what Ary is trying to say is that there shouldn't be a ritual that can only be defeated if you use the exact same ritual, but with more stats. Every ritual is supposed to have some weakness - a way to defeat it by creating a DIFFERENT ritual. Every new player learning about combat mechanics is told that any ritual can be defeated by a counter-ritual not only by higher stats (Loreroot guards are the perfect example). Understanding the mechanics and using your creature's strenghts and the enemy creature's weaknesses is how you win fights - at least that's what every newbie is told. Learning after months (or even years) of studying combat mechanics that it was actually all just a lie and that stats are all that matters because there is an unbeatable ritual that you can only defeat with higher stats is kind of a let-down, don't you think? p.s. as i'm an unallied mp4 i cannot confirm the existance of such a ritual, but if such a ritual really exists then i'm not sure i even want to advance to mp5. Working your brain to figure out a way to defeat an unusuall def ritual is interesting and the feeling you get when you successfully beat it is great. Settting a good defence and then laughing when people have to attack you several times before they can defeat it is also quite nice. seeing the same def ritual on every player you attack and being attacked with the same ritual every time is just boring and uninteresting.