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The Warrior

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Everything posted by The Warrior

  1. [quote name='Chewett' timestamp='1350225294' post='123974'] to devolop a html5 mobile interface would require rewriting a large chunk of code that is essentially the core of magicduel (flash interacting with ajax to produce functionality) [/quote] I realise that it would be quite a lot of work, but it may not be as much as you think. According to the articles I have read, porting flash to canvas is straight-forward and most of the AJAX can remain just a whole lot simpler as it wouldn't have to interface with flash.
  2. I agree that there should be something better than the current mobile experience of MD, but I realise that if this were to be developed it may directly affect the desktop experience. This is because MD uses flash. Flash does not work on a large proportion of mobile devices. Those that it does work on, it's not likely to be supported much longer (both Apple and Google are considering dropping Flash support from their products, I believe Apple have already started). The only sure way of developing a mobile experience of MD would be to use HTML5 techniques such as canvas, cross-document messaging and perhaps even web-sockets rather than MD's current mix of mainly Flash and AJAX.
  3. [color=#282828][font=helvetica, arial, sans-serif]2. I support the growth of the Community Garden.[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]3. I announce myself as a friend of this movement[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]4. I am your adept.[/font][/color]
  4. [quote name='Ackshan Bemunah' timestamp='1349133950' post='122767'] Balloons. [/quote] Dart
  5. I have put the weather log on the other rock as well, but this one under the word 'weather'. This is incase I forget to renew the clickies.
  6. [font=arial,helvetica,sans-serif][b]Day 226, Year 7[/b] [log='1_-3x3_1'][color=#8b4513][b]The Warrior[/b][/color][b]:[/b][color=#000000]Now I have my bucket, I can get some water[/color] [b]: [/b][color=#008000][i]The Warrior collects water[/i][/color][/font] [font=arial,helvetica,sans-serif][size=4][b][color=#8b4513]The Warrior[/color]: [/b][/size][color=#000000]I'm gonna need a lot more water than this if I'm going to start gardening.[/color][/font] [size=4][font=arial, helvetica, sans-serif][b]:[/b][/font][/size][font=arial, helvetica, sans-serif][size=4][color=#305681][font=Arial, Helvetica, sans-serif][i]The Warrior walks off to find more sources of water[/i][/font][/color][/size][/font] [color=#8b4513][font=Arial, Helvetica, sans-serif][size=2][size=4][font=arial, helvetica, sans-serif][b]The Warrior[/b][/font][/size][/size][/font][/color][color=#000000][font=Arial, Helvetica, sans-serif][size=2][size=4][font=arial, helvetica, sans-serif][b]: [/b]Wait! What's this?[/font][/size][/size][/font][/color] [color=#000000][font=Arial, Helvetica, sans-serif][size=2][size=4][font=arial, helvetica, sans-serif][b]: [/b][color=#305681][i]The Warrior picks up a small stone-like object[/i][/color][/font][/size][/size][/font][/color] [color=#8b4513][font=Arial, Helvetica, sans-serif][size=2][size=4][font=arial, helvetica, sans-serif][b]The Warrior[/b][/font][/size][/size][/font][/color][color=#000000][font=Arial, Helvetica, sans-serif][size=2][size=4][font=arial, helvetica, sans-serif][b]: [/b]Oh, it's a seed. I'll plant this later - see what it grows into.[/font][/size][/size][/font][/color] [color=#8b4513][font=Arial, Helvetica, sans-serif][size=2][size=4][font=arial, helvetica, sans-serif][b]The Warrior[/b][/font][/size][/size][/font][/color][color=#000000][font=Arial, Helvetica, sans-serif][size=2][size=4][font=arial, helvetica, sans-serif][b]: [/b]And look, there's some remains of something here.[/font][/size][/size][/font][/color] [color=#8b4513][font=Arial, Helvetica, sans-serif][size=2][size=4][font=arial, helvetica, sans-serif][b]The Warrior[/b][/font][/size][/size][/font][/color][color=#000000][font=Arial, Helvetica, sans-serif][size=2][size=4][font=arial, helvetica, sans-serif][b]: [/b]I'll take that, it could be a good fertiliser.[/font][/size][/size][/font][/color] [color=#000000][font=Arial, Helvetica, sans-serif][size=2][size=4][font=arial, helvetica, sans-serif][b]: [/b][color=#305681][i]The Warrior picks up remains[/i][/color][/font][/size][/size][/font][/color] [size=4][font=arial, helvetica, sans-serif][b]: [/b][color=#305681][font=Arial, Helvetica, sans-serif][i]The Warrior walks off[/i][/font][/color][/font][/size][font=arial,helvetica,sans-serif][/log][/font]
  7. Looking over all of the comments above. Here is my suggestion. When a new player enters the game they should see a welcome screen briefly (250 characters) explaining why the game is different to any other, no specific. The next page of welcome should explain (again briefly) what they should expect out of the tutorial. Players should enter the game at MP2 with the ability of illusions. As they will be expected to battle there should be a concise explanation of what illusions do, explaining that until they have the ability to recruit creatures themselves, they can use illusions. The player should begin in an remote location (I'm thinking Pillars of Harmony) where arrows are invisible where they will see a number of NPCs. They should be guided into starting a battle. First battle should just show battle action. Second battle should include influence aswell. Third battle should show battle log aswell, with a note about what it contains. Further battles should be same as third but getting progressively longer to win. After the battles with the NPCs the player should then be able to roam the land as they wish with no effects of viscosity. They should be informed that they can now battle other people at their MP (or empty aramors). At no point yet should the player be faced with creating a ritual (all rituals random) or tokens. The player should not yet be expected to heal creatures. They should heal automatically from magic left over from the illusion. If a player is to lose any battle there should be an explanation that losing can help balance and balance is good. Once they have reached 10 lost fights and 10 won fights they should be informed that they have completed their MP and can advance when they wish. When a player enters MP3 there should be a brief explanation as to what viscosity is, an explanation that they have lost the ability for illusions as they will soon be able to recruit creatures. The player should now experience viscosity. They should then progress through the usual shades tutorial but minimising travel (begin with map available). When they fight the shades they should then have access to creating rituals with concise explaination as to what a ritual is. If their battles fall below 400 vitality they should be issued a warning that their creatures health is low and their should be an explanation as to how to heal them. During story mode, the stat and principle gains should be larger (otherwise there is little point waiting, as these can be got later during battle). For each principle the should be a 250 character description, where the player can see the full text by clicking [more] or alike. Where possible more of the story should be free roam mode or at least have some form of chatting, even if slightly out of context. After the tutorial: After the player has their first battle against someone with tokens they should see a screen, asking them: "Did you see anything new, there?" and taking them back to the battle log pointing out the entries affected by the tokens. There should then be a note to say that the game is in constant development with new things being added all the time. During MP2, all the alongside help could be placed in the right sidebar. Feel free to change any of the details, this is just how I'd like to see the tutorial taking into account everything everyone else has said.
  8. [b]Day 222, Year 7[/b] [log='[color=#330000]4_1x2_11[/color]'][size=4][color=#000000][font=Arial, Helvetica, sans-serif][b][color=#7E5132]The Warrior[/color]: [/b]I'm going to need some water when planting.[/font][/color] [color=#000000][font=Arial, Helvetica, sans-serif][b]: [/b][color=#305681][i]The Warrior sits down[/i][/color][/font][/color] [color=#000000][font=Arial, Helvetica, sans-serif][b][color=#7E5132]The Warrior[/color]: [/b]I'll wait here until I get a bucket[/font][/color] [color=#000000][font=Arial, Helvetica, sans-serif][b]: [/b][color=#305681][i]The Warrior waits[/i][/color][/font][/color][/size][/log]
  9. [quote name='Liberty4life' timestamp='1344256321' post='119430'] ya are probably one of few who realized it, when coins got released 1gc was worth around 15sc, and that value remained, however atm amount of gold and silver in circulation isnt anymore at that ratio its lower, yoar valuation of 1:13 is much better but still we cant be sure of it unless we get real numbers of coins in circulation, also with notes, they are pretty much out of use, few that are still out there arent easy to trade with, so their value should also be lower during trades even though they still hold and should continue to be valued by tks according to number on them [/quote] My reasoning for those exchange rates is not based on supply/demand or abundance but by slightly darker reasoning.
  10. I see instantly that this leaves little possibility of changes in exchange rate many people regard 1GC = 15SC as the best exchange rate, but for me, and I'm sure there must be someone else who thinks alike, I prefer a different exchange rate when selling things. My personal exchange rate is 1GC = 13SC and any notes value I see as 1 less than printed (e.g. 10 Gold Note, to me is worth 9GC).
  11. Rhaegar, but surely in that situation it is luck that should be reduced not attack, because the sword still gives you the potential to deal more damage however not necessarily in the right place.
  12. The Warrior

