you want. The best ideas will be given a gold coin for each one I use. Note: we can repurpose/rename current resources, I am just looking at a "fresh" start for these resources as we can more accurately see
  20. A few people contacted me saying that they feel death is too easy, with various quick revival methods and benefits, it akin to being a holiday. A few have been submitted to me already, but if anyone has any ideas how they think it could be made somewhat more painful feel free to send me a message or post here. Current ideas being discussed are: Permanent principle Loss Permanent stat loss (including AP) Creature stat loss (wins, shards, Age) Item loss
  21. I have spoken with Mur about this and we are in agreement. Lashtal is free, as is any private citizen, to contract the death or one, many, or everyone. As Death guard their actions with their killing tool is limited to Necrovion however in this instance that was not involved and therefore his role as Death Guard does not need to be considered. I consider this closed unless there is further (new) information brought to light. We thank Lashtal for their duty as death guard.
  22. I can confirm that there have been a few complaints relating to this.
  23. Maybe you are right and we should add in a mechanic to help make it even more dangerous? An interesting idea MaGoHi
  24. I was tweaking things, thanks!
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