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Sunfire

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Everything posted by Sunfire

  1. Mya and I are still the Loreroot Consuls indeed
  2. i need to go back in time to attack! http://storenow.net/my/?f=b6000048580a71973bc242f87ef531f0
  3. actually one clicky is on MDA ground
  4. happy birthday Dante dont be too sober :p
  5. *Sunfire* - 197614 - 1252 AD - between 21 and 00 ST
  6. (hell of a week, so bit later than the planned weekend :P) 1) wild creatures, these will be NPCs of varying strength, traveling around to both promote exploring as help lower mps find more targets, these would respawn on a regular basis (Mp 3) I won’t support this, NPC is not the MD way, targets are players. Yes there are little now but I have good hope for 2050 to change that over time. 2) a buddy mentoring system where each young player has someone looking over him more personally, so each mentor will only have few students unlike protectors (Mp 4) There are already mentors in the realm, most of them are or were MP6 or LHOs, contact them and you will find help and guidance. I don’t see the need for hardcoded system of mentoring. A good mentoring depends on the relation between the mentor and the apprentice so appointing one for them is not a good idea. And I think there are better things to code currently 3) prolong idle mode to 8 or more hours to increase targets (Mp 5) I see the sides of pro and con but I think it is good as it is. Increasing it now only is because of the low playerbase, but again I have good hope it will change. (Apophys, f you want to be a training dummy, why not be awake and help others with their training, makes you double useful, and the idle duration wont matter when you're awake) 4) introducing a real warmechanism (Mp 5) Wars as it is is hard to do as we currently lack the members to have one. However that shouldn’t stop us from working out a model for how it could work. this means the system (hardcoded) around it, not the story/RP 5) classlike system of fighting, no mps, level decided by stats and combatknowledge (Mp 5) Chewett is working on this with his combatteam. 6) gradual implementatioon of viscosity on new players (Sunfire mp 5) Viscosity is removed from NML, further changes are being discussed. 7) day of the tree I don’t really see the point, one day the resources can’t be gathered and encouraged to grow, so that the next day, when they deplete they’ll only get more. 8) resource sacrificing Interesting idea, yet i dont like the statgain, resources should have more uses but i dont see how “burning” a flower would gain you defence etc. Interesting concept but it’d require more thought of the output. where and how, what to gain,... so in short most ideas brought forward are considered and only few got past the idea stage, and these are the ones: warmechanism and resource saccing interested people can contact me and we can work further on those topics to make this work we need to get past concept phase into realy building it this is not a conclusion yet, new ideas are always welcome im looking forward to hear from you *Sunfire*
  7. Sorry chew got stuck in many projects here and irl Lost track of this for a little while Will look further into this this weekend
  8. Happy birthday Mur May many more years follow And many more drinks; ) Watch out for red buttons tho :-)
  9. When the shadow of the day races far away and the darkness of the night unfolds with all its might then, my child, do not fear for I will always be near Ever watching over you untill the day you do so too
  10. Happy birthday little one
  11. only two entries received judging phase begins
  12. Happy birthday you two!
  13. 104 No grinding
  14. Struggle of an introvert I walk around, faceless I live my live unnoticed wondering if I'll even be missed every day I live a little less I stand in the crowd but I feel so alone I want to go home or scream out loud being alone I fear the most silence is my enemy hollowness my company fear cripples my ghost my head just blacks out my tongue a frozen lump my god I feel so dumb why can't I open my mouth
  15. Still time to pass me your entries
  16. Bump only one entry yet
  17. After Shemhazaj's departure Loreroot has debated on how to fill the blanc it has been decided i will replace him untill the next voting in march as consul
  18. Grreetings adventurers Last year i spent the holidays with the drachorns And to my great sadness it wasnt much of a party so i want to change that But since im only good at eating and not cooking i ask your help I want to give them somethingto remember To do: --------- make a five course menu with md ingredients (with the right beverages) Write out how to prepare each dish as well Winnner and reward: ---------------------------- entries will be forumpmed to me before 12 feb 23:59:59 ST i will pas them anonymously to my judge who will quote most points win Rewardpool: BP Sharp and Joker Thank you Draconas
  19. (sorry if im slow to respond but im without pc and otherwise occupied) more ideas (as they were passed down to me): I have an idea about a montly ”event” day: something like ”day of the tree”. basically, on that day there will be no collecting of herbs and lumber, but everyone who wants to, can visit the community garden house, click on it and give up, say, 10% of their AP. one click per person per day. each click increases the regen of the resource by a tiny percent. as i understand it, this will not help much except for locations with a high number (for example, 100 herbs), but its more of a ”community”day, just like volunteers are planting trees in real life. (Mp4) My idea to make MD a better place to be is: Resoursce sacrificing. :D It's just the same as sacrificing with creatures. You get stats per resource that you sacrifice. This could be the fighting skills, maybe volition, and also to get some extra max VP(like from an expansive resource) or max vitality. I would say to make new points at which you sacrifice resources, prefereble deeper in a land. So that you have some advantages when you are in a certain land. And that players are more walking around in MD. Each different resource sacrifice altar will give bonusses to certain skills. Like when you get 0.01 attack per resource, you will get 0.02 attack per resource at one of the altars. I believe that this would make the realm more active, since there is actually a good reason to collect resources. Lands will get more active at defending their resources. And there will be more tool/resource tradings across the lands. Better idea, instead of you getting volition from some resources. You must use volition to sacrifice resources. More walking activity (Mp 5)
  20. When reaching too much neg honor you dont gain anything. Maybe additional skilldam can be put on the attacker with too much neg honor when attacking another player that should give him neg honor as to why its better, it would bring the challenge back to fighting When reaching too much neg honor you dont gain anything. Maybe additional skilldam can be put on the attacker with too much neg honor when attacking another player that should give him neg honor many fights are now decided by stats rather than skill Maybe a new thing could be added making it impossible to attack someone if he gives you over -X neg honor of course alliance people could still freely attack eachother if the loyalty system stays the same
  21. By their won/loss ratio honor would had to be reworked in this idea to be calculated to the relative distance between the players so grinders wouldnt benefit from attacking new players (can a mod split this from the topic)
  22. Yes its your idea chew :) Hopefully we can work it out this time and rophs didnt i ask not to discuss inhere :p (easyer to work that way)
  23. As you have read in ann 2870 im collecting ideas to improve Magicduel Ive received a few already and ill list them here you can still forward me your ideas by forumpm untill Jan 16th 23:59:59 ST after that a selection will be made of the ideas to discuss them if you cant hold yourself to discuss it, open a separate topic the endgoal is to present at least one decently worked out idea by February if it is doable and approved it might be implemented Ill add your name to the idea when i have your approval and your mp The list: 1) wild creatures, these will be NPCs of varying strength, traveling around to both promote exploring as help lower mps find more targets, these would respawn on a regular basis (Mp 3) 2) a buddy mentoring system where each young player has someone looking over him more personally, so each mentor will only have few students unlike protectors (Mp 4) 3) prolong idle mode to 8 or more hoursto increase targets (Mp 5) 4) introducing a real warmechanism (Mp 5) 5) classlike system of fighting, no mps, level decided by stats and combatknowledge (Mp 5) 6) gradual implementatioon of viscosity on new players (Sunfire mp 5)
  24. Not "soon" i hope
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