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A Shelter for the Accused
You lead an alliance. BigC asks for your protection, knowing that sheltering him will bring the Shades against your members. Decide what you will do and explain how you will answer for your choice. The request Before the attempt on his life and his capture, BigC comes to you seeking protection. The Shades sent him to stop the Golemus wizard from experimenting with the dream world. After meeting the wizard, BigC chose to leave him alive and allow his work to continue. The Shades have now arranged for BigC to be captured and imprisoned in Necrovion for eternity. BigC does not deny his decision. He believes he did the right thing. You also know that the wizardโs experiments are intended to bring forth a warrior who will destroy the Shades. Their fear of his work has a real foundation. As leader, you can offer BigC the protection of your alliance. However, if you guarantee his protection, the Shades will attack your fellow members, including those who disagree with your decision. Refusing his request leaves him exposed to pursuit and the prospect of eternal imprisonment. I am asking you to take the leaderโs seat and answer: Will you grant BigC protection? Your argument Write in character, using no more than 1000 words. There is no minimum word count. Address the following questions: ยท Will you grant or refuse protection, and why? ยท What conditions and practical measures will you establish? ยท What will you tell your alliance, and how will you treat members who disagree? ยท What responsibility will you accept for the consequences for BigC and your members? You do not need to hold an actual leadership position or have an established role. For this exercise, assume that you are the alliance leader. Conditions and participation The limits of your authority If your alliance protects BigC, attacks by the Shades are certain. Conditions may shape your response to that danger, but cannot remove it. You cannot resolve the dilemma through extraordinary new powers, the immediate defeat of the Shades, or intervention by an authority who settles everything for you. You cannot assume unanimous agreement. You may consult your members, but must explain what you will do with the disagreement that will remain. Do not invent consent, commitments or actions by real players. You may describe hypothetical members for the exercise. Your plan must remain plausible within MD and consistent with the risks stated above. No actual combat, item transfer or promise of protection is required. How to take part Send your written argument to Sephirah Caelum by in-game letter. To complete the quest, you must also give an oral presentation of your argument in-game on the day prizes are awarded. Forum replies do not count as entries. Use clear English in both your written argument and your presentation. Grammar, spelling, and sophisticated vocabulary do not earn points of their own. If any wording is unclear, you may clarify it before your argument is assessed. Closing date and time: January 1st (server time). Meeting arrangements: Gazebo of Gravitational Sound (tentative). The venue may change depending on Sephirahโs duties in the Land of the Dead. Confirmed prize: creatures, gold, silver How entries will be judged Five equally weighted areas determine the result: the reasons supporting your decision; understanding of the MD scenario; comparison of consequences; responsibility in leadership; and the coherence and feasibility of your measures. Each is scored from 0 to 4, for a maximum of 20 points. The detailed scoring descriptors remain private. Granting or refusing protection does not automatically earn a higher score. What matters is how you justify the decision, address the strongest difficulties it creates, and accept responsibility for its costs. If entries receive the same total score, ties are broken by comparing scores in the following order: responsibility in leadership, consideration of consequences, and reasoning supporting the decision. If two or more entries remain tied after all three comparisons, a witnessed draw will determine the winner. The draw will use an available in-game method, such as a dice roll or a card draw, and give each tied participant an equal chance of winning. Adventure log reference: The Golemus Wizard quest. The request to your alliance and the guaranteed attacks on its members are fictional premises created for this quest. Knowledge from the Adventure Log is deliberately available to participants; it is not a secret to be discovered during the exercise.
