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Everything posted by BFH
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Down for most of their webs for 1.30 mins "Looking into an issue with one of our upstream providers, affecting multiple colos" Back Up. B
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that involves too much flash = flash player crashes = if to make, make it supper optional default off and yes snow is already implemented
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[quote]This could possibly even be added to mirror ritual spell as an added effect.[/quote] Mirror Ritual is too common, and kill items/spells aren't. What I want to say, is that in case a spell would have such effect it should not be a common one. ~B
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Whatever tag. According to what I read from Mur's statements is to be given according to story selection. So anyways to fit that to tags?
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Even if I can hate you sometimes Seigh Yeah revive him, though, he should be better than Death, this time
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[quote name='Muratus del Mur' timestamp='1345971842' post='121074'] There is something in plan for a feature to allow multiple tags, that will lead to the possibility to have own as well as automated tags (an other feature, currently missing). automated tags mean that you can chose a path by the actions you do and it can be easily integrated with a new hierarchy system. [/quote] This needs to be developed as a community. I need to speak with mur regarding what he have in mind for this feature. For now we need to establish which will be the tags and possible effect it will have on players. Example of how I see this feature. If player chooses X path he receives Wizard tag and lets say he could choose from a list of spells an initial one to get motivated? Or maybe an item IDK? If player choose Y path he receives Y tag and get something related to Y tag, which will make him get involved in such role. Please post your ideas.
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In case New Mp2 would happen it will be a very temporal Mind Power and will just introduce to some basics. It's purpose is to make you interested in what you are going to experience at mp3 and to make your mp3 experience less confusing. I'm working now with all suggestions done. A new plan should be up for community's evaluation soon. Keep up the suggestions
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Please post the problems you see and a possible solution for them Many brains think better than one
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I'll be working with including Mur's concepts on the tutorial plan then we develop the plan as community. I can;t grant this will be done fast (very busy this week). I grant It will be done.
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Somehow I end up in here. Great artwork Kyphis. Mods I guess this can also be closed
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Suggested solution for Fighting animations and lag: *Set Complete "new" animations as default. *Give option to set system as it is now. *Give option to set animations off. That would immediately kill any complains Good idea. Maybe this should be added to the same fight interface, so that users notice they have options in case their connection is slow. I still have to speak with MD coders to see if there are better options.
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[quote name='Grido' timestamp='1345933829' post='121051'] [color=purple]You can explain a concept and still not have it automated. Just skip your automated step, and go straight into them picking one of the rit options.[/color] [color=#ff0000]Yes it is open to improvement. Then we give them one more dummy to fight with? Or two is enough for teaching ritual setup and fight?[/color] [color=purple]Lag is not an excuse, it is a fact. It happens. Adding extra animation will make it worse and will lead to more complaints and less people sticking around because they are no longer "taught" the patience in MD because you have removed the filters from tutorial and story.[/color] [color=#ff0000]I'll request MD coders some information on the matter. There should be ways to allow animation without a significant lag.[/color] [color=purple]I am not arguing that the current tutorial is good. I am saying why are you forcing the fighting option on people, we will end up with a tonne of fighters, and a lack of anything at all else, because those that would've done something else will see an automated fight system as soon as they log on and will expound that thought into what the rest of the game must be like.[/color] [color=#ff0000]No no, I'm not forcing anything. It is the reason why this is here. So that things get discussed before they get to be final. Fight is part of MD as well as quests are and roleplay. But are quest or even rp currently in tutorial? Rp is mega hard to implement, since I don;t think we can measure rp. Quest, there are no significant quests on current tutorial. Just go back and forth. We can include a quest, why not, but which? How?[/color] [color=#ff0000]Yes I agree MD is much more than fighting, but the easiest to implement in a tutorial is fighting. Any suggestions?[/color] [color=purple]I already said a suggestion, modify the fight bit, shift it to later on, like with the shades, and hey presto.[/color] [color=purple]yes....but like I said, fighting isn't everything, there's so much else to the game.[/color] [color=#ff0000]Still Shades shouldn't be piece of cake [/color] [color=purple]I'm not talking about authority. I'm talking about understanding. I'm not entirely confident of anyone currently in game of having enough understanding of each principle that they would be able to write a condensed version of it.[/color] [color=#ff0000]There is a summary currently, put by Mur when you click info. We can condense it, set it to show on top, and problem fixed.[/color] [/quote]
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[quote name='Liberty4life' timestamp='1345921791' post='121047'] oh oh oh... why ya mention 6 waitin intervals in story multiplied by 15 mins before free roam? if ya checked then ya should know that mp3s can pass whole mp3 story WITHOUT waitin at all or by max wait time of 15min, its their choice, if they pick 15min then why wouldnt they wait 15min, its not forced on them, its their choice, if ya chose somethin on yoar own then ya do it no? also avy feature is already free in mdshop, one only needs to reach it, few days ago i got suprised on mine alt that once i got deep enough for avy feature it was given free, which is already very generous from md [/quote] I obviously know they can skip the time interval... It was stated by mp3 in the topic that the intervals made mp3 choose the highest one because the fear consequences. Yes first avatar is free after you buy the feature. The suggestion of giving the initial avy was also posted somewhere, as I mentioned can be excluded @Community: keep up the discussion please.
