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xrieg

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Posts posted by xrieg

  1. it may be not the easiest... but it works
    1. enter your avy vault
    2. send your current avy ATC to somebody you trust
    3. wait for it to get claimed
    4. purchase new avy
    5a. if you wanted to display new avy it's enough to get and claim ATC back - making sure you choose store avatar in vault option
    5b. if you wanted to display old avy you need to send new avy ATC to the same perdon first and claim old avy using the 1 credit option to display

  2. [quote name='Burns' timestamp='1315120870' post='91386']
    Some people spend a lot of time with MD and create something interesting and worthwhile, not just their own stats. These should get rewarded for their continued effort, and not just the people who spend a whole lot of time with their stats and alts. And beyond doubt, rewarding age promotes this cause very well.
    [/quote]
    Consider all cases. Crits are collectible items and battle crits. Old crits are valuable currently in both categories. It generates warehousing alts - storing crits to allow them to age. For quests rewards, later play, alt abuse, whatever. Also every now and then some old player surfaces - with no recollections how to set up rits but with maxed drachs and angiens - that can get easily very difficult to beat for new players with comparable number of AD and activity. Is is current status (and do not imply I complain about it - I attempt to decribe my doubts only about the hinted new development). The described development would only make matters more pronounced. People you mentioned - active players - will also benefit.... I take it you consider recent changes - WP for days - unimportant.
    Final note... You write about contributions (to MD cummunity)... It seems to me MD community is shrinking - despite all effort: ads, LHO etc. See events and quests turnover (WP-grade quests - before WP inflation - 2-3 participants). MB list of legends has more names than current number of active players. I do not think another development making it more difficult for new players to compete against older players will help here

  3. Hmm are we talking game concept or who has bigger... drach? With proper selection of particular examples one can 'prove' about anything. And yes - I am filthy rich newbie all considered and _not_ complaining about my poverty.
    To summarize as my previous post was apparently too long:
    In my opinion MD is already strongly rewarding those who registered long time ago (crits aging, limiting access to powerful crits or their expansion) and no further developments in this respects are necessary.

  4. As the new feature seems to be still in idea phase maybe there is still some time to reconsider...
    Balance is a fine concept - but as it is I believe MD is very much inbalanced towards geriatry already. There were quite a few major developments that were basically closing the door wide open so far: drachs, angiens, top crits levels.... Also, crits aging independent from character aging. They all create situation, where activity is secondary to the characted registration time. I understand one reason is to help MD build its own identity and myths, based on players that are active the longest.
    You are right - resources changed the balance a bit, they may change economy more - we shall see. Still, no amount of resources gathered and currently available cauldron goods will buy a single drach old players have abundance of...
    I am enthusiast of making crits more unique (like: registering their number of wins, transfer history - see new ideas section).... but I do not like the idea of rewarding just the fact that somebody recruiited them very long time ago.... It's further inbalancing the game towards age vs activity.
    Unless the hinted development is a part of a major change rewarding activity too.

  5. [quote name='Udgard' timestamp='1314329355' post='90756']
    I think this is similar to what I reported a while ago [url="http://magicduel.invisionzone.com/topic/10094-old-creature-targeting-still-works-even-after-upgrade/"]here[/url].
    A while ago I think I saw a log where a creature did forget it's targeting (can't target xxx) which had lead me to think it had been fixed, so this might have been a problem with specific creatures?
    [/quote]
    yes, indeed. I was searching for abilities and hence I did not find the topic.
    the crit in question is elemental IV who could still attack strong targets even after upgrading to elemntal VI.
    Udgard's report seems to be related to the same issue: [b]please merge topics[/b]

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