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Chewett

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Everything posted by Chewett

  1. @Blackshade Rider asked me to investigate an issue where his protector spell wouldn't be able to be stoned properly. He originally thought there was some blocking in MD but we haven't changed that at all. After some investigation I found that he used a spellstone which "converted" his permanent spell into a temporary one! Ooops! What do people think should happen when this occurs? Should it just refuse to be used and stop this occurring? Should we be able to have permanent and temporary spells? Thanks Chew
  2. A number of special actions already use *** so maybe we just add to them?
  3. I asked Jak to make this topic thanks Fyrd. Once people decide/agree on what they think it should be I can add it
  4. Hi all, For those that don't know me, I'm Chewett. Before I start I will give a little bit about my background. Who Is Chewett? Now that is a question and a half! I imagine if you asked everyone you would get two to three responses per person, all different! My background in MagicDuel is quite a long and varied one. I originally joined the community pre-game, where only the forum existed. We planned, debated, and discussed the game that was being built. I eventually was given "beta access" and began my journey in MagicDuel (I was the 40th player ID). From there I built my role initially as a roleplayer, not really understanding the combat system. I participated in the Adventure Log and founded the Seekers of Enlightenment. Here I focussed on learning more about the game lore and understanding what really makes a realm. I have been in various secret (and not to secret groups), alongside running lands and communities within MagicDuel (e.g. GGG). Later I spent more time investigating the combat system and for a few years was among some of the top grinders in MD. I now understand the combat system much better and how it works but I still need to fully investigate how the new combat shard abilities work. I also became an official bughunter within MD (earning my mechstar) eventually transitioning to a coder, and now am Mur's Menkyo Kaiden in coding, running, and moving the game forward. However that is less relevant to this post. What are the "How to build a role" posts going to contain? These are a series of posts that I have been working on for a few years now. Unfortunately I haven't gotten to what I was originally thinking would be the "end" and therefore I felt that I couldn't publish them. Talking with someone more recently I realised that even the first few posts would be very valuable so I should just go ahead and post them. This is the first one and I will look to finish up and post the remainders in the coming days and weeks. If you have questions, comments, ideas, please post them below! Who can have a Role in MagicDuel then? Anyone! But it needs some work before you can truly start to have an impact. First - Get an idea of your characters motivations Before you can build your role, you need to have an idea of what motivates your character. Is your character driven by revenge? Are they money motivated? Maybe they want to be the greatest fighter ever? Maybe they are a builder want to build "stuff"? Or maybe they are the greatest sorcerer of the decade and are learning all spells they can? Something else? As your role develops these will change, but you need to have an idea of where you currently are. These ideas will form some of the basis of your character. Maybe they have a feud with a famous character in MagicDuel and they want to bring them down, crush their friends, destroy their alliance, and burn their land. It wouldn't be the first time that would be someone’s ambition! Having an initial idea of their motivation will give you an idea of who they are and how you should play them. At this point you don't really need to worry about what they look like, their age, etc, thats all fluff really. Summary: Work out what your character will be driven by and use this to reason why he is doing what he is doing. Second - Past history The character has come into their realm, but are they truly a new person? Many characters came here arriving shipwrecked, transported from out of their world, or simply appeared here one day not knowing how. Some characters will have an elaborate backstory which will form a major part of their character. This area is really up to you but it lets you be creative. Typically your backstory will want to have some basis in MagicDuel (e.g. basing it on MD's physics, world, or lore) but you could come from a strange world or reality where things are much more different. By having a backstory that somewhat links in with the history or lore of MagicDuel will mean you can base more of your plans on that. However having a backstory that you cannot develop in MagicDuel can also be entirely acceptable. Your character will be able to easily develop with or without one so sometimes actually the past history does not matter. Really here the decision is, how much should my character be affected by their past. If the answer is very little, then really you don't need much of a backstory! You can spend as much or as little time here as you want. Some characters have written whole novels about their deeds in the "past life". You also don't need to know all of it at the start, memories that slowly surface can allow "adding" to your history over time. A warning: Having an extensive history and expecting players to A) know it and B) play along with it sometimes can put you at odds with them. Your history should be important to you but it might not be important to others! It is also easy to build a history that "did not happen" and expect to gain from it which is sometimes frustrating for people all around. Anything that happened "Before" MagicDuel is valuable and