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Calyx of Isis

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Everything posted by Calyx of Isis

  1. Excellent, Sol. I like it and the background you've created for your character. If you would go into edit mode and copy the whole thing and PM it to me, I will be glad to fix some typing errors and make other minor edits for you. And, you know, I am waiting for you to whisper in my ear about your idea.
  2. I absolutely love this the "quote" of yours. If it is ok with you, I think I should like to include you saying this in one of my stories for the archives. You could be talking to the Calyx in the dojo, or to one of the Seekers of Enlightenment. Again, if it is ok with you, I would change Manu to King Mur. I just love the philosophical thought that underlies this remark!
  3. Sure you can. Feed me with batteries. Wonderful! I shall keep a supply of batteries on hand in the dojo just for you! Speaking of the dojo, I created a poll to see how people feel about it's location. Please see The Way of the Dojo to vote.
  4. Lucius Tarquinus is absolutely correct. As I learned in my first 30 days in the game, it is not all that hard to inject yourself into the story and or do something that has lasting consequences. Not everyone desires influence the game, but I suspect most would be absolutely thrilled if they showed up in the adventure log or knew that one day others would read about them in the archives. We archivists are paying attention and the contents of all those books are being written. For me, Calyx of Isis is a living, breathing woman trying to come to grips with a world she doesn't understand. I enjoy role play and writing, so I have invested a lot of energy in her and other people who enjoy the role play.
  5. Oh lord! If all the lands are going to be claimed by one alliance or another, then I am going have to get some location (the Tranquil Plains is a strong contender) reserved as a permanently neutral location for the Dojo! I had no idea we had major land grabs going on! If you do not already know about the dojo, please see The Way of the Dojo. If you do know about it, you should know I've put up a poll to find out whether the dojo should remain at Marble Dale Park or move into neutral territory. Please vote soon. Proper acknowledgment of the dojo may be contingent upon settling this important issue.
  6. Udgard, you may have been around for three months, but I've only just met you recently. I have enjoyed starting to get to know you and hope you can resolve the problems that keep you from posting. I am sure the number of people from Indonesia will pick up. When are you going to start the translation!? <G> (Just joking, though it wouldn't be a bad thing.) I am terrible with languages. Other than being extremely skilled with my native tongue (English -- obviously) I am abysmal when it comes to languages. I can kind of, sort of read Spanish and pronounce correctly, but I can't hold a conversation or understand it at the rate it is normally spoken. As for other languages, I have only a few bits and pieces. In other words, I am extremely impressed by all of you from non-English speaking regions. I know that it can be very difficult to learn and wish I could do half as well in even one of yours.
  7. Yes, we do get one point per day. That means to buy a loyalty item in the shop I have to wait either 50 or 100 days. You alliance types pick up loyalty, so it is less of an issue for you. I agree with you that there must be a cap on what ever is gained by remaining the adept of the same person. Loyalty would be nice, but as Morgana says, luck is better and harder to come by.
  8. The reason I set up the question this way is because creating the dojo and making it work has been a very draining experience for quite a number of people. Until a location is established it needs constant tending. Thus, my wanting to see how many people will actually step forward. I don't expect a commitment from everyone. As you say Alliance members and RPC's have other duties. Even so, a number of alliance members and even an RPC or two have minded the dojo with the same level of commitment as Meiche and I. I have no idea why nobody suggested the Tranquil Plains before today. It came to me as I wandered about this morning. It's nice to see others see what I did.
  9. The response to the dojo has been utterly amazing. The dojo has only existed for six days and is beginning to feel like an institution already. While there are some hard heads that do not cooperate, they are a very small percentage of the people we contact after they first rampage through. Most are quite apologetic and become great supporters. There has been a lot of discussion about the dojo's location. I would expect this in any location that was not completely out of the way. I am willing to defend the current location against anyone except Mur, and even then I might argue. However, I have my own doubts about the dojo's location. I want to resolve this issue soon as formal recognition, location renaming, and adventure log entry may all depend on it. To this end I have created a poll for this topic. Please vote so I may better understand the issues. I need to explain that when I first brought this idea to Mur his first response was that it should be an underground movement, that is something created by the community. He sees social changes in the way the game is being played. I wanted to create a social change, so he supported me and offered what we need. So far all I have asked for is titles for myself and Meiche, with the understand that we may later elect to award titles to others who have invested themselves in the project. Many say that the dojo needs formal recognition. While this would be very nice, I think it would be still better if we make it work by working together rather than having it enforced. Mur and I have discussed technical details. At present he can see no way for the game engine to require consent without the possibility of creating horrendous exploits. So it is largely up to us to make it work. I will appeal to Shoeps and Mur to get the dojo acknowledged in the adventure log sometime soon. I would like to resolve my own issues on the location before doing so. Again, I thank everyone who has stepped forward to make this work. Quite a number of people have stepped forward to watch over our baby. I am deeply appreciative as it would be impossible for any one or two people to handle it. The Calyx of Isis, Mistress of the Dojo
