Since what I see here is that people are worried that the "effort" they put into harvesting resources is made nil by this new change, I'll add something more. I dare say that this is the case with everything in MD, so here is an analogy. It might need to be taken a bit metaphorically, I hope my point comes across.
Land affiliation and alliances.
Say player X puts a vast, long-term effort into getting in a specific land, in a specific alliance. This involves spending WPs for scene access in that land, building a role suitable for that land, spending credits to train stats, organising events, and the list could go on. In the case of a takeover (with potential land-lockdown), all the effort this player put into this is immediately (and very likely permanently) made nil. Furthermore, the current perception is that it's that player's responsibility to deal with it, not someone else's.
The only thing Player X remains with is a permanent experience. Just like from harvesting you are left with a skill. I don't see why harvesting resources and losing large stacks that required a lot of effort is any different from any other type of effort and loss in MD.
You can lose many things in MD on a whim, and it doesn't matter how much effort and heart you put into them.