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xrieg

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Everything posted by xrieg

  1. Well if you believe it may be considered satisfactory I will join the crowd 2gc 1sc :-P
  2. Last wednesday I could not either some people tried with the same results. I suspect it's internionalm but for how long and will old codes be restored - no idea EDIT: (after reading posts below) weird..... It _did_ work before with the same setup....
  3. [quote name='Burns' timestamp='1306086664' post='84883'] Ad Ravenstrider: I don't support idling anyways. I doubt that the real activity would be any lower when people with an actually bad balance can roam freely again, without people beating on them. Getting so far out of balance that you can prey on really weak, and then back in to lose heat, wouldn't be half as attractive as staying in balance, i bet. Losing heat is an issue of mass grinders, not the casual newbies. And newbies don't have any VE to use combo as heat losing method, ever. If they have that, they definitely go as vet in my definition. And bursts are a whole lot harder to get when you can't attack everything you find, relying on those for heat loss won't get you too far. ad xrieg: I got and maintained balance in and out of alliance often enough with standard creatures, it's not hard. You play when you play, and log out when you don't, no problems at all. Currently, almost all rituals do rely on combo. Either to burn with angiens, or to survive with normal damagers. Rituals without combo have become the rarest sight. If you don't manage to keep balance, that's something you need to learn. [/quote] 1. _Everyone_ who is at MDP regularly must control their balance - or kill their crits or go into skilldagame. You do not seem to deny my statement that most of the time there is very little actual fighting in MD - and yet you explicitely promote an idea that would make any fight a campaign - and mass fighting as a set of duel during SG events... or more probably: current unbalanced will remain such just to fight the way they like - only their 'effective max ve' will go down 2. About every off depends on combo about every def on priests. 3. You repeat your argument about 'weak', while currently 'weak' are the strong and the change you advocate does nothing about it. 4. It seems to me that the only change you may bring is a bit more ppl allied - and those unallied would have to rely less on their combos. 5. Loosing heat is not a problem of serious grinders. With enough max ve any heat gathered with or without combo may be effectively lost. It's more a problem of a newbie with 100k- max ve who may easily accidentally (or not that accidentally) get massive heat. 6. You play when you play log out when you do not - means also less targets on MDP do plan fights 7. Finally - please define real activity...
  4. [quote name='Burns' timestamp='1306065407' post='84865'] (...) Few of them value balance, because balance means that you can't hit on the weak targets. Therefore, i a new attempt to make balance attractive, i propose that combo boost gets directly connected to the balance of the user.(...)[/quote] I do not quite get your logic... I do not know about things in allies (I only know that its much easier to keep balanced). If you are not in alliance try to train being balanced - and with no super crits. It plain and simple not possible - game recognized unallied vets as weaklings and newbies who didn't manage to sink their balance low enough as ultra-killers (and consequently - they get hot welcome). It is honor that is the source od inbalance - and you offer a solution that would affect the outcome only (and I am sorry - I agree with Ravenstrider - do not affect you). Your proposal alone is effectively just strenhtening allies. And as some ppl drop ally or do not join one to train more intensively (attack cooldown) major effect is even less fighting in ultimate fighting stage (and at the time Eon, MRAlyon etc are not active is is already negligible - I was very surprised when I got MP5). Moreover, I'm a noob but is seems most killer rits I encounter do not rely on combo all that much (angiens). If you want alliance to be more attractive propose further shortening of cooldown time for allies. Fix the balance vs honor; make it to require less micromanagement - and balance will be very atractive with current setup. Fix source not its outcome 1. 'strenght' should be dependent not only on win-losses difference but sum as well 2. balance bonus should also depend on difference and sum EDIT: I did try to keep balanced when I went MP4 - and gave up after 2 weeks. 5 wins/ losses off the balance and bonuses are tiny - and with a few training ppl such a precision is not practical. Especially with such a balance you are 95% of the time on receiving end that is even more difficult to manage