  10. Thank you all very much. Your greetings are all deeply appreciated. Finding this topic was a wonderful surprise!
  11. My, my! You are truly getting into the spirit of the thing, darlin'.
  12. Morrel, your images are wonderful. I like them very much. However, Blackthorn has captured Calyx and her [spirit] wolf very well. When I wrote before I was mostly teasing you and being Calyx. People keep asking so here's the explanation... A calyx is the ring or cup of petals of a flower. It's the attractant to insects. Visually and symbolically it is representative of a woman's vulva. In this vein I refer all who read this to the wonderful flower paintings of Georgia O'Keefe. Given this association, the calyx is symbolic of fertility and motherhood. Isis was the mother of gods, the bringer of life and fertility, and a healer. Her symbol is the ankh, the cross of life (cross with an elongated loop as the top arm). The Calyx of Isis is the title of a short story about lesbians and SM. It's one of my favorite stories and reflective of my dark side. It can be found in the book, Macho Sluts, and other stories by Pat Califa. The author was a well known lesbian columnist for some time. Then, in the late 90's she finally faced some internal issues and accepted that despite the fact of a female body, he is actually male and now known as Patric. I have gone in the opposite direction in my life. All of the above lead to my choosing this name for my character. It is a name I've never used before, but rather like. She is an easy character for me to play. I use Calyx as a title. The Calyx of Isis is a servant of the Goddess Isis, Her avatar of fertility, a sacred slut, warrior, teacher, and healer. If the Caylx was ever given a name, it is no longer remembered by anyone except Isis, who has no use for it. This is just the tip of the iceberg of the complexity that is the Calyx of Isis. This is much of the information Black Thorn drew upon to create the avatar.
  13. YES! That's very close. There's my wolf and the sword and armor reflect My Goddess. Isis. @BlockThorn She's Rocking! I love it. Thinking about the Calyx... maybe it could replace the quilions on the sword (as the guard) sort of the way a cutlass protects thumb and fingers. I love it, Perro! May I pet you?
  14. Why would you want to do this, other than not having to say "no' to anyone
  15. Ideas and FAQs (Frequently Asked Questions) Suggestions of things you can do in the dojo: Participate in healing rituals even when you don't need healing. Ask some to duel with you. Decide in advance what creatures will be used in offense and defense. Try to figure out how to get a victory, not a simple win. Ask someone to duel with you to lower or raise your honor. I've gotten over 1200 honor just by asking. Practice getting victories. Even when you know the defensive ritual, judging the offensive ritual and amount of VE to share is very trick, but may be learned. You must lose at least 15% VE, but not much more. Create a stack of defensive rituals so you can walk about without being concerned about unwanted attacks, FAQs Is it ok to attack idle players in the dojo? You must ask. Players who wished to be attacked generally say something before going idle. Someone in the crowd will likely know and Dojo staff try to keep track of these players. If you can't get a positive reply, please allow people regen their VE while in the Dojo. Marble Dale is a good place to fight. Now people are hiding there. Well simply ask for the fight. Offer to trade wins, or to remain long enough to heal your partner and yourself.
  16. Dojo Location Marble Dale Park in Marind Bell Gates of Marind Bell in no-man's land Defensive Quarters in Loreroot Dojo Rules Ask for and receive permission before attacking anyone. During a heads contest a player with seven (7) or more heads may be attacked at any time. (The dojo is no safer than an official sanctuary.) Idle players may be attacked only if the have left word that attacks are ok. If in doubt, do not attack. [*]Violations of rule 1 should be handled diplomatically. Assume a player is ignorant the first time a non-consensual attack. Repeat violators should be reported to dojo staff [*]This is a school. While in dojo, attackers should copy battle logs and PM them to defenders. Important Notice Although the dojo is a safe zone, combat does occur. In these two locations, you must ask before attacking. Some may use the Sanctity of the Dojo to avoid combat, others will use it to structure combat so they can learn something from the combat. I use the word dueling to describe combat by consent. Brief description of the Dojo The Dojo is a place to come for healing, studying rituals, setting rituals, attending lectures, and dueling (combat by mutual consent). It is a safe zone where attacks may occur only if the defender has agreed to the combat. The sanctity of the dojo arises from the Will of the Community of players. The Dojo is a place to hang out and find players from all mind power levels. A place where finding a duel, healing, hints or or help should be easily found at all times. The Dojo is recognized by Mur as part of the game and will soon have an Adventure log entry. It is unlikely that the game will ever enforce combat by consent; this is something WE must do ourselves. Mur considers the dojo staff to be an informal alliance with Calyx of Isis as its present leader. One can be a member of a formal game alliance and the dojo staff. (This is why it will never be a formal alliance.) Referencing this topic, 2001 http://magicduel.invisionzone.com//index.php?showtopic=2001 In game tell people to find the thread "The Way of the Dojo," topic 2001.
  17. The post initiating this thread is an old complaint. I've given it long thought, taken action and gained Mur's support. See my post The Way of the Dojo.