important, but you cannot expect riches and vast armies to manifest in MagicDuel just because you were a rich Tyrant. You will need to work on becoming rich in MagicDuel! Summary: Sometimes less is more with history. You knowing your past can be useful to keep your character grounded (for example it might explain why the character refuses to fight) but should not be used as a "cheap ticket" to fame and fortune! Third - Future Plans Some might consider your past to be the least important, its the thing which you cannot change. However the future is something you most definitely have control over! Based on your motivations your future plans might be very clear, or they might not yet have formed. Many characters take things day by day and just go with the flow. They don't necessarily have an overall plan or objective to achieve. Equally some of the most successful characters in MagicDuel have had a very specific plan as to where they want to take their role. By having an objective it makes it relatively easy to focus on doing things to further that so I would typically recommend it. However whether that objective is well known or kept a secret to a very small group is going to be up to you (see later). An objective can let you answer questions you will encounter in your day to day MagicDuel life. For example “How would my character feel about this” and “How would he react to this situation”. If your objective is to spread peace and love, then two players fighting each other would be something they might feel obliged to become involved with to solve and reach a resolution. However as mentioned above, you don’t need an objective or any future plans. A lot of the time people come into MagicDuel and build an objective from the people around them. Your land, alliance, and friendship affiliation can be very useful here to drive your future plans. Maybe you can to join a group and work to further their future plans? Summary: Having a plan is always useful to have a specific direction, but not having one doesn’t preclude you from doing great things! Fourth - So who is your character? Once you have gone over your motivations, past, and future plans you should start to have a view about your character. This is where you can start adding the flavour to them and this is typically what people really enjoy. It is important to have a well described character but their motivations, past, and future plans are key to a three dimensional character. You must remember your character is a person like you or I, with their hopes, dreams, and terrible secrets (like some people liking K-pop or drinking tea without sugar). This is where you typically will want to start adding a lot more descriptive elements. You will want to ask yourself questions like: How tall are they Do they belong to a specific nation or group Do they have any specific markings on their body What clothes do they like to wear Are they literate, do they enjoy the more intellectual arts Maybe they are creative, and enjoy painting Maybe they just fight and that’s all they know! These are the things that I have described as “fluff” but are important so as to make your character your own. Luckily with the Magic in MagicDuel you can always change these through an accident or force of will! So its not super critical if you don’t like a decision you made down the line. Summary: Having lofty ambitions is great but at the end of the day you may also need a hair colour and various other pieces of information about your character. At this point you should have a good idea about who “you” are. Fifth - Working out their place in MagicDuel So now you know who you are, but where do you fit into MagicDuel? MagicDuel has a number of factions, lands, cliques, cabals, tyrants, lunatics, friends, and too many creatures to name. You are just one of these people but will fit into the wider game in some way. This is actually a question you will keep wanting to ask yourself. As the world is shaped your character will grow, and the world itself will change. Many players have had many different roles over their time in MagicDuel so don’t feel like you have to pick a specific path. As I mentioned before, if you aren’t sure where you fit in probably the first step is to work that out. Talking with people can let you know more about them and how they fit into MagicDuel. By learning you may find something you really don’t want to do, or maybe something will resonate with you and you will know instantly what your plans should be. Similarly maybe there is a group that you want to join but it doesn’t exist? Make your own group if you don’t agree with others! Convince people, recruit them, and if you get enough you can even end up forming your own alliance! There isn’t really a good guide for this, you have to have a think about what you would like and go from there. Once you have an idea of your place in MagicDuel you can start cementing that, and if you aren’t yet there, working towards it. Creating events, quests, ceremonies, meetings, or even just writing, drawing, etc around MagicDuel can cement your role. This is where roleplaying can really help by focussing on your character. At this point its good to remind you that your character can and typically is a distinct person from you the player. However some players act as themselves. Summary: Once you have an idea of who you are you can work out where you want to go and start working towards that. You can create events, quests, and various other things which will further cement your role, and place in MagicDuel. Future I'm going to go into these topics a little deeply in the future so please let me know if there are any ideas or comments you have, or if you would like to know more about anything in particular. If there are typo’s or sentences that don’t make sense please say! I am hoping to publish this on the website in the future once people have read through it.