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Sephirah Caelum started following Problem with the interface layout , A Shelter for the Accused , The Farewell Tea โ No Emblem Required and 2 others
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- The Farewell Tea โ No Emblem Required
- The Farewell Tea โ No Emblem Required
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The Farewell Tea โ No Emblem Required
The Caretakers have been dissolved. There seems little point in letting the tea go cold as well. Before announcing this gathering, I want to acknowledge those who have spoken in support of the alliance and its members. Thank you for remembering the care you received and the work you witnessed. I know there is anger and hurt surrounding recent events. An invitation to tea cannot settle those concerns, nor do I ask anyone to set aside legitimate objections. I would simply like to give us an occasion to gather, remember, and decide for ourselves what we carry forward. You are welcome if: You were a Caretaker You received care from us You witnessed our work You are inclined to share a table Bring a memory, an amusing story, or a thought about something worth preserving. Quiet company is equally welcome. There will be: No judging of the alliance or its end No prizes, pledges, or recruitment No expectation that attendance implies allegiance or position in ongoing disputes Room for affection, disappointment, and laughter Compassion for different perspectives I ask only this: Leave personal attacks outside. We need not agree to sit together. Location: Plains of Liberty, Lands of the East Date and time: 08th November 2026, 19h EET (server time) To attend: Reply with your availability The alliance may be gone. We can still put the chairs in a circle. โ Sephirah Caelum Tea party Log: Original speech:
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- Build your own Drachorn
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Problem with the interface layout
Eggdar fixed the minus button on the left, which was previously hidden behind the parchment. The scroll looks much better now! For some reason, I can't insert a picture here... oh well! This topic can be closed. Thank you!
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Logged In, but Disconnected
I am use Chrome, and for now I just need to go idle and login again and everything goes back to normal.
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Public Statement - A new path for the Caretakers
I agree with the proposal from Aelis. But just for easy reference, following is the copy of the original post from phantasm. I think the caretakers are more a Graveyard type caretakers then the trim the hedges caretaker. I donโt see much of a point to an alliance that is just a face for a land. It should have a deep rooted sense of something it wants to accomplish. What better person to lead such an organization than me. I am slightly undead, have a love for finding trouble to get into, and think that an alliance such as this should be able to War as well as tend. What is a hedge trimmer going to do in battle? Gravediggers, throughout history, have been well known for taking matters into their own hands. Doing dark experiments, finding fresh corpses when none are available, and keeping the dead where they belong. I have a shrewd and keen mind, am more than willing to pull battle if needed, and have an overall love for things shady and dark dealings. I also have strong feelings towards guarding what I think needs guarded. I also have a great respect and would demand a great respect for togetherness. I have never liked the idea of people jumping in and out of an alliance. Once you are in you are in, and once you are out you are out. If people decide to apply, and I decide to accept, they will not be allowed to jump around freely with their tag. Alliances are a bond, a family, meant to care and watch after each other, and the lands they hold at ALL times. The Caretakers Purpose of the Caretakers-- The underlying purpose I think should be about death. Just as a caretaker would tend to the gravestones and prepare the dead for their travels, that should be the role. As I think the Tribunal will be about monuments and pieces of great people in MD gone by, they will tend to the research and care of these illustrious names, and keeping a good care over the lands and the actions that hold within. Role of the Caretakers--- To preserve and glorify names of the most memorable people of MDโs past, and to an extent, present. To all great sick and twisted caretakers, life wouldn't be complete without a little death and mayhem. Darkness would be their cloak. Death would be their sword. Fate would be their mind. Sometimes it is needed to hasten the process in which things happen. Caretakers have a love for the end of things. Sometimes the end of things do not come as fast as they would like, so theyโฆ.hasten things. I think the alliance would be classified not as good or evil but as Chaotic. To walk through the lands with a shovel in their hand. The self proclaimed judge and jury of whatever they feel to be the judge of. Is it any more evil to see who should be judged anymore than a knight would judge who is wrong or right? Is it any more wrong to bury the not-so-dead for a little pay than to burn your enemies alive for the sake of religion? โGrave diggerโฆwhen you dig my graveโฆplease make it shallowโฆso that I can feel the rainโ Structure of Alliance Master Chief- The Leader. The man with the master plan. Responsible for leading activities and making sure the alliance itself runs smooth. Approves or Denies Plans set forth by the Grave Diggers Grave Digger- Right and Left hand seats. Those deemed worthy by the Master Chief to carry out plans approved for action. Usually carries out secret plans that are only known between the upper management. Runs activities set forth in the land and keeps watch over the lower levels of the alliance Scribe- Responsible for keeping logs of meetings. Also keeps a record of festivities, duties carried out by the alliance, and a secret log of the things carried out that no one knows. Concotionist- The thinker. Thinks up ideas for activities and festivities. Is not aware of the more secret of workings though may be an unknowing participant in its actions. An active role in anything and everything within the alliance, with the exception of certain plans held privilege to the top 3 of the alliance. Caretakers- The grunts. The 5 general population members of the alliance. Carries out all propaganda and general actions of the Alliance. Those of the position to care after the land and the things concerning the alliance outside the land. All around fun people and held accountable for the smooth running of the land.