  18. Dojo news and calendar Dojo history and upcoming events will be placed in this permanent post. 3 September 2008 -- Dojo Adventure Log Entry!! We are finally in the adventure log. See pages 204 and 205. 2 September 2008 -- Meiche has stepped down as my apprentice and second in command. Let it be known that the dojo would not be what it is had I not had her companionship, criticism, ideas, and assistance both before and during the creation of the dojo. Let archivists and historians record her important role in the founding of the dojo. Without her it would never have been. 21 August 2008 -- The need for dojo staff has become increasingly evident. In addition, there is great need for other players to be able to identify "official" dojo staff. Mur now views the staff as a sort of alliance, however he and I are agreed there will not be a formal (game supported) alliance. At present dojo staff come from all over the game. Most of the alliances are represented as are many players without a formal alliance. Staff will be identified with a title under their names. 11 August 2008 -- Players anxious to see the dojo become real follow Calyx of Isis and Meiche to the two locations. The new status is declared in instant chat and all who pass by are informed. So people bet beat up without warning, but we speak with those that did this and most agree to honor the dojo in the future.
  19. Announcement: Yesterday afternoon (11 August 2008) a new movement began in MagicDuel. Two map locations, Marble Dale Park and the Marind Bell Gates (just outside Marind Bell), have been declared to be a Dojo, a School, for the learning and practice of rituals. The me most significant feature here is that the Dojo is a Safe Zone. Combat occurs in the dojo with mutual consent. This happens not because the game enforces it, but because WE do as a community. We know that it will be some time before all respect the sanctity of the dojo. Why the Dojo? It is a common complaint in game and here in the forums about how hard it is to get partners for healing rituals. Even if you find a partner, where can you go to perform the ritual in safety. How many times have each of us been all set for a healing ritual and have someone come along and wipe out our creatures and our VE. Every player of Magic Duel has experienced this many times. Thus, the main purpose of the Dojo is to provide a safe place to do things like: Perform healing rituals. Set rituals so your defenses and attacks are in place before you wander off into the battle zone. Duel with other players, practicing and evolving rituals and strategies for different situations. Learn from other players and see their ideas in action. Engage in duels to increase or lower you honor or to upgrade your creatures. Attend lectures on rituals and strategies. We believe that over time the Dojo will become a gathering place. A place for players to hang out, similar to the sanctuary. As more and more players congregate at the dojo, it becomes increasingly likely that you will be able to find healing or a fight anytime you need or want it. We believe that eventually the days where you have to repeatedly beg for a healing ritual will become a thing of the past. Dojo staff To work, the dojo seems to need consistent, visible staffing. Dojo staff will be available to participate in healings, explain the purpose and rules of the dojo, answer questions for newcomers, etc. We are not LHOs (live help operators). Out primary purpose is to make sure people know about and respect the rules of the dojo, and to keep things orderly. Mur has indicated that the dojo staff constitute an informal alliance with Calyx of Isis as its present leader. Those who demonstrate a consistent commitment to maintenance of the dojo will be invited to become members of the staff. Those who accept the invitation will be given a title under their name so that other players may recognize them and respect their status as representatives of the dojo. Current dojo staff: (last edit 2 September 2008) Mistress of the Dojo Calyx of Isis [*]Dojo Mistress' Apprentice Meru Chi * SageWoman * [*]Dojo, Honored Guide EliasMVernieri * Perrobotillo * Sol * [*]Dojo staff Crowns * Drkninetails * Eck * EiggerReggie * Kadeshi Lord3Angle Nightshade * Mishadowst * Suuljin * Thistle MacRhee * XinHun * submitted to Mur for title ** title awarded We are understaffed. I am accepting nominations from all staff members. Players may self nominate, but will have to demonstrate their commitment before earning a membership and a title. Submit applications for membership here.
  20. I recommend that the buttons "delete" "view outgoing" etc be move out side of the scrolling region. Having scrolled to the messages I want to delete, I should not then have to scroll back to find the buttons. This would require reducing the height of the scroll area, by one or two entries. Alternatively, the buttons could be place at the top on the right side of the window, above the sorting cloud or where it would be if purchased. I believe this is the way this is handled in the outgoing messages area (I don't recall a problem, but cannot visualize it.)
  21. For a month now I've been wondering... what in blazes is MTG. Why do you assume anyone even knows this? That said, I'll check out your download.
  22. Are you deliberately playing the fool, or is it merely accidental? Merging or deleting old posts on a regular basis requires a commitment from someone to do it on a regular basis. Are you that person??? @DST: I'm willing to make a commitment to clean up the topic once a month. There is a lot of stuff that could be cleared away to keep the topic fresh. If even one other person would make such a commitment, things ought to be fine.
  23. Well, yes, this is more to the point, what I meant to imply. In the lands I have access to, the weather is always fine, soft white clouds difting slowly by.
  24. Well, welcome to the forums!! I'd welcome you to the came, but you've clearly been around a bit and know and love the game as much as I (I've been here less than four weeks, myself).
  25. Not all entrances and exits in MagicDuel are indicated by arrows. In the paper cabin I think moving the mouse inside the doorway will cause it to glow yellow/gold, inticating it as an active object and you can click to activate it. My experience with the inteface is that there is a fair amount of lag. I move the mouse slowly to give activators time to repond to the mouse. Sometimes finding the just where to point the mouse is very tricky. Dont click on door frames, but the space between them
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