  5. The thread has been split. Please keep comments to only Protector spells and MP6 and do not comment on anyone who specifically is or what a MP6.
  6. I have a pretty good solution for this. If you think its fine, do nothing. If you disagree with it, Don't worship people that do this, stop worshipping people that do this, or let those who do worship people who do this know they are stoning the spells. Simple solution! I won't be changing it currently as I see the "people solution" much more powerful.
  7. For reference the rules note: Jailing for a month is actually a lesser punishment than the previous one based on your veterancy and our like of you Laz FYI: https://magicduel.com/page/Announcement/view/5347 No warnings are given for botting and similar, really anyone should know its cheating. Please don't do it again and it will all be over in a month. For reference the person noted above continued to bot and got perma banned.
  8. I should have some time to check in the next hour after dinner, You are sure there is nothing odd happening with your account in the last month or so that could have been picked up and flagged your account @Lazarus?
  9. Oh there is loads of analysis stuff on the backend of MD. Some of it runs monthly to view patterns etc. So it’s possible it’s something in the last few months or something. I will have a look later thanks.
  10. Hey Laz, We have a few systems which might have triggered that to happen, they use some pretty advanced AI data collection and are sometimes temperamental! Can you think of anything odd or different you might be doing that could cause it? I’m busy currently but if you can’t think of anything I can investigate your account fully later to work out why. Anything you can think of is useful thanks!
  11. Can you set up a scene to demo it please Fyrd so I can trial things?
  12. You are most terrible Ledah!
  13. Can anyone explain why BSR is seeing these random refreshes? can someone work with BSR to create a proof of concept?
  14. @Muratus del Mur is that the case? I’m not entirely sure myself.
  15. It’s intended to stop people spamming but I have also hit it previous. It’s annoying
  16. I have hid a spoiler above as I don't believe that knowledge is entirely public. If it is public please do let me know and I will happily restore the post! But you can get Angien Fenths Thanks for pointing that out to Fyrd Blackshade.
  17. I have updated this to fix some of the old formatting issues after various migrations This is a great "Starter" MD Script area CC @Blackshade Rider
  18. It broke a few times for Azull, I will have a look tomorrow to fix it thanks.
  19. The limit, as far as I can tell, has been since at least 2012 FYI
  20. If you would like it removing I can do that. We talked about this years ago and agreed that it would be permanent (thats when it got added to MD officially). It was the first offical permanent quest added. You were quite proud of that fact when we talked... But it is your choice, if you want it removed please let me know.
  21. I have no clue what you are talking about, its been a permanent quest for years, permanent quests are officially sponsored by MagicDuel and if the owner is away Mur and I will handle judging and rewards. Its not anything special about you. What you are saying doesn't make any sense. This is the same as the Drachorn quest that you just submitted something for
  22. I'm somewhat confused because we discussed this before and it was even added into the game as a permanent quest so your legacy could live on. Let me know if you want it removing.
  23. Thanks @Blackshade Rider ! Like the previous times BSR left, I will continue to judge and award entries so this continues to be a perma quest! I hope in time BSR will share his hellhound plans and we can implement them into MD. Be well dude!
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