[quote name='Rumi' timestamp='1300161957' post='80661']
For instance, how do we know that the house of liquid dust cannot be entered?
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How do you know that it can be? You miss the point I was making, maybe due to the example I used as it isn’t a perfect one. Let me try another tack on what I was meaning. A building usually has an interior, either that or it is under construction. So it would make sense that a building would be capable of either being completed or being entered. If I stand outside a house waving my arms and saying look at me I’m inside the house wheee!...well...I’m not, no matter how many times I say I am. If I instead tried to find a way to enter maybe I would get in...if I tried to find a way to complete the construction then maybe the build would get finished. Has it been proved you can enter before? Maybe, maybe not, try to find out – and no, you don’t always have to ask a vet, there is more than enough information around to find out without asking anyone. Try the MD Archives for one.
I’m not saying you can’t wave your arms and shout wheeee. Sometimes that might work. Mostly it doesn’t. Fun? Yes, definitely. Realistic and world changing? Probably not.
[quote name='Rumi' timestamp='1300161957' post='80661']
He also mentioned tools and materials. I must admit that bringing this up makes me feel like a complete noob, but I don't understand how inventory items work. I know Grido keeps glass and cement (or something like that) for work on the lighthouse in GG. Where did he get them? How does he use them? In the sludge roleplay, the Onyx Shard was a physical item which I even had in my own possession at one point during a conversation with Darigan and Mya. Where did it come from? Does its existence make the roleplay legitimate?
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Ok so here is a good example of where some history could help. A long time ago a player called Renavoid wanted to get some rooms in the archive building completed. At the time a number of what are called ‘raw materials’ such as wood and clay etc had been randomly distributed across MD. He made a quest whereby the community got involved, collected materials and set about for weeks and weeks role-playing building the structure. What happened? We got some more rooms.
No you don’t HAVE to have items, that wasn’t what I was saying. I was saying, make it realistic. If the items really exist then using them adds to the realism. If the items don’t exist or you cannot get hold of one then role-play making it and then use it.
How do items come to exist? Either they randomly appear, they appear due to your actions, or you have a crafter create them for you by paying a wish point. Of course you can also trade items and sometimes they are given as prizes etc etc.
[quote name='Rumi' timestamp='1300161957' post='80661']
The veterans have the sway to turn a snowball into an avalanche, so we must assume that their assumptions are correct based on their experience and ability to work the mechanics.
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It isn’t just the veterans who have the sway to do that. Anyone can do that. Veterans might find it easier, but that is only because they know more people who can help them. Some new players are capable of having much greater sway than a veteran.
[quote name='Rumi' timestamp='1300161957' post='80661']
I started this thread specifically looking for solutions in addition to opinions. Z and other veterans insist that we need to dig deeper and ask the questions.
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Can I just make the point here that I don’t insist on anything. I suggest you do it, I certainly do not insist. I have no issue with you doing whatever you want to do so long as it doesn’t escalate to the point of everyone thinking an apple is a banana. If you want to think an apple is a banana, I will leave you to it – but if you ask me I will tell you it’s not and if you start creating a banana cult I will call the rescue crew and drag anyone I can kicking and screaming out of it – and you can kick and scream at me all you like, that’s fine. You will very rarely see me actively intervene and try to stop someone doing something. I may comment, but that’s what a forum (among other things) is for.
As for the vet bashing going on, as a vet let me say that it’s not like I haven’t already spent years and years creating for this community and here stand the new folk, bashing me over the head with a stick for being a veteran and taking a step back. All veterans were new players once, we arn’t still here because we threw our rattles out of the pram, and we arn’t here because we gave Mur a ‘pat’. You arn’t being nasty you are being stupid. I quite happily talk and discuss with anyone who stops by Bob and wants to chat, if I was haughty I’d just ignore the lot of you and I definitely wouldn’t be writing in this thread.
Z