  5. (Joker 3sc min, description edited)
  6. Want to buy tokened crits (roughly priority as below): 1 water being 2 winderwinds 1 heretic archer UPs 1 loreroot archer 1 elemental 1 BP -> The more tokens, the better - minimum 3, at least 1 claw token (preferred claw depending on crit). -> I cannot afford to but all I am looking for anyway - let me know what you may sell [u][b]and your price[/b][/u] (with information: final/ negotiable) -> Payment: coins or heat infused crits -> Offers: here or forum/ in-game PM -> Age is nice - but prefer multiple tokens to high age here Also: WTS Joker age 117 claw1 79k heat EDIT: Joker 3sc min
  7. [quote name='JacoAnd' timestamp='1305766933' post='84609'] Majestic Winderwild age 786 [/quote] 1sc
  8. In stock: currently [b]70M[/b] (please inquire) heretic archers etc: heat varied price: 1sc per 1M heat; discounts with large shipment (5M+ total accumulated over time): 1M - 1sc 5M - 4sc 22M - 15sc I accept as payment: coins, tokened crits, stone enchantments, resources, items. Also WTS: 1. all crits below are untokened (or tokens explicitly listed) 2. they have or may have heat to max [i]upon request[/i] at no additional cost 3. coins preferred - but trades also possible 4. bid in thread or PM in-game/ forum 1. Sharpshooter age 156 claw1 (15sc min)
  9. Thanks :-) Special thanks for publishing the entries - we all see different things in the same shape
  10. It's minor but weird... The difference of 2 days I may explain - but now I get: Activity days: 100% (A total of 141 out of 138 days) and 3 days I cannot It seems to indicate either some run-time glitch that happened - or a bug (hence reporting it even though it's minor) PS It may also be a sign of appreciation the quality of the time I spend MD... somehow doubt it though :-P
  11. As trading for credits seems to be legal (http://magicduel.invisionzone.com/topic/9281-stopping-buying-things-with-credits) non-paying players are handicapped - also paying members with massive balance accumulated by high regular contributions. I suggest implementing new feature - balance transfer to send specified number of credits between players' accounts. To prevent massive alt abuses it would be activated deep in extra features section and all regular alt checks for transactions would apply. Please comment
  12. How would you wvalue bid: GG age 107 clawI Rusty age 24 Sharpshooter age 106 clawI BP age 122 please let me know value of Manda's bid and mine - I may add something
  13. LA2 3sc Mutated Sharpshooter claw 1 age about 100 (if interested please let me know)
  14. xrieg 133ad [quote name='Burns' timestamp='1304499866' post='83881'] I mean, who wouldn't like a list with the people who sell their loyalty for a coin? Makes my life as ally-leader and quest creator so much easier... [/quote] Do you claim that in order to get chaos archer one should be real mentor to 30+ 100d+ players? The same chaos archer most current mp5s got maxed looong time ago without a fuss? This discussion could make sense if we would be talking about something new and unique - some extra feature for few selected (i.e. if crits went downgraded automatically after set time after upgrade). As it is, new and old MP5s alike will have to go MP6 - just to be able to fight current maxed crits in circulation. The choice will be between building coalition and negotiating with each potential adept separately - or pay to have it done.
  15. [quote name='Muratus del Mur' timestamp='1299254925' post='79994'] (...) mp6 = maybe to visit one day for a week or so (...) [/quote] It was obvious that with current number of players (especially 100d+) MP requirement for crits upgrades make adepts a commodity and long term MP6 thing of the past (maybe 1-2 permanant MP6 if it work out). I may like it or not - but it's not apophys's fault, only game rules has changed.
  16. GG - light gray/ light blue LR - dark green/ deep blue MB - white/ light green Necrovion - gray
  17. Please close the thread.
  18. The aramors are no longer availaible, just waiting to finilize the trade. Place close the topic. Thanks you all for bidding.
  19. I am not interested in garderning but problems to solve may be interesting, whatever the topic. Please add me to forum access list
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