    New ideas

    Weapons with negative stat modifiers [url="http://magicduel.invisionzone.com/topic/12731-weapons-with-negative-stat-modifiers/"]http://magicduel.invisionzone.com/topic/12731-weapons-with-negative-stat-modifiers/[/url]
  13. My stats are abysmal (highly negative), and I'm sure others are in the same position. Because of this I no longer equip any weapons because it just makes my stats worse, surely this doesn't make any sense, a sword should make you deal more damage not less. Therefore I propose we should either have new weapons which incorporate negative modifiers, modifications to existing weapons to give them some negative stat modifiers or change to the way the modifiers are added such that they will always increase stats not decrease. (e.g. base + [b]abs[/b](base*modifier) ). I prefer the second option (although new weapons would be good) mixed with the third in some cases, because to me it makes sense that if you are wearing stiff or heavy weapons then your energetic immunity and briskness should be lower. Or when using difficult weaponry like a club your defence is lower.
  14. If Earth, Air, Fire and Water are present in all things, then how do they combine as Air?
  15. As requested it should now prove impossible to add future logs or add logs that are older than 2 days.
  16. If the time is right I will help clear viscosity
  17. 1) This has been occurring to me for quite some time and I'm completely stumped as to why? 2) This should now be sorted. 3) This was by intention, there may be some situation where this is beneficial. Rumi, your ID has been added.
  18. I have added administration functions for deleting individual logs and clearing whole array. Rumi, if you or anyone else need to access these functions please send me respective player IDs. And if you still want to involve LHOs, Rumi, then I'd be happy to take the IDs of any LHO.
  19. The logs no longer require password and as far as I'm aware are working completely.
  20. I've got it working, just need to fill it with types of weather. What weather is possible?
  21. I've had a go at scripting something at a rock at GoE ("Weather Log"). It's reliant on community support rather than checking the triggers box. Still have yet to log the input, but please tell me what you think; first time I've coded something using MDScript. Edit: "Weather Log", sorry not "Logs"
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