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Chew what i meant is we are speaking for him. I include myself. We need him to speak because as u said tutorial is changing concepts he established. I Believe council can do the same. Since they should have open communication with him and have his same authority to change anything. And most important community. Which is the main reason this is taking place in public and not privately with a couple of players.
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[quote name='Grido' timestamp='1345907768' post='121036'] Whilst the general idea of this is fine to me, I would be completely against the first thing in MD being something, anything, completely automated. [/quote] First battle. Something that will make them eager to fight. It should be automated, how are them supposed to build all by themselves if concepts aren't initially explained? [quote name='Grido' timestamp='1345907768' post='121036'] I'm pretty sure you know about server loads and stresses on player's systems that cause lag, so I'm curious why you would introduce more things that would slow stuff? [/quote] MD fight system is just a bunch of text. That makes you eager to fight? Compare to other games MD is unique but can get better, animation is a good way to conquer the minds of new players, lag should not be the excuse. [quote name='Grido' timestamp='1345907768' post='121036'] Predefined how? And this being a new player, what do they know about to make their choice? Educated guess that they'll feel pretty lost and confused at this point. [/quote] Rituals already set. The choose from a list: aka: +2 Fighters + 2 healers + 3 healers + 3 fighters let them get involved in choosing just a list. [quote] I am of the personal opinion that fighting should not be the first thing introduced in the game, that it should be something like "Here is MD" > Fight/Quests/Explore/RP/Whatever. Having fighting as first and foremost will likely give a wrong impression to players about to start. Use a similar format, but bump it to later. [/quote] Current tutorial is very bad Grido. Players appear at the paper cabin. They say what the hell is this about and just close the window. Fighting, making do something interesting is a very good option. If you guys are against it, please suggest something. [quote] Why? Not everyone comes here to fight [/quote] Because they will get the impression that they are here just to win. Losing is also part of the game. [quote] This might confuse a couple people for a simple matter of fixing slowness in loading the new state, but meh [/quote] It is better than having them confused with the: "I already fought this shade" [quote] Suggestion of who to paraphrase them? Presuming Mur is unable, I mean [/quote] Shouldn't be an excuse Mur is not here. Council have his same authority. [quote] You need to first unlock the avatar option in the shop, that is more than $5 deep, you would be removing that shop feature if that happened. [/quote] Indeed, this is an idea and suggestion. It changes nothing, so if council/community do not agree it can be removed. [quote name='Chewett' timestamp='1345909440' post='121039'] I see it as a VERY bad idea to just introduce combat as the first thing. I don't know what you aim is BFH, but mur did NOT want MD to become this massive combat generic game. He has said time and time again that if he wants he could make it massive, addictive and whatevber, but by doing that he would make it like every other generic type of game. What your changes effectively do is value number of players over MD's unique points and i think Mur would not like it at all. Your aim as an advertiser might be to get as many uniques as possible, but that's not what MD should be about, and i think you haven't considered this at all when thinking about the changes. [/quote] Ohh believe me I have considered the hundreds of times I spoke with Mur regarding this. I'll make him read this and post don't worry.
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[quote name='DARK DEMON' timestamp='1345906078' post='121035'] But then those who have just passed story mode would find it unfair cause they hadn't got the free avy . . . [/quote] based on your statement then most of the new things wouldnt have been released. We need to advance.
