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Chewett

Root Admin
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Everything posted by Chewett

  1. Getting this in here before @Ledah and @Aia del Mana
  2. Unfortunately for the last year or two work has become busier and busier... this has meant that I end up doing a lot of things that I don't really want to, but need to, and not doing what I would like too.... At work I took over from my boss and I have been playing another one of those mobile games where I walk a lot. Walking is good and since starting I have walked 875,781 steps! Taking over from my boss has meant even more work, but I am hoping in the next year I will be able to reduce that after we get all the things that were not in control, under control.... I am hoping by the summer I can have a plan to reduce some of the various things I am doing so that I can have a bit more free time. How is everyone doing?
  3. Thanks Aia! I have sent this over to Mur as he and I were talking about the AI
  4. All fixed thanks Mur didn't code in some handling for if banned players stop posting to the mood panel
  5. Hi all! I will be posting out Christmas/Holiday cards this year to everyone who would like one. If you would like one from me then please send me your address (formatted however your country needs it formatted!) and I will post one off! Normally I include some kind of artwork or something secret, so I shall have a dig around the archives. Don't tell Mur! If you wish to send or receive cards feel free to post here to let people know (But don't post your address here!). As a reminder, you should only share your address with people you trust, there are some strange people on the internet! If you ask to send a card to someone and they decline don't be offended! I am happy to be an intermediary for any cards if people want to post them to me and then myself forward them on. Let me know! Thanks! Chew
  6. The message in chat now reflects what is gatherered!
  7. @Muratus del Mur ?
  8. [2022-11-18 00:42:51 - Stage 16] Posted By Chewett Various Improvements to Creature Trading Many thanks to Tenebrarum who has sparked me into improving how the creature transfer code works. Now it should strip out the whitespace from your CTC's (at either end) which is something that browsers love to add and cause the CTC to become invalid. This alongside better logging should make it much easier to use!
  9. I will code in some logging for future to see what is happening Thanks for reporting it.
  10. Have you managed to trade them all now or do you have some codes that still don't work? If so please send them to me.
  11. If it worked, without you changing it later, then you entered it wrongly the first time. There is no delay. Its possible you entered a code with some spaces after it, I can check that sometime at the weekend.
  12. The "problem" is that personally "personal" tags mean a lot to people, and want them displayed as they are a part of your history. But then you end up wanting to "play" the game and use tags that give you stuff, so you will end up with people "Hiding" their personal tags to use the actual useful ones. I would personally force only one "real" tag and then the second tag would be your person one with a personal description. If you don't have a personal tag then the description is your mechanical tag.
  13. Yeah that was kinda what I was thinking in terms of having a "personal" tag which confers nothing, but then mechanical tags you actually use. I'm happy with either, I can just see that a lot of people would like their "personal" tag but also then have the ability to "actually use" real tags that confer actual bonuses.
  14. That was my initial plan, I haven't had time to have a chat with Mur about it.
  15. Yeah see these tags again I would keep them (for everyone) as I think those are part of their story. I would consider them "prestigate/vanity/history" tags and not an automatic/generic one.
  16. Ah I think my use of the word vanity has been misunderstood. I am in no way implying or suggesting that those unique and special tags are just for the vane. What I was more referring to is that I believe that “unique” tags should sit outside the mechanical system entirely. They are special and not related to progression in a mechanical system. Personally I would divide all tags into vanity/unique/personal (whatever you want to call them) and mechanical/generic which are given by tag dispatchers. I don’t think you can make all tags be given by the system and I think that’s fine. Mur may disagree however.
  17. There are a load of tags that are unused/dead that we can clean up. Since I know the background of them I will do that so we have a better view of what we need to actually integrate.
  18. Personally, I see these type of tags as a "Vanity tag" which wouldn't ever fit into the chained tag scheme. But its nice to be reminded of the history again.
  19. Part 3: Citizen Tags This is my proposal based on my own views, and as the King of Marind Bell too. This ties in a few plans Mur and I have, but I have not finalised these ideas. This is something Mur and I discussed. A simple progression based on on land loyalty. Essentially you become loyal to the land and then can "apply" to join once you have the second tier of tag. Absolute values and other things here are not determined. However we feel that since joining is "free" there needs to be a potential downside. This would be that if you join a land, and the ruler removes you, half your land loyalty will be lost. So you better be sure you are joining a land you are wanted! Equally if the ruler is not keeping an eye on things, you could infiltrate their land and start doing things! The naming of these tags are just a rough idea, we can make them better, comments are obviously welcome. Now you will see that the last two tags require another "basic" and "advanced land tag". The idea here is that you can't "just" progress in the land without doing stuff. Therefore I bring in the second concept here, Citizen Loyalty tags: Here the concept is simple, as you participate in the land in various ways, you rack up "points" for the land. by advancing these tags you get the ability to level up your "general" land tag, but also each tag gives you special rights. Let me know if anyone has any opinions on these. This is my first idea, we can probably iterate on it and make it better!
  20. Part 2: Simpler tags My first suggestion for simpler tags is Vetern. Here I am suggesting to make it work based on tags. This will then give the medals a little more meaning because those who have gained the medals can then "apply" for the tags and use them if they want. Veteran is an old tag we used to use and giving it to more people makes sense. IMO using the medals is a perfect way because then its not purely based on days.
  21. My suggestions (plans if no one comments) for the project First, clean up the current "old and unused" tags Second, Implement some of the "simpler" tags into the system, proposals below. Third, start implementing the important tags into current "tag systems". My first suggestion is the Citizen tags (Death Guard, Silvan Watch, Bringer of the Light, Embers of Kelltha). Details to follow
  22. I have been fixing a lot of them, but will definitely continue to do that If anyone see's issues, let me know (by posting here or similar) and I can look into it
  23. A lot of these are bots and illusion tags. Bot Marind Bell's "group tag". Used for teleporting all MB tag wears to a specific location via an item. This is the same as Bringer of Light, but for NC. It has nothing to do with the Death guard who patrol necro. I would argue not to assigning the DG tooling to these people. People who were assigned to guard the tool locations, who have been given items to deal with tool stealers/depleters. Its the LR tag, same as Bringers of Light and Death Guard. Whatever is given to these should be done "together. I suggest that you make this a tag that can be gained with X land loyalty. GG tag, same as Bringers of light, Silvan watch, Death Guard. I suggest you get the tag based on land loyalty. Given to those who mapped out the sky visibility. Yes you can rebel against the land. Its mostly unused now.
  24. Ah thats a right pain! @Muratus del Mur are you aware of this? I can manually fix it but I'm not sure if this is a tag dispatcher issue that you need to fix?

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