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The reason I'd prefer for vampires to be before boosts is so that if for example I battle someone much stronger than me I can make the battle more 'fair' and then turn the tide in my favor via creatureboost and the likes. A slightly revised order is below:
player influence > tokens > combo > antifreezes > freezes > vampires > boosts
player influence in the form of stats and vit is applied to the creatures
tokens other than antifreeze are applied to the creatures
combo vit is applied to the creatures
antifreezes apply, each antifreeze negates one potential freeze per creature
freezes apply, frozen creatures' auras do not apply, you can set freeze targets similar to other eg all, multiple, dying, random (although for obvious reasons probably not all)
vampires turn the tide
boosts scape the field
I don't dabble in combat as much as I should, if this idea is completely and utterly dumb please don't just tell me that is is. Explain why, if you don't then we're just toddlers screaming at one another.