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[b]New Players Tutorial:[/b] [b]Marble Dale Park: ‘MP2 Stage’[/b][list=1] [*]New players will enter the game as MP2. [*]They will appear at the Marble Dale Park (no walking arrows should appear) and immediately a fight will be unleashed with a Bot. Completely automated. [/list] As the fight progresses things like “This is your opponent. These are the opponent creatures. These are your creatures. You Won/Lose should appear. First Major Change affecting everybody: [list] [*]Fight animations: fights should be very animated, such as lifesteal, other abilities should show any sort of animations which will make the new comers get surprised and eager to fight. [/list] [list=1] [*]They will get to fight a second bot. This time they will have to search for him on the scene, among all players and click the attack button. [/list] They should be guided. Maybe with a floating box telling them their active task: “Search for Fight Dummy, click his name, and hit “Attack this Player.” *They will get to choose from a predefined list of rituals. (Random selection should not appear). They are guided (again with any arrows or thing floating) and they will unleash a first attack by their own After he finishes and fight window closes, they immediately see a page explaining most of the things (That page should be added to help pages and LHO Faq)[list=1] [*]They get to fight a third/final Bot. This time they should be only shown the active tasks. (Eg Find BFH and attack him) They will get to choose from a group of predefined creatures [NOT only aramory ones, idea is for them to notice there is a huge variety, so that when they recruit their first creatures they get interested in getting others] and they will have to create their ritual and attack. This time they can either win or lose. Bot shouldn’t be piece of cake. [/list] [list=1] [*]After third fight, they will be asked to click their Scroll Copy (left panel, first icon, means that task is eliminated from MP3) and they will advance Mind Power (to Mp3) and teleported to the Paper Cabin. [/list] [b]Mind Power 3: Paper Cabin[/b][list=1] [*]At the Paper Cabin they should see the floating box telling the Active Task of Clicking the Glowing Scroll. [*]Immediately a page should appear explaining what everything does. It should also be included in help pages and LHO’s faqs. [*]Continue and… [/list][list] [*]Tasks of finding the “Scroll Copy” should be eliminated, it should unlock on MP2 stage after 3[sup]rd[/sup] fight. [*]Task of Finding Copy of MD Map should be eliminated. Let them have it from beginning of mp3. [*]Jump all the tutorial, skip lad guardian, up to “Explore the Southern area of the Map” It should go something like this: Use your map [Map Icon Image] to explore the Southern area of No Mans Land. [*]Skip liquid dust House warning and task since it is continue exploring. [/list] [indent=1]Alternatively to all the previously mentioned points just make the Main task (it can be put as float also): “Go outside and use your map to explore No Man’s Land and find the Aramory”.[/indent][list=1] [*]When reaching the Aramory, make it clickable without the need of clicking the scroll and ask them to enter. Right now it can be very confusing since there are no instructions telling “YOU NEED TO CLICK THE SCROLL TO ENTER”. After they enter, they should be given the task to recruit at least two different creatures. They should not get out of there having 3 barrens… This means that: “Congratulations you recruited your first creat” should be eliminated and should appear after they recruit two different creats. [*]When they face the shades, they should face a real target, currently shades are piece of cake. I also believe they should not have the “choose random option” They should be forced to use the system to create and use their own rituals. [*]After fighting any shades, screen should auto refresh for the other shade to appear, currently it is leading to many: “This action is locked.” [/list] [b]Story Mode Options:[/b] Analyze very carefully the statements I’ll be giving here, because this is the major problem. Option 1:[list=1] [*]After they fight the last Shade they get to choose between starting story mode right away or start it later. [/list] [b]If they start story mode: [/b][list] [*]Principles should show some sort of small summary. (Currently if you click info they do show some sort of summary, I think it should be made “Show on top” [*]Waiting intervals should be smaller or none. As I said before, the longer they wait, the most they will leave. There are currently 6 waiting intervals, before free roam. Multiply by 15 and it means too much time, which is nothing good for a new player, and our player base. [/list][list=1] [*]A question for community: What about if free roam is given right from the beginning of story mode? We can give them some base stats and remove them conform they advance in story. [*]Immediately after story I think they can be allowed to choose an avatar. Give them to option to directly exchange one of their free credits for the feature or simple give it free. [*]Spelling errors. I believe Grido can make a group to find and fix them. [/list] [b]If they pick not to start story right away:[/b][list=1] [*]Story could be started any moment directly from their scroll or pc’s one. [*]They get to see fight and profile icons. [*]They receive some minor stats, which should be removed at the moment of them starting story. [/list] [b]This option fixes the part of waiting without wanting. Presenting the real game, making them stay. Making MD’s playerbase bigger.[/b] [b]Option 2:[/b] They start story mode right after last shade.[list] [*]Principles should show some sort of small summary. (Currently if you click info they do show some sort of summary, I think it should be made “Show on top” [*]Waiting intervals should be smaller or none. As I said before, the longer they wait, the most they will leave. There are currently 6 waiting intervals, before free roam. Multiply by 15 and it means too much time, which is nothing good for a new player, and our player base. [/list] [indent=1]** A question for community: What about if free roam is given right from the beginning of story mode? We can give them some base stats and remove them conform they advance in story.[/indent][list] [*]Immediately after story I think they can be allowed to choose an avatar. Give them to option to directly exchange one of their free credits for the feature or simple give it free. [*]Spelling errors. I believe Grido can make a group to find and fix them. [/list] [b]So improve this plan, since I need concrete things now. I’ll edit according to community opinions and based to logic.[/b]
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During this week I'll be focusing on new players tutorial Expect a concrete plan on it here in some hours/days. I'll exclude tokens on New players tutorial. We might include them at MP4 one.
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[center][size=6][color=#FF0000]Happy BDAY SEPHY!! [/color][/size][/center]
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I'm waiting for something to begin survey.
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Orchid next time try to begin the log at the beginning of the event, aka exclude all the chatting before MB started. It makes us easier to read on to the point and ofc avoids the forum [b].... etc
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I would doubt 2 heals per day... I believe it could be an error. On the other hand, Nowadays protector heals are so weak that are stupid. They should work based on target ve. Aka: heal a specific percent of the target ve.