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Logged In, but Disconnected
I think I've discovered something strange: I can log into the game, but it seems I'm not actually connected. I can access the game, but other players don't appear, and I can't interact with the chat. I'm not sure when this started. It might have been when I crossed the door with fire on the other side in the Tribunal. Over the past few days, while I was at the Foundation, I was already experiencing these issues, but I assumed they were normal for the scenes I was going through. Yesterday, I logged out to try a guest account. When I logged back into my account, everything seemed to work again, and I could even access my inbox messages. However, I'm now experiencing exactly the same problems again. It seems I'm logged in, but somehow disconnected from the other players and the game's communication features.
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Inbox โ server not responding
Hi, Iโm currently unable to open conversations in the Inbox. The Inbox itself loads and I can see the messages and previews, but when I try to open a conversation, I receive the error: โThe server did not answer. Please try again.โ Iโve attached a screenshot showing the issue. Is anyone else experiencing this?
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Sephirah Caelum changed their profile photo
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Problem with the interface layout
Hello dears, I am having a problem with the visual layout of the MD interface and would like to ask if this could be corrected. At normal browser zoom, some parts of the interface are crowded and overlap visually, particularly the central game area and the panels on the right. At the same time, there is a considerable amount of unused space on the page. I tried reducing the browser zoom to check whether this would correct the problem, but it does not. As shown in the second screenshot, the entire interface simply becomes much smaller and difficult to read, while the elements still do not make effective use of the available space. Could the layout please be corrected so that the different interface elements fit together properly and remain readable, without requiring browser zoom adjustments? I am attaching both screenshots to make the visual problem easier to see. Kind regards,
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So... I'm getting married on Saturday
Congratzz!! Chewett! Beautiful weeding!
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Messy Screen Layout
Hallo @Fyrd Argentus, i don't think is a matter of screen size. Regardless of the size of my screen or browser, the layout should adapt to it. That is the case to any other webpage on internet and even this forum. Of course the range in the adaptation has a limit, but I am not complaining over the layout of the webpage on a smartphone or tablet. In which case I would prefer MD as an APP rather than in the browser of my phone. And yes, the '- - +' were already used. Otherwise things were worse:
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Messy Screen Layout
Hello Chewett, I would start by centralizing the yellow bar on the top to be just above the parchment. And the Town Crier, I would leave inside the parchment just above the title of the scene or bellow the 'Research and Connections' link. Or would delete it, as it is unreadable in the current background. The Triggers and Mood Panel I would move down a bit. Just bellow the '- - +' buttons. The left corner, I would go back to the orbs layout as they were previously. I liked more when I had the orbs organized/tamed as a sun. I don't remember where the regeneration interval was located in the past, maybe will look better bellow the sun-orb. I don't remember where my name with ID and age days was located before, but I remember it was easier to read the log out and idle buttons. I think they were located in the parchment, I am not sure about it.
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Messy Screen Layout
Hello MDears, does anyone knows how to improve/fix the left corner (highlighted in blue) of the MD page? Kind regards, sc