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Death Bell

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Everything posted by Death Bell

  1. how do we know that the priests didn't having a drinking party and peace isn't trying to cover it up be accusing Z?
  2. well at least we can hope to see some new posts edit: in the forums
  3. nice creature.. i like it. specially the reason how its not too powerful and can only control only one creature even when its maxed. But the exp and wins needed to upgrade it seems abit childish with the 66, 99, maybe you should change it to something normal like a rounded number just a thought. but maybe its better if u put mage did random and weak mage did weaken creatures..otherwise it seems like the weak mage is better than a mage because when it controls a weak creature we know it only can control weak creature that can only do little damage.. but when its random there is good chance it can control maybe the strongest creatures some time. so in short might be better if weak mage did weak creatures and mage did random... what do others think?
  4. hope everything works out for the best for you.
  5. well.. the basic thing that happens is ... i have seen many players with age 1 or 2 (the arrows over there heads) they ask in the chat somewhere what are they supposed to do, or where they are supposed to get creatures or how to train them... so i click on there name and send them a brief explanation of what they need to do. but if i just saw my sent messages today and i still had like 5 or 6 of those messages.. which means they didn''t read it at all. so maybe when they start it self you can make sure its somehow.. i don't know how but some how clearly shown them the only way to grow is to fight other players and not computer related creatures. and mur you sure about the story mode thingy where they can't move? maybe from now on you should put it so even in story mode people can walk around. but they can't buy or fight anything
  6. lol totenkof if i ever u.. i would take what sage said and make it into a quote and put it in your player log you won't get chances like this again..
  7. well it easy for you to say that when you haven't trained like that... but i know people who have collected 5k wins on there archers each.. and you might think you don't mind if these players leave. But don't forget they are also humans and humans tent to take revenge when they are pissed off. What if they start bad mouthing MD in public forums and stuff. we are losing. just my 2 cents.. i wasn't talking about any people particularly. but to be honest, i don't mind no more stats rewards for archers (i got only like 1k win on them so i don't think i have the right to say that) i am just worried about people who have given more time for this.
  8. [quote name='Elthen Airis' date='08 November 2009 - 04:12 AM' timestamp='1257633754' post='46914'] It seems everyone is enjoying the new abilities. I don't really fancy them, but that's a matter of opinion. Anyway, if they stay, which i reckon has a good chance of happening, is it possible that they actually give something except principles when sacrificed. All of the upgraded creatures improve stats when sacrificed. I don't see the reason, the archer should be an exception. Since they use power now, i guess they should give power as a sacrificial reward. If there is a reason for them not to have such a value please share it with me, i would like to know. Opinions on the matter are appreciated. [/quote] Well maybe the archers should be giving the normal att/def stats because People spent hours and days training these archers with so so many wins on them. So if you change the reward stats to power stats only. You are gonna have alot of pissed off players in here.
  9. actually it just takes time to update. if you get a new adept or something i think it will be updated.
  10. Trade sense: 219 (219.52) edit: and i read the values wrong.. i thought 10k VP and 20k VE.. just now realise its the other way around. but still 10k VP is too big for a trade sense of 219 to handle..
  11. yeah even i realized that... i was thinking its because of my trade sense that i didn't lose VP. didn't know it was a bug.
  12. the reason why it happens is because.. that scene might be very important point in the story. So it teleports you to the place where that part/scene is taking place.
  13. yes it does.. edit: go to this topic and post the extra principles you got. http://magicduel.invisionzone.com/topic/5569-for-those-that-want-to-be-honest/page__pid__46862__st__20&#entry46862
  14. why don't you change the ability to make it so that it can absorb a tiny part of the damage done to its friendly units in the ritual.. since you say clockwork drachorn is a champion for you and all.
  15. isn't dst the mother of all evil... or in ur case dst is the root of all evil.
  16. Death Bell

    Ppu

    yes udgard is right.. so all mur needs to do is give both abilities to the choas archers.. let them have the ability to drain or to do damage like before. Let us choose which we want when setting the ritual.
  17. i did some cleaning... so i hope peace and Z don't have to argue any more.
  18. yeah.. i will have to agree there is evil already in every land. so no need a separate land for it.
  19. [quote name='ladytwin' date='06 November 2009 - 11:32 PM' timestamp='1257530540' post='46803'] when you are mailing others in rl and wirte *is smiling* in the mail ore * waves* [/quote] Omg i sometimes do that
  20. no what i mean is it should boost a normal choas archer like as always and still have the damage function and not this drain function..
  21. i say keep the BP abilities as the same and not change it.
  22. well if you see a archer ability now instead of attack it has, drain [choose any principle you want] so in short you choose which principle it wants to drain and you attack. so if things go good you will take away the opponents choose principle for GOOD/ Permanent. This new feature was brought in due to tokens been very powerful since they were been powered by these principles. so mur decided to do something so we can kill each